Jump to content

Alex S.

Evaluator
  • Posts

    113
  • Joined

  • Last visited

Everything posted by Alex S.

  1. You totally ignored my feedback. and there's other stuff: - if you skip the intro the charging aura sound will still play for a while; - the enemy can recover after the final hit of Kamehameha; - same for the Ki Barrage; - combo XXXYYZ deals 567 damage (without Z it deals 367: it deals a lot of damage because of the flurry of kicks) - if you press Z and do the Ki Barrage the last ki blast won't connect. (against Goku)
  2. Updated today. Get him in 119way's site. Ryon's link is now outdated.
  3. Does anyone have it? I've searched for it and no luck. This is where it should be: https://web.archive.org/web/20120908000044/http://chottokomaru.sitemix.jp/mugen_files.html Thanks in advance for any help given.
  4. What the hell? Sorry for the word, but... what a stupid excuse.
  5. This very forum's headline has Engrish. "Where sharing is caring, Warehousing at it's best" Warehousing with the capital "w" and "it's" instead of "its". Come on, people. The hand grenade pic was hilarious.
  6. It feels weird to have only one attack button.
  7. I don't think there's anything wrong with those. But they were used so much, in all 2D fighting games where she appeared she had the same identical sprites. So, for a change...
  8. Why did you change the forum banner? Instead of GokuZ2 there's that freaking terrible MugenMundo Goku. Well, at least I don't see it that much.
  9. I like this new sprite, Excahm (or Excham?) and in my opinion it looks better with the outlines, even though that's not source accurate.
  10. And the Roken sprites will always be edited and used, even when they should be considered private. Oh well, I hope he credited him (but I really doubt it, since no one remembers about him now :(). Feedback later. --- Of course he didn't credit him. >:( This is a spriteswap of LegendTTA Broly. It even has the readmes from the old version and the .def file has: author ="LegendTTA" in it. Everything is unchanged (except for the .sff, the .def and the .cns that I think it's very slightly edited, only in the life, attack and defence values). The year of the un-edited files is 2013. I bet this character exists solely for the purpose of having all versions of the same character in the roster (in other words, collection purpose only). Where did this Ryuuji Hagane release this character?
  11. I always give feedback to support my points (why a character is bad or good), you can't go wrong with me. Now I wonder if his other characters have the same mistakes as this one as. But I'm afraid to check. I can bet the missing required sprites problem is present in all characters though.
  12. He must have taken the spritesheet I uploaded, heheheh... No, the sprites are not mine. This was a character MugenGenerations was working on privately, but it never saw the light of the day. So I uploaded them since they didn't work on it for years. Let me download this, I'll give feedback shortly. Ok: - missing required sprites (when I see "blank" sprites I consider them missing); weird thing is that it has the get hit sprites, but I guess he (the author) must be lazy; - missing portraits; - you can shoot as many ki blasts as you want, disregarding the amount of power it has; - the ki blasts have shadow; - you can perform a silly infinite by spamming ki blasts; - no crouch attacks; - a weird hitsound for the only aerial attack available; - the hitsound and hitspark play even when guarding (there should be ONLY the guardspark and the guardsound); - you can easily pull off infinites by using the basic attacks with timing; just don't finish the combos! - full-screen supermove! (this is not the only one) Why is it full-screen if it becomes smaller and thinner?!? - let me describe how to play this character: Stand: a,b and x are the attacks, y is the ki blast and c is the aura charge; Crouch: nothing at all! Air: a,b,c are the same kick attack. It doesn't make freaking sense! - some supermoves whiff and don't hit the enemy as intended, or are so easy to avoid there's not even a reason to use it, while others are very strong and fast (especially the one in the screenshot); bad, terrible. :( This character feels so "random". What the heck does that even mean? Sauce?Maybe you mean "source" and even with that I still cannot understand what you're saying. There's no source. This character doesn't play like anything, it's "randomly bad". It was started as a Cell sprite-edit.
