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Alex S.

Evaluator
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Everything posted by Alex S.

  1. Werewood, why did you write this? victory1 = "As a MUGEN Feedback Giver, do you know how to spell the English word RESPECT!?"I just want to know why. :( I hope this isn't redirected at me, or Zemilia or others who gave you feedback politely.
  2. The only feedback I can give is that he has only one palette; will you add more? I like this character, well done!
  3. Why did you use CvS and KoF/SvC sprites together? It's not that a simple palette change will make them automatically in CvS style. A lot of people seems to not grasp that and that's sad. :( Also, looking at the screenshots I can tell you there are the equivalent sprites in CvS style too, so you needn't use SvC sprites for those actions. At the very least you could have frankensprited or quickly edited some of them if you missed some moves. Feedback: - so it's really called Master instead of Masters; - the sprite edits are ugly, the default palette is terrible with no contrast in some shades; - you can move before the "Round 1, fight" voice and even attack the enemy; - Wolverine and Evil Ken voices; (trivia: Evil Ken's voices are Hugo's with a different pitch and speed) in my opinion you could have used SvC voices; ... actually, there are more voices, from different characters too... - Collision boxes are horrible; I stop here because this reminds me of a Holy/God/Orochi/Evil character so I don't need to give feedback on a messed up character. Don't take it as an offence, but if this character is meant to be cheap/flashy/broken/nonsensical etc. then my feedback is useless since you wouldn't follow it. But at least change the name of Ken Master to Ken Masters.
  4. Yes, I know. In MFG I made a quick list of what he puts in most (if not all) of his characters: No, he's young here. Kid Muscle stars in Ultimate Muscle while Kinnikuman (Suguru) is the protagonist of Kinnikuman (yes, that's the name of the anime and the mangas). So this character is Suguru, Kid Muscle's father, when he's young.
  5. And what? He chose to change place, at least respect his decision. I'm more familiar with Kid Muscle too, but this is actually his father when he was younger. A bug I found is that if both you (Kinnikuman) and your opponent (Kinnikuman) do Down,Down,x+y+z (his taunt that "absorbs" power) at the same time, they will be stuck in the same animation forever. The majority of the sounds in the .snd file is of stereo quality and some are even musics. So I can see why he's heavy.
  6. I can already see a lot of errors... :-\ ... I don't think so.
  7. With the OAM viewer you can get all the pieces of the sprites with that (it's strange you can't get them all). Then you have to put them together. What game is it?
  8. Oh well, since this was already bumped, at least the author of the topic should have credited fernandocarvalho for the CvS sprite.
  9. I'm curious to see which ones you're talking about now. If you are not going to answer this one, I'm just going to consider you want to be against us for no reason at all other than to annoy us.
  10. Ehm... I would like to tell you something about this phrase (like the learning from errors which never happened in Ax's case)... but I'll stop here. Ah, and by the way, I didn't even download the full game, I just looked the video in the first page.
  11. Adding Movecontacts on the basics is now Capcom or Infinite style? Where's the facepalm emoticon?
  12. Other news: I can't understand what he says. Is he saying it was not Ecole doing this but someone else tricking the Japanese authors?
  13. If by awesome you mean broken, then yeah, it's awesome.
  14. Trade characters? Like Yu Gi Oh cards?!? Are we still in 2008?
  15. I've added Marvel vs Capcom 2 (for the PS2) voice rips and Street Fighter EX3 voice rips).
  16. Change that (Time%3) = 0 to Time = 0. (unless someone more skilled than me in coding can find and tell you a better way to solve this) But that's not the problem, it doesn't cause Mugen to crash.
  17. It works after you do that, you're just being lazy. -_- And I could say the same: is it so difficult to use Fighter Factory (or even Notepad) to delete two parentheses or some letters? But after all, this character is very old and has a lot of bugs, so I don't know why you're asking for it when there are a lot of better versions out there. Anyway, if you have another error popping up, tell me the message that appears (in case there is one), otherwise I'll just think you want others to do work for you and thus I won't help you.
  18. If you don't explain the problem no one will help you. The error message that appears when you try to use the character is this: Error message: Error parsing trigger1, 1 Error parsing [State 3010, HitDef] Error in [Statedef 3994] Error in States-EX-1.cns Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/ff3_0/ff3_0.def Error loading p1 Library error message: Malformed expression encountered: %1) = 0How can I fix it? Go to statedef 3994; search for [state 3010, HitDef]; I searched for something like this: %1) = 0and I found this weird trigger: trigger1 = Time(%1) = 0change it to this: trigger1 = Time%1 = 0or trigger1 = Time = 0and then your character should work on Mugen 1.0.
