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PlasmoidThunder

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About PlasmoidThunder

  • Birthday 08/29/1996

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  1. Same again but for the Peashy palette I made for Rice's Cirno. Only took me several years to remember it.
  2. CHARACTERS Added the following by YochiThMaster333: Pikachu Litten
  3. Pretty much all the links were dead anyway and it's not like I've been adding new ones even when they're posted here. No point in me sitting on the fence about it. I'm sure someone will make a new repository if people want them that badly.
  4. I've now removed all vore characters like I said I would, which includes the half-arsed vore removal edits and any of Alosson/Black Kyurem's characters that featured certain Yoshi edits. CHARACTERS Added Mew? by Monaka. Added Gatigorasu (Tyrantrum) by sametikuwa. Added September by Earth, Wind & Fire Tweenies_1998. Fixed link to MetalGuy's Pikachu.
  5. Set a var's value to the desired duration when you activate the buff and have it decrement until it reaches 0, which then turns off the buff.
  6. That should be all the characters added. Too many to list. This is already in the collection under [ Misc. ].
  7. You already have this thread, don't make any others requesting the same thing.
  8. Most characters don't, given the feature was added in 1.0 and people were still using old A.I. methods after the fact, hence I said to hope they do. They'll use AILevel if they do or var (usually 59) if they don't. There's many ways to code an A.I. with varying levels of complexity, so there's seldom ever a one-size-fits-all approach to it. Some split the A.I. stuff into its own set of ChangeStates while others append the A.I. logic to the human ChangeStates. Very basic ones typically check p2(body)dist x to throw out moves at specific distances in conjunction with random to limit how often it does this.
  9. You can either hope the A.I. adjusts itself with the difficulty setting (or has its own) and lower it, or understand how the A.I. was programmed so you can tweak it.
  10. It's valid, but I doubt it's correct. 01 is the same as 1. 01 = p2life = 1 && movecontact will return either 0 or 1. In short, the value can only be interpreted as the following: 1 = 0 && 0 (returns 0) 1 = 1 && 0 (returns 0) 1 = 0 && !0 (returns 0) 1 = 1 && !0 (returns 1)
  11. https://kohaku.trinitymugen.net/type-mugen-1-0/add-ons.html They're not clean rips and it only uses two of them, though.
  12. Firstly, don't post the same topic in multiple places. Secondly, the error refers to a code/memory exploit that only works in WinMUGEN.
  13. Moved to offtopic because this isn't MUGEN. It might help if you provided context.
  14. You don't have to pull a sob story every time you're called out on something either, it's really not that big a deal unless you keep doing it. Now then, let's avoid further disruption to this thread.
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