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Arias

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Everything posted by Arias

  1. I have created over a thousand stages blades.
  2. Fine, If you want to know & if this goes anywhere, my imput is still the same I posted in the other thread. Quality over quantity. Instead of just adding numbers, have each rank requirement surpass whatever is done in the previous one. for example: One could create 50 "playable" single layers (maybe more, now with 1.1) in just a couple of hours with no effort at all. Aside from the graphical aspects like lighting, colors etc, to make sense (& not just slapping a low-res foreground in a hi-res background, or making collages of clashing sprites, which looks horrible), I don't think it should matter if the stage is hi or low res, or if it has super jump or not. (Unless it was an existing stage and it was extended, in wich case would be an edit anyway). Technical aspects (bounds, camera, etc).... sure. for instance: Bronze: create 10 "playable", animated-layered stages. Silver: create 5 stages that surpass bronze, that means they have to be animated-layered plus....IDK, parallax(well coded, matched with objects, if it has, no sliding), & some working controllers. Gold: create 3 stages that surpass silver, go figure. Platinum: create 1 stage that surpass gold. Creativity/implementation starts being a thing here, have been examples out there. Something like that.
  3. So... Not necessarily has to be staff, all you will earn, is the "right" to post a trophy image at your profile.(not ranks created by staff like Author, Creator, etc..) , therefore, anyone willing can help. The idea seems ok, that, if everyone follows the rules (I mean, anyone would be able to post the trophies without actually doing anything) Yes, quality over quantity.
  4. +Zoom +32 Bits, requires OpenGL DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages
  5. +Updating +Zoom +32 bits, Requires OpenGL https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages
  6. The stage was updated, I just noticed the tiles weren't wide enough, so they generated gaps when they stretched to left and right. Also forgot to change the player start position.
  7. A quickie. Original by Ryoucchi & The Magic Toaster: DL: http://www.mediafire.com/download/p73zkbbpvcz67k8/soccer+blood%283Db%29.rar 1.1 is recommended, but the 3D works in 1.0 as well.
  8. thanks, you all were right, that style it's really fun, I enjoyed a lot making it. unlike many other authors who do it wrong, I personally think I did a decent job.
  9. I tried my best to emulate the style to perfection. Feedback is welcomed. DL: http://www.mediafire.com/download/4o8dh3zhehzc0cw/Eltnum%28POTS%29.rar
  10. About time she was released. although I'd like Altria better, seeing fate characters this visually good is always great.
  11. Nevermind, dust launcher is fine, that was most likely some faulty code in Dragon, I checked it with other characters and it worked fine. The shading movement in her waist in the standing animation annoy me a bit & needs a bit more of movement in the torso area for the standing and walking animation, but it's a general ok. More touhous like this pls.
  12. I'm really liking this Meiling, her animations are nicely made & fluid. Dust launcher is buggy btw. EDIT: Nevermind, dust launcher is fine, that was most likely the other char's fault.
  13. More 60fps test. Apparently to enable the 60 option one must watch in Youtube.
  14. Updated the shading in the floor to match the 2nd pot and the parallaxed flippers of the whale.
  15. -Zoom -960X720 -32 Bits -Animated -Super Jump -Semi 3D, horizontal only, didn't want to risk and make it lag making it full 3D, since it has too many layers already, -Parallax Apparently you must watch the video on YT to enable the 60fps feature. DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/skullgirls
  16. I still want to watch the (100 episodes) 2007 version, I could find only 30 ep, and only a few subbed.. IIRC even the 1996 ver. was neither translated fully :(
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