  13. He's fourteen (I think, the last time I heard of him was one year ago if I remember correctly).
  14. I'll leave Mugen for good blablabla... You're wasting time playing Mugen or creating for Mugen yaddayaddayadda... Bam! Update on the character/s today. Yes, it doesn't make much sense. But what's common sense? :D Huh?
  15. Rize, you thief, stop stealing my job! Okay, now, being serious, here's my feedback: - he can't do his standing medium kick (s.MK) (like he should), instead he teleports; you may want to change the input so it isn't "b" like the s.MK (like b+y, for instance); you could also make it so that he uses some power, and so that he can't use it when he hasn't that amount of power: follow me. In the .cmd: ;Teleport [State -1, Teleport] type = ChangeState value = 702 triggerall = command = "Teleport" trigger1 = (statetype = s) && ctrl this is your changestate command: in the trigger1 add && power >= 500; this is the amount of power I chose for him, you can choose any value, as long as you change the other settings accordinglyso it will look like this: ;Teleport [State -1, Teleport] type = ChangeState value = 702 triggerall = command = "Teleport" trigger1 = (statetype = s) && ctrl && power >= 500and in the .cns search for state 702 (your teleport state) and edit the poweradd at the start: poweradd = 0 yours is at 0, so it doesn't use nor give power; when you want to add power use a positive value, when you want to subtract powerwrite a negative value; so for my example I'll use 500 point of power: poweradd = -500 I just noticed you don't have a standing medium kick animation, but the states and the commands are still there. You should add his medium kick (make a new animation, add a Hitdef etc.), because he has medium kicks when crouching or jumping, so it looks kind of weird. - Almost all of his attacks have the same properties, only with different damage; try comparing crouch light kick (c.LK) with crouch medium (c.MK) kick and crouch strong kick (c.SK); - like I mentioned before, all of his/its hitsparks are misplaced; check all of the hitdefs in all moves and change the sparkxy values; - he has the command for the throw, but he/it doesn't do that. You could remove that if you don't want to have a throw; - all of his projectiles (Down, Down Forward, Forward, any punch) deal the same damage and behave the same way; also they give back power so write these two lines in the projectile: (givepower gives power to the enemy, getpower is for your character) givepower = 0,0 getpower = 0,0he can also use them whenever he wants regardless of the power he has; the poweradd in the state is -100 so go to the .cmd and find the changestate: ;Magia x [State -1, Magia x] type = ChangeState value = 999 triggerall = command = "Magia_x" trigger1 = (statetype = s) && ctrland add&& power >= 100 in the first trigger so he/it cannot use it without 100 points of power. - His/its supermove, as Rize mentioned, deals a lot of damage! It also gives back power so like before write getpower=0,0 in the Hitdef of the state 1002. The hitsparks are also misplaced here. - All the collision boxes are terrible. Read the docs and look at how they should be done. - No intro, no winpose, no lose pose; - only one palette. If I can find something else, I'll update my post.
  16. A lot of hitsparks are misplaced. Look at his fist/kick and then the hitspark and fix it. You have to look for the sparkxy parameter in the Hitdef. I haven't tested it yet, I just looked at the video. Tomorrow I can write a list of things you could look into.
  17. Those Nanaya and Tohno render edits need work. Tohno's flame has that black colour around it (and it's obvious you cut it, look at its left) and the orange shades in the clothes and hair should be darker (in my opinion, that is). Nanaya's last render edit has one white button and the rest are red (did you forget about that one?) and I don't know how he holds the weapon, it's strange. There are still some white pixels under the shirt (the grey sleeves under the blue ones).
  18. I'm very sorry, but I'm having a hard time trying to understand that. What do you mean by that?
  19. You must release those MvC/TvC character edits! ;D No, I'm not forcing you, but it would be cool to have them! And as always great work with the stages! The Galactor Base has a different music, but no big deal.
  20. Kidding and joking are the same. A quick Google search (or just reading in the readme) can confirm it.
×
×
  • Create New...