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Arias

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Everything posted by Arias

  1. Updated. DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/skullgirls
  2. & a couple of Ideas for Dr. Octopus (and how I thought them to work), was asked for some help, so will adapt a few string motions I did for Alice that might fit him (some adapt surprisingly well).
  3. -Updated for 1.1 -32 bits -Reduced the file size from 160MB to 88MB DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages
  4. So, I was asked help with this stage, 3 versions are inside the file: -One is the original that was given to me, that's 1.0. -Second is a 1.1 standard revised by me. -Third is 1.1 Widescreen, the one you see in the video, revised by me too. Credits Sky79 - Animations/code Empawk - Sprite rips Me - Revised (only the code, I didn't touch the images) 1.0 version is different from the 1.1 version. DL: http://www.mediafire.com/file/8f74y7gq32kp9r5/Web_Of_Shadows2.rar/file BGM loop points (by Beterhans) here: bgmloopstart = 1032776 bgmloopend = 7398173
  5. 2 stages are inside the file, the main one is shown in the video, doesn't lag for me, but in case you experience frame drop, use the one that says "scale", that one is better optimized than the one I released years ago and shouldn't produce any lag even on low end computers, it doesn't have the same effect, but still is 3D. The main comes in 850x480, to use in standard resolution change the localcoord to 640x480 and bounds to 550. The one that says scale comes in standard resolution already. DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf
  6. Stages from Shin Koihime updated, mainly camera related stuff & depth. I'm updating all of them, they were down for years, so will post the rest later on. They're HD 1.1 stages (1280x720), to use in standard resolution change the localcoord to 960x720 and play with the bounds (boundleft/boundright), some have it commented out. DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/shin-koihime-musou---otome-taisen-stages
  7. -850x480 (wide screen), you can download the standard resolution def file apart. -3D -Zoom DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf
  8. -resolution 850x480 (Wide screen) -3D -Animated: Intro + The nuke Old background, reworked for 1.1 DL: https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages Warning: File size was reduced from 266 Mb to 114 Mb (uncompressed), still is a big stage because it uses the pre-rendered 3D method, but doesn't seem to give me any troubles despite this. Decided to leave most of the sprites indexed to not increase it any further, so it works without OpenGL for the most part.
  9. thx. Self-taught mostly. String for -Trip Wires-
  10. Might as well continue writing this here. Once I like the idea enough, I start sketching the animation, have several rough sketches already, though I won't detail them until I have the moves fully conceptualized (commands, chain possibilities & usefulness between them). BG update.
  11. As a general description, she's supposed to be a slow character and weak at close combat, so she will rely in a series of mid-long range attacks to control the field in a fashion similar (but not the same) to UNIEL Hilda.
  12. I could show more details, but that increases the file size to 500-800 MB. Still not convinced completely, may draw a few more.
  13. Vs Boss Black Battler
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