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NotAGoodName

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Everything posted by NotAGoodName

  1. Oh, good. If you didn't get enough of Giant Baba embarassing himself in the ring, now he can embarass himself in Mugen.
  2. Open the DEF file in notepad. Look for something like this. [PlayerInfo] p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 change p1startx and p2startx to suit you. You probably want p1startx to be whatever p2startx is right now. Then add 140 or so for p2startx. Just whatever until it looks right.
  3. YES YES YES. Been wanting this character for a long time. Looks like he also recently added AI to all his stuff.
  4. Whatever. He looks fine with different skin colors. There's nothing wrong with that. If anything, it's a problem when sprites can't be converted to different skin colors. (See: every blond capcom character in the history of ever)
  5. It's only 25 files. Just use/get a MSN account and download everything. Then test every single stage. It will take less time than someone trying to help you since you even didn't provide any information concerning which stage you actually want. You can quickly test things with a .BAT file for quick VS. Make a .BAT file (in your mugen directory) containing the following: set p1=kfm set p3= set p2=kfm set p4= set st=kfm "mugen.exe" -p1 "%p1%" -p2 "%p2%" -p3 "%p3%" -p4 "%p4%" -s %st% -p1.color 1 -p2.color 1 -p3.color 1 -p4.color 1 -p1.ai 0 -p2.ai 1 -p3.ai 1 -p4.ai 1 Edit the file for whatever you want and run it. p(1-4) is player and st is stage. The rest should be self-explanatory. Filling in player and stage info is the same as select.def, basically.
  6. Methods for programming AI in winmugen characters are not exactly friendly for this sort of thing. Just use VS mode and set the opponent to have AI (ctrl+2).
  7. Cyborg by Victorys. I don't know why because he's actually balanced like a fairly low tier character, but he seems to suit me for some reason.
  8. Someone was working on a character that is basically its own SFII:WW fullgame but what you're describing is actually much simpler. It wouldn't be much harder to do than making any other character. You might enjoy one of the current Neo Geegus characters that exist for Mugen. They tend to have a bunch of not-source-accurate attacks. There's also Kuroko from Samurai Shodown 2. He has a crazy amount of special attacks, mostly fireballs. There's another SS character with a bunch of goofy attacks like that, but I forget his/her/its name.
  9. What's wrong with Blanka and Chang in Mugen 1.x? Also, back on topic... SFA Akuma in POTS style
  10. ... I don't know if I can help any further without actually seeing something. But clearly you've got some hardcore screwed up indexing going on. You need to figure out how to make your sprites have a proper palette. Use the organize palette feature or whatever you have to do make a decent palette that is going to work for your sprites and then one way or another make all of them use the new palette. You can load them in the palette editor and have FF3 re-index the images for you, dump and reimport all of your sprites letting FF3 reindex them, or whatever. Point being, your sprites are clearly not indexed properly.
  11. Load the palette (actual ACT file) on the right side panel and look to see if the first index is actually transparent. You can tell in the color editor. If it's not, edit that color until it is and save your ACT file.
  12. I didn't see that until I already posted because I hadn't refreshed/posted/etc. Also, you double posted and could have use TEH GOGGLE.
  13. Marco looks really cool and Google owns. *edit* Nevermind he sucks.
  14. If someone tries to touch you in a place or in a way that makes you feel uncomfortable, that's no good.
  15. transparency is always the first color displayed in FF The image needs to be indexed so that the first color (top left) is your transparent color. I tried forcing another index to be transparent once. It didn't work.
  16. I created a rudimentary combo patch. It basically just lets you do various combos on certain hits. So you can mash jab or whatever. Jab, Jab, LK, HK, Gun...etc. Won't always do an actual combo because the opponent gets knocked away or can block.
  17. [Preview] [Download] http://www.mediafire.com/download/sdo902b33x58ju1/KoldDemitri+%28NDS+edit%29.rar Original Thread [Comment] See original thread for more details, but it's basically Koldschool's Demitri edited to be spiffier than usual. He's got some kinda odd scaling going on that makes him bigger than usual, so I use localcoord = 352,lol to make him not be so pixely.
  18. [Preview] [Download] http://www.mediafire.com/download/mdnk7adknp5lynk/Ryu+Saeba.rar [Comment] From author: Moves List: Pistol: Press C. Knife throw: Press Z. Spin Kick: Press A and B together. Not bad if you don't mind crappy-ish characters with no combo capability. I recommend localcoord = 288,lol and power = 3000 to make it work better. As is, you get to use the knife or gun only when you have a full stock of 1 bar and it does piss for damage.
  19. change all "type = displaytoclipboard" to "type = null;displaytoclipboard" It's an old debugging tool which technically still works, but it's much pickier in Mugen 1.x than winmugen, so most characters that use it will error out.
  20. It's not a bad to use a place holder until a better version is finished.
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