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PlasmoidThunder

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About PlasmoidThunder

  • Birthday 08/29/1996

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  1. YouTube videos aren't valid download links. Don't force people to watch a video just to download something. I've fixed your post this time, but I expect you to do this properly from now on.
  2. Because it's a standing state, as defined by the statetype and physics. You can either make a separate state where the statetype/physics are A (rather than S) or set the statetype/physics of the existing state to U, which preserves the current values. See also: The CNS format
  3. Make sure this ChangeState is placed above the one for light punch. MUGEN reads code from top to bottom, so you want the ChangeStates for more complicated commands above the simpler ones.
  4. I suggest reading the documentation at the top of Kung Fu Man's .cmd file.
  5. https://www.elecbyte.com/mugendocs-11b1/spr.html https://www.elecbyte.com/mugendocs-11b1/air.html#character-reserved-action-numbers
  6. Same again but for the Peashy palette I made for Rice's Cirno. Only took me several years to remember it.
  7. CHARACTERS Added the following by YochiThMaster333: Pikachu Litten
  8. Pretty much all the links were dead anyway and it's not like I've been adding new ones even when they're posted here. No point in me sitting on the fence about it. I'm sure someone will make a new repository if people want them that badly.
  9. I've now removed all vore characters like I said I would, which includes the half-arsed vore removal edits and any of Alosson/Black Kyurem's characters that featured certain Yoshi edits. CHARACTERS Added Mew? by Monaka. Added Gatigorasu (Tyrantrum) by sametikuwa. Added September by Earth, Wind & Fire Tweenies_1998. Fixed link to MetalGuy's Pikachu.
  10. Set a var's value to the desired duration when you activate the buff and have it decrement until it reaches 0, which then turns off the buff.
  11. That should be all the characters added. Too many to list. This is already in the collection under [ Misc. ].
  12. You already have this thread, don't make any others requesting the same thing.
  13. Most characters don't, given the feature was added in 1.0 and people were still using old A.I. methods after the fact, hence I said to hope they do. They'll use AILevel if they do or var (usually 59) if they don't. There's many ways to code an A.I. with varying levels of complexity, so there's seldom ever a one-size-fits-all approach to it. Some split the A.I. stuff into its own set of ChangeStates while others append the A.I. logic to the human ChangeStates. Very basic ones typically check p2(body)dist x to throw out moves at specific distances in conjunction with random to limit how often it does this.
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