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Arias

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Everything posted by Arias

  1. Botanic Panic DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf
  2. Looks like photobucket is now useless, replaced image links & merged my work at the first post for better organization. Wip (Graphics 20% finished) Still need to either model or draw a space station(which is the main foreground/floor) to complete the stage graphics, although I could say the primary focus of the stage is done.
  3. Ryougi(me) vs Sol (AI lvl 11) Felt like making a new preview, previous one got struck by copyright. Stage re-uploaded too.
  4. That's the largest resolution I made.
  5. Updated this. V1: http://www.mediafire.com/file/swqn8q6a6bw7yg9/EnergyPillarCrack.rar V2: http://www.mediafire.com/file/8s6fk0g2gfbr0tf/EnergyPillarVersion2.rar
  6. Energy Pillar Can think of several uses for this one.
  7. Summing-up, GLB wants to bring newage mugen back to life again, but his staff is practically dead, told him I'd post this here for who may be interested. http://newagemugen.canadianforum.net/t3013-to-rebuild-or-not-to-rebuild An account is required to check the forum: Account not required anymore.
  8. They all come in 32 bit pngs with alpha channel(they're easier to edit like that), except for the flying particles, that one comes in 24 bits. Spark Pulse This was supposed to be Aias, but I'm making a better one already. Shield Older ones (the ones I didn't delete):
  9. Arias

    Sky Spire

    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
  10. I wouldn't say "I hate X mugen stuff", I already got past that mugen phase long ago (nowadays it's mostly indifference), but certainly there's stuff I avoided. What I look more in a character are the graphics, and not that much gameplay anymore(I still do, but it's minimal), mainly because I can just keep the sff for study and throw away everything else, but I don't have any real use for mugen code(outside of mugen). More specifically, the way a character is animated is the selling point for me. the style doesn't matter as much, as a style which is simple can look great with a pretty animation, but not the opposite, a bad animation kills everything. So I won't download/will throw away mediocrely animated stuff, think in the hundred of "originally sprited" Marvel & DC characters, only very few....and I mean really few, are actually animated decently(when I bothered in check them, time ago), the rest are the same choppy stuff with dislocated bodyparts moving up and down & a recolored torso of some character slapped in the recolored legs of another, head swaps, palette swaps and a clashing collage of effects from various characters + the bad coding. Edits, but this has to do more with proper credits, slightly editing something doesn't merit slapping your name alongside author's.(palette swaps, sound swaps, changing stats, localcoords), the editing has to be significant. spriteswaps are only worth if there's an aesthetic overhaul, like converting a character to a higher resolution (and I mean a true conversion to hi-res...re-drawing it, not the usual filtered stuff mistakenly called "HD"),... or an april's fools joke meant to be trashed after a few of minutes of laughs?, not worse looking sprites from another character, which unfortunately, is almost always the case with characters animations that don't even match the attacks, and don't even bother to correct clsns, explods, helpers, pos & several other things.(I think I've only seen 1 or 2 spriteswaps that were actually decent in all my time in mugen, rest are poorly made attempts). 99.99% of spriteswaps are bad because most decent coders and spriters wouldn't waste their time doing that, people with good coding knowledge would just prefer to code their own, and spriters I guess wouldn't like to see their chars just mediocrely swapped or drawing a carbon copy of some other character's attacks.
  11. I'll post my graphic work here. Sprites WIP Stuff Characters Backgrounds Classic V2 Sol et Luna FX Works
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