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Everything posted by PlasmoidThunder
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I created it. Using morally dubious methods, you can overwrite the 3DS' theme cache (it gets reset to normal when you switch themes), meaning the default theme becomes your theme.
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I threatened my 3DS with the Reverse Falcon Punch. Naturally, it complied.
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Hoo boy... -Added the following characters by Joey Faust: -Pidgeot -Fearow -Raichu -Sandslash -Clefable -Primeape -Poliwrath -Graveler -Hitmonlee -Mr. Mime -Scyther -Magmar -Noctowl -Ledian -Sudowoodo -Sunflora -Politoed -Lugia -Metang -Monferno -Prinplup -Honchkrow -Togekiss That's 23 in total. Pretty sure most (if not all) burp out a projectile.
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Certainly feels more solid than the past releases. I would complain about the lack of transition between the end of an attack and standing/crouching, but that's less your fault and more to do with the original sprites. Mostly just ReadMe nitpicks, so... -Bomber DX only uses 1000 Power when used on the ground, not the 2000 Power that the aerial version uses. That said, it seems a bit odd that they do different damage and use different amounts of Power despite being the same attack, just either fired forwards or diagonally down. The same can be said for Kapa and Kapa lv2. -Giant Storm only needs two punch buttons to be pressed, not three. But then again... -Finishing the following combo with Bomber DX does the most damage out of all Nappa's Hypers, despite being the weakest: crouching(a > x > y > z) > aerial(x > y > z) > Flame Pillar x > crouching(a > x > y > z) > aerial(x > y > z) > Flame Pillar x > crouching(a > x > y > z) > Arm Crash - 434 Kapa - 441 Kapa lv2 - 447 Giant Storm - 477 Bomber DX - 511 This would imply Bomber DX is the least affected by the damage dampener, which is rather strange. Yes, the above combo can be further extended by using Power Tackle z before activating the Hyper, but only with Bomber DX, Arm Crash and Giant Storm, seeing as both Kapa and Kapa lv2 miss. -What's the point of Power Dash (c+z)? It functions exactly the same as a regular dash, but uses 500 Power. Never mind, figured out it's some kind of attack cancelling thing. The results are hilarious when used on standing z, dealing 520 damage AND still leaving you with a bit of meter. -With the exception of standing x and y, and crouching x, Nappa's attacks are really unsafe, especially on block (his standing c is -17 on hit, -19 on block). That's all I could find that wasn't already mentioned. Nice character though.
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Righty-o. I've played with the beta versions so I'll be interested to see what's changed.
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Clownpiece is a fairy of hell. Clownpiece's attire looks like the American flag. Clownpiece holds a torch akin to the Statue of Liberty. America confirmed to be hell
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Though I agree A.I. is one of the lesser important features, TopKirby did specifically say that he'd like to use Nappa in his series, but can't because of its lack of A.I., and nothing about saying it doesn't deserve a spot on his roster. On the other hand, it's not exactly the best thing to post in a release topic. Doesn't deserve an infraction though, that's just excessive :s
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As a man of doubles, I know how important it is
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Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
I understood what you said, so your English can't be that bad :P Welcome to MFFA! I scare people. -
Even if it were to come back, I've adblocked the pirate flash so I wouldn't be able to see it c:
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But your 1.0 stages are down so I can't see how you did it :c
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Nope. That'd be Wikia I try not to. For probably pushing something important out of my mind as a substitute :s
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I've never seen it before, yet I know it's called El Chavo. Darn you, Mexican members of the MUGEN Database :P
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It's got 1500 Life. That's quite a lot, actually, especially considering what it can do.
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It's coming from, ironically, Rice's post regarding the whole thing. It's a tiny YouTube video disguised as the third ellipsis dot. Good thing Chrome has a mute tab feature.
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Because you gotta embrace the glorious 1.1-only scaledelta
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Sceptile by Jetgoshi and Dylanius9000
PlasmoidThunder replied to Solarflared's topic in [ RELEASES ]
That would be why I posted Kung Fu Man's as a comparison - they barely change at all. -
Sceptile by Jetgoshi and Dylanius9000
PlasmoidThunder replied to Solarflared's topic in [ RELEASES ]
More feedback: Sceptile's hurtboxes are rather inconsistent. In some animations, they're really lax and roughly cover the required areas, though they're really tight in others. Because of this, Sceptile can sometimes be hard to combo against, seeing as the difference in hurtbox placements between say its idle animation and its gethits change. -
Sceptile by Jetgoshi and Dylanius9000
PlasmoidThunder replied to Solarflared's topic in [ RELEASES ]
About the use of Sceptile's cry, I feel it plays too frequently. The frequency would be alright if it were different voice clips, but having the same sound play almost constantly becomes repetitive and irritating to some extent.