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Everything posted by PlasmoidThunder
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That they are. Can't have taken too much effort to convert them to a 256 colour palette. I mean, the sprites (well, animated drawings actually) are readily available on The Spriters Resource.
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Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
You can contribute by not contributing. It's THAT glorious here! Also, hai :3 -
Not sure if Burnout, or car rape.
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Maybe he should just release spritesheets then. The sprites are the only parts of his characters people use
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And they are bad and/or unintentional. One does not simply deliberately put in infinites unless it's a joke character, which I don't think this is on your behalf (could be a joke to someone else). Yes, MUGEN has no set-in-stone restrictions, but balance is a thing. All the great characters are balanced because people like fighting/playing as balanced characters when playing seriously. Who wants to fight some thing that's going to smash your face in before the announcer has had time to breathe?
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He uses a physical attack on your mental state In regards to that "Also in real life I doubt a guy will pause after every shot so he can be shot back fairly.", I doubt a guy in real life can pull off a hadouken, or survive several gunshots to the chest, but hey. Balance is balance. NEVER use "real life" logic to justify something in MUGEN (or any fighting game). It doesn't work.
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Screw tiers also. Nobody uses Gigalith, yet it's probably one of my most dangerous/reliable Pokémon.
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Did someone merge my post, or is that automatic now?
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Just tried it out. These two things stuck out: -Switch Out can be activated even without power. -Switch Out doesn't activate due to a priority error. Shifting its ChangeState entry above Double Team's fixes this.
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Mmmmmmmmmmmikey! I'm surprised this didn't happen sooner.
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Nothing wrong with winning, it's just that winning tastes better when it's hard-earned. Cheap/easy wins are like leftovers at the back of the fridge. Skilful wins are like a full 3-course dinner.
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I'm having a bad day and I need my 30 minute extensions.
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No. Skill is being able to know all the attacks of a character and utilise them in the best possible way. Simply button-mashing on an overpowered character is in no way of form skill. KEKUWEKKA learned that the hard way when no one liked his Omegarotom and Hammuh characters. He thought they were good because they could beat everything, but he was wrong, and he admits that.
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My fault for not knowing who half of those were (or couldn't be arsed to even look into them). Carry on.
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Character-specific win quotes not working
PlasmoidThunder replied to Flowering Knight's question in [ MUGEN CODING HELP ]
I have no idea then. I hate to self-advertise, but the character I was referencing was my own, and the win quotes work fine. If I were you, I'd compare the two and see what's wrong from there. -
ASIDE from the debug keys. Meaning he likes winning AND the debug keys.
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Character-specific win quotes not working
PlasmoidThunder replied to Flowering Knight's question in [ MUGEN CODING HELP ]
Is this what's causing the problem? Yes. Quotes cannot skip. They have to go 1, 2, 3, 4, 5, 6, 7, 8... and not 1, 2, miss a few, 99, 100. -
Guys, he isn't saying he's winning by using the debug keys, he's just saying the two things he likes about MUGEN are winning and the debug keys. Probably.
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Yeah, monkey/chimp sounds don't fit, seeing as DK is an ape/gorilla.
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Character-specific win quotes not working
PlasmoidThunder replied to Flowering Knight's question in [ MUGEN CODING HELP ]
Are your quotes separated? As in, are your regular quotes say 1-10, and then the character-specific ones 11+? Or are they jumbled in with each other? -
Character-specific win quotes not working
PlasmoidThunder replied to Flowering Knight's question in [ MUGEN CODING HELP ]
^Shouldn't matter. Seeing as I have experience in this, I'll help! While you can place these in the winpose state, it works just fine if you place them in Statedef -3: [state -3, Blah] type = VictoryQuote trigger1 = 1 value = 1+(random%#) ;Replace # with how many regular (non-character-specific) quotes you have. [state -3, Blah] type = VictoryQuote trigger1 = enemy,name = "nameofcharacter" value = # ;Replace # with the value of the quote you want to use. -
[Gen6] Pokemon XYORAS - Battle Video Thread
PlasmoidThunder replied to DarkWolf13's topic in [ NINTENDO ]
Did it. Beat Super Multi. Yay. XXGW-WWWW-WWW5-T5H2 -
Lol, Juggernaut. I think it's the static and emotionless face that ruins the animation for me, though it is nice to see a DK that isn't just ripped from the old Country games.
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[Gen6] Pokemon XYORAS - Battle Video Thread
PlasmoidThunder replied to DarkWolf13's topic in [ NINTENDO ]
I'll always be ready. Shame about the timezones and all that.