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NotAGoodName

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Everything posted by NotAGoodName

  1. Maybe because it's so high res, it will look like crap when it's downsized?
  2. Updated with very minor fix for MASA's characters that seem to think they should dictate what direction you're facing on every hit. Ugh.
  3. [Preview] http-~~-//www.youtube.com/watch?v=GxTS0KhoS3g [Download] https://sites.google...FBonusStage.zip [Comment] BREAK THE WALLS DOWN For reals yo. This might not have been the hardest thing I ever accomplished, but it probably took all the talent I could muster. I had to hack the ROM to get the sounds, rip the music manually, and use the most convoluted manner imaginable to make the walls work properly. Not that you could tell, but the stage and sprites are technically high resolution. I scaled everything up to where it was correct in 640x480, then down sized it with CNS/DEF stuff to generate proper scaled sprites. The necessary scale of 169% would have looked really bad in 320x240. 640x480 was sufficient. As far as accuracy goes, I don't know how accurate or inaccurate this can be. The little chunks of wood aren't quite exact, but I had to ghetto rig them as it is. The life of the character affects the walls, so you can lower it if they're too durable for you. Otherwise, it is what it is.
  4. [Preview] http-~~-//www.youtube.com/watch?v=soi4JojZzNE [Download] Character https://sites.google...ildrumbonus.zip Background https://sites.google.com/site/notaverygoodname/sf2drumbonus.zip [Comment] Hardly accurate or perfect, but it's not like I'm capable of either, so enjoy this crappy recreation of the SF2 Oil Drum Bonus Stage! It's basically just like the SF2 Bricks for Mugen, but you can get hit by the fire. Hopefully, with this template I'll be able to make the hilarious TMNT:TF for NES bonus stage in the near future.
  5. Does anyone know what this is from? It plays like some sort of joke character.
  6. [Preview] http-~~-//www.youtube.com/watch?v=QJH6HZgXSbs [Download] https://sites.google.com/site/notaverygoodname/MSGolf.zip [Comment] This is what happens when a couple of Street Fighters challenge each other to a round of golf. And by that, I mean I have way too much time to think of stupid things that I could try to make a stage out of. Microsoft Golf 1.0 4Lyf. Features = no
  7. [Preview] http-~~-//www.youtube.com/watch?v=bBvf3c9-bEY [Download] https://sites.google...angersStage.zip [Comment] It was a pain in the ass, but I ripped the big bridge from the Power Rangers fighting game on Sega Genesis. It's an extremely long stage (as long as possible) because in the source game, the stage had no walls. I thought about scaling the stage larger to match the size of the characters, but I thought it looked better just scaled to fit the screen. * Animation = no (I faked it) * Parallax = no * Super Jump = no * Music = no
  8. I just checked with Krauser who has plenty of fireballs. None of them have any problem going off screen.
  9. Yes, this is the stage. I've played on this stage quite a bit and never seen a fireball get stuck in the corner. I don't know why it would. ???
  10. [Preview] http-~~-//www.youtube.com/watch?v=B8Nfn1tU3rs [Download] https://sites.google.com/site/notaverygoodname/BWARing.zip [Comment] The deathmatch ring from the Genesis version of Saturday Night Slam Masters. Now all your heels have a place they can call home. Accuracy wasn't exactly my goal, but it's not like you'd notice if it was. It would just take me much longer and the file size would be stupidly big. * Animation = yes * Parallax = no * Super Jump = yes * Music = no
  11. [Preview] http-~~-//www.youtube.com/watch?v=R1eC-y87nNU [Download] https://sites.google.com/site/notaverygoodname/sf2drumbonus.zip [Comment] The background for the yet-to-be-made Oil Drum Bonus Stage in SF2. Scaled all fancy and such. I'll admit I'm too lazy to make the sky background have pixel accurate scrolling, but the other animation is correct. * Animation = yes * Everything else = no
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