  19. I'm not sure if you can rip spirits. Maybe you mean sprites. Use GLInterceptor (and an old version of ePSXe) to rip them. Read here: http://spritedatabase.net/forums/viewtopic.php?f=11&t=987
  20. No, I exaggerated with my post, I'm sorry.
  21. Trinitronity, I meant in terms of making mugen characters. How can you not understand what I meant? It's not that hard to get. I also explained this before, I didn't want to repeat it again. What mistake have I made? I know how he/she behaves since he registered in MFG with his/her Soul Calibur project (at first it was a request for something to be made for him/her). I even said it's another guy/girl (in fact I called him by his/her original name he registered on MFG, Super Dragon Blade). Let's list the same things they have in common: - they all use a template, with little modifications just to suit the template; - they don't change their method of making characters; - they have a lot of wips; - they want to make full-games; - they never test their characters before releasing them; - they're registered in MMV. - Case in point, Super Dragon Blade used horrible sprites to make the character, just like Chuchoryu usually does. And I bet that you are going to say that he updates the characters. Oh well, but he doesn't learn from them. In fact CLSN are still terrible, even after all these years. And that's just one thing. Also, by clone I don't mean that Chuchoryu actually cloned himself with a machine, the clone learned some basic English grammar and started posting on his own. If I wanted to say what you understood I would have said it's his alternate/second account, but I didn't do that, so I don't know where you get that.
  22. Are you still convinced that CvS Artist is CvS The Abstract? They're two different people. CvS Artist is Super Dragon Blade aka Chuchoryu's clone. (And he's not a CvS Artist; actually I'm wondering if he changed his name to this just to cause confusion, even if he wants to be called Shin Mako in MFG; but oh well, we'll wait some months and he will change his username again, so who cares?) CvS The Abstract is the one who made the Asuka, Paul and Jin Kazama sprites just to name a few. The spriting is laughable, I mean seriously, how in your right mind can you do something that horrible? Details that disappear or move without any logic, colours that are randomly placed in various parts of the sprites, the sprites in general have no style (they are cut and paste of other sprites from CPS3 - Jojo characters, it also seems KoF for the head and some arms, with "nice" MSPaint touches here and there). Just look at this: The head is different, even the sword is different, the arm is short (if you look at other frames, of other attacks, you can see it can be longer); and the funny thing is that these ones in the image are part of the same animation, the first being sprite 210,1 and the other 210,2; and this is a very small sample, if you want to laugh open the .sff and watch the "great sprites + 1" that garthahaham Gartanham made with his artistic touch; then look at this: I can connect the strong punch six times in a row to cause big damage; good job! and this The get hit animations have bigger CLSN; but don't get me started on the CLSNs of the other animations (because a lot of them suck). and this: The "COUNTER!" word appears there. It would be interesting if it was a new style (and perhaps I will keep it in consideration for an idea), but everybody knows that is an error, because "PotS style" (as he intends it) has the word where the attack hits countering the opponent; and again, this: hello Debug Flood! How are you? I see you every time I make an EndoKuken, be it Light, Medium, Strong, Ex, Super Level 1 Light or Medium or Strong, Super Level 2; so, what's the deal? The gameplay is very boring: the EX version of each move is just the same move with two or three hits, they add no variety to the gameplay; some EX moves are even useless and weaker than the stand strong punch; we all know the EX moves in SF3 have some properties that makes them different from the normal moves but I fail to see differencies here. ...But hey, this is PotS style (ahem, DivineWolf's KFM used as a base) so all people will be happy, right? ... I would just expect more from him (or she, whatever), he/she... let's say "makes" mugen characters for quite a while, but the bad thing is that when he/she saw the KFM made by DivineWolf he/she always used it without adding too much of his/her own. Just sad.
  23. Sometimes it happens to me too, it's like it says: "hey, I'm not loading all of this stuff this time" and quits. Probably because it's heavy. It happens also with Cody or Gouken by Orbinaut, who are heavy characters; and with heavy stages too. But this happens to me in 1.0. I think it's for the same reason though.
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