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Zemilia

Evaluator
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  1. Upvote
    Zemilia got a reaction from Sir Ghostler in [Stage] Lylat Cruise by PabloSSB released (05/26/2015)   
    Could you, please, stop with the "boohoo it's 1.1 only" thing?
     
    If it's 1.1 only, that's the creator's intention. If he decides to include it as 1.1, I don't mind as long as it's his/her intention.
  2. Upvote
    Zemilia got a reaction from Sir Ghostler in Cartoon Wars S.Ryutaro V.2.1 (Mugen 1.1)   
    Sometimes, I question that judgement of yours.
     
    Anyway, I got a lot of things to say about Ryutaro (not tackling hitboxes, keeping that in mind):
     
    Normal Mode:

    -Mis-aligned hitsparks here and there.


    -If I keep pressing HP while he's jumping, he's hoving in the air like he learned the ability to fly.

    -Messed up his throw.

    -Air HP is an infinite.


    -Qcb LK (if timed right) is an infinite.

    -Is there any reason why his dodge doesn't have a hitbox? (Asked, cause it means an opponent can't grab them out of it)

    -His "Full power" sound just needs to stay as "Maximum" Instead of "L-L-L-Maximum"

    -All of his supers give back power

    -For a lvl 1, his Proton Cannon does a wee bit too much damage


    -Btw, shouldn't the Raging Demon be the usual lvl 3, instead of a lvl 2?

    -Messed up the Raging Demon's grab (Also 666 hits? really?)



    Heat Mode:

    -Some effects are still hanging there for a few sec, even though he's done with his attack.


    -Hate to sound like a broken record, but mis-aligned hitsparks are also detected here and there.


    -Crouch LP is an infinite in the corner.


    -Crouch HK is an infinite in the corner as well.

    -Qcf HP is an infinite if timed right.

    -Some effects are not really fitting for that Qcfx2 HK super of his. Like this one.


    -Also, ground crack effect is not really aligned well.


    -Mis-aligned superspark on superpause.


    -Even when the proton cannon's out, the opponent's still getting hit.

  3. Upvote
    Zemilia got a reaction from Sir Ghostler in Screenshots Mffa Style   
  4. Upvote
    Zemilia got a reaction from 00EccoTenshi in What is "Justice"?   
    Due to the recent riot in Baltimore (and in thought, other previous riots), and the causes, I thought it's best to ask this question.
     
    Just answer to me: What is Justice exactly? And if it really exist, is it practiced well enough?
  5. Upvote
    Zemilia got a reaction from Bigsally in What is "Justice"?   
    Due to the recent riot in Baltimore (and in thought, other previous riots), and the causes, I thought it's best to ask this question.
     
    Just answer to me: What is Justice exactly? And if it really exist, is it practiced well enough?
  6. Upvote
    Zemilia got a reaction from Sir Ghostler in Hyde by Websta   
    Alright, quit complaining about Hyde nit being compatible for 1.0. If he's for 1.1 only due to Websta's intention, it's his right to do so.
  7. Upvote
    Zemilia got a reaction from Sir Ghostler in Awakened Morrigan (Li-Kun Sprites) 06/07/2015 Bug fix and AI   
    No. Now stop asking that on 2 seperate threads (both the Miko one and this) and be patient. When an updates comes, it'll be announced.
  8. Upvote
    Zemilia got a reaction from gui0007 in Dark Rooftop   
    Not bad on the parallax. However, it still needs some adjusting:
     

     
    Not sure if this is supposed to be normal, but to me it looks like his right feet (looking at it from Rock's perspective) is not touching the ground.
  9. Upvote
    Zemilia got a reaction from Mr. KOtik in Dark Rooftop   
    Not bad on the parallax. However, it still needs some adjusting:
     

     
    Not sure if this is supposed to be normal, but to me it looks like his right feet (looking at it from Rock's perspective) is not touching the ground.
  10. Upvote
    Zemilia got a reaction from Sete in Ichigo (POTS CUSTOM) by CvS Artist/Shin Mako/Master Ryu Released 2015/03/24   
    DL Link: http://www.mediafire.com/download/wlexvamadf4e2oa/Ichigo.rar

    Comments: Plays like his Asuna: 3 buttoned char with the rest being other stuff.
  11. Upvote
    Zemilia got a reaction from gui0007 in Ichigo (POTS CUSTOM) by CvS Artist/Shin Mako/Master Ryu Released 2015/03/24   
    DL Link: http://www.mediafire.com/download/wlexvamadf4e2oa/Ichigo.rar

    Comments: Plays like his Asuna: 3 buttoned char with the rest being other stuff.
  12. Upvote
    Zemilia got a reaction from Hellzone in Rentaro Satomi : Fighting Climax   
    I don't mind the lifebars, but the size..



    I have a feeling that it has to do with the localchoord, but looks small in that screenshot. Anyway, I'll give him a test asap. I'll let you know what he needs for a fix.

    Edit: This is a slightly small (or big) feedback, cause not sure if I can take it anymore:

    -Due to the localchoord thing, some of his effects are harger than him (and can go over him too).

    -His landing sound acts in a weird way when he lands.

    -His crouch normals are missing hitsounds.

    -His air normal hitsounds is Rentaro's voice (not kidding).

    -Wrong sound for his gunfire (It's a shooting sound, not a "super-startup" sound).

    -His "Strong" (or Z) Gunfire makes it look like he's shooting downwards as a start, but shoots straight anyway.

    -Weak Homura Hasen has a mis-aligned hitspark (will show screenshot later)

    -Strong (or Z) Homura Hasen is too slow.

    -Super start-up is off (takes a bit too long for him to fire his gun).

    -Normal Z doesn't act like that in-game (no pause/slowdown).

    -Not only that, his follow-up feels empty (no hitsounds too).

    -Crouch Auto-combo is wrong (It's performed pressing crouching light 3 times, then he goes to an auto combo. But even, then, the auto-combo is the same when he's standing uo, in-game mind you).

    -Final Strike's command is wrong (It's actually F, D, B, Y+Z)

    -In fact, his climax arts uses Med+Strong (Y+Z), not Weak+med (X+Y)

    This is all by testing Rentaro for no more than 2 mins. I would go more in-depth on him, but this is all I can take. He needs A LOT more work to be done before he is considered complete. Right now, this feels like an unfinished work that needs more (and I do mean more) time to fix up.
  13. Upvote
    Zemilia got a reaction from Sir Ghostler in Rober Pasta released (collab with D) [MUGEN 1.0]   
    I do.
     
    -Missing Blue CLSNs in both lp (follow-up lp, though), and lk.


    -Can chain lp in itself up to 6 times.

    (Also, notice the lack of hitbox here)

    -Missing hitbox on one frame of Air hp.


    -Crouch lk's hitbox looks a bit too weird.


    -Hitbox (on both start-up and firing) on Wave Flare looks weird (and mis-aligned).


    -Fireball effect comes in before Rober gets a chance to throw it during Wave Flare.


    -Super-spark on Torpedo