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NotAGoodName

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Everything posted by NotAGoodName

  1. I was just looking for this yesterday. Thanks!
  2. There's already an old ass boss version Balrog and M.Bison. I wish people would quit re-doing stuff that already exists. The entire Samurai Shodown 1 and 2 cast hasn't even been reproduced yet, and some of the ones that do exist are really awful and unbalanaced.
  3. Shift+click (select range) and ctrl+click (select +1)
  4. Jesus Christ this forum is fucking stupid. Yes, I know he's rich. I think that's more than obvious what with his big yacht and so on and so forth. I guess I will spell out my point on a level that a 14 year old would understand since I HAVE TO DO THIS EVERY THREAD. 1) Ken has pool parties and shit despite having a girlfriend/wife (see SFA2 and SFA3 stages) 2) Eliza, Ken's aforementioned girlfriend/wife, clearly allows him to get away with this 3) Therefore, given points 1 and 2, we can safely assume that Eliza is totally incapable of whipping Ken's ass Fuck.
  5. Nothing's wrong with any of it. Ken can do whatever the heck he wants. Just don't try to tell me that he's hanging out by the pool with a bunch of chicks on accident.
  6. Yay another (^o^) release! *throws confetti*
  7. Just no. Look. Eliza isn't an "original character" because she already exists in canon. What we know about her is that her "special moves" must involve tolerating Ken's womanizing, money grubbing, and being great in bed. She's never even been a helper in a VS series game. From just this, we can assume that she has the fighting skills of a worm in a wet paperbag. To top it off, she doesn't have original moves or shotoclone moves. She has SNK character moves. It would be like if I made a character proposed to be Robert Garcia's dad and his only special move was literally Psycho Crusher.
  8. Yuri mimicks whoever the hell she wants including Terry, but has the decency to not shout (for example) SHIN SHORYUKEN! while doing so.
  9. And...crap. Moves have wrong motions and he's not even really 96 Ralf. Ralf didn't have Galactica Phantom in KOF 96 (it was an unfinished move). KOFFAB's Ralf98 wins.
  10. Who knew the typical "boring guy that does nothing" could be so boring. Thanks for disillusioning me, Kagemusha. I guess Ignatius is amusing if only because his sprites are decent (albeit scaled up way too much).
  11. My apologies, netizen, for not replying in the verbose manner for which you clearly prefer. It is my hope that, in the future, my replies on this public forum will be of the nature that suits your preferences. For you see, I am uncertain of whether the aforementioned character submitted for acquisition and usage by the members of this forum is from the game known as "Denjin Makai" or if it is, in fact, from the sequel of said game being known as "Denjin Makai II". It is my most sincere hope that this makes clear the intention of my previous submission to this conversation.
  12. Not finished, may never finish. I ripped out the AI, disabled a bunch of stuff, and added KOF-ish functions to convert abuhachi's RBFF Krauser into something a little more intuitive for myself. He's now a 4-button character with bodyblow, roll, and all that stuff. No more plane swapping or silly dial-a-combo non-sense. Feel free to edit, give feedback, whatevs. No preview because you know what it looks like and that isn't the point. https://sites.google...noobkrauser.zip Moves: C = roll, tactical escape Z = bodyblow, guard counter (C+Z) = Power Charge f+P = Palm strike thing d+P (air) = Body slam qcb+P = High Blitz Ball qcb+K = Low Blitz Ball qcf+P = Cross Counter (weak = anti-air, strong = standing) qcf+K = Leg Tomahawk dp+P = Anti-air grab hcb,f+LK = Scum Gale hcb,f+HK = Grab and Uppercut P* = Rapid Punch move thingy f,hcf+P = Kaiser Wave (Lv1) hcb,hcb+PP = Gigatec Cyclone (Lv2) qcf,hcb+KK = Deadly Rave (Lv2) [Auto-combo] *edit* In case anyone cares, I edited this character some more. Fixed Gigatec Cyclone so that it can actually whiff now, rearranged a couple of moves, and probably fixed some other things that I've forgotten.
  13. Sure, he's playable. Is he better than the other '01 Krizalid? I don't think so.
  14. There's a big difference between 94 and 2k2 Clark. This is definitely not 2k2 Clark. He doesn't have any of his run in moves.
  15. I don't know what he's supposed to play like, but he feels like Clark from KOF 94 with some follow ups. I guess I'll keep him because he's so ridiculously big. Seriously, he's as big as SFA Zangief. Pretty silly.
  16. Read error. Understand error. Fix error. Can't open some file? That usually means it can't find it. Probably something wrong in the DEF like oh... This mess st3 =ƒ†[ƒUÝ’èƒtƒ@ƒCƒ‹.txt Should be st3 =âåü[âUɦÆFâtâ@âCâï.txt Or even better rename the text file to something that isn't asking for trouble like "thing" and make it look for that.
  17. I saw the name and immediately thought of this.
  18. I don't want 5 bars or EX moves period. 3 bars with SDMs costing 2 is fine.
  19. No. Because "EX moves" or whatever they are cost an entire bar for shit and knock-down moves just kinda make the opponent fall straight down.
  20. I tried it out. It's not bad, but mega weak (as Kula traditionally is). The way it plays, I'll just assume I wouldn't like KOF XIII. Looks really nice and well done though.
  21. I tried using that stage tool once. It was pretty awful and eventually crashed. Needless to say, the old fashioned way is much better.
  22. I don't question the effort, but I question everything else about it. I'd rather see a good attempt at making some of the characters from Samurai Shodown 1 and 2 that haven't been done yet.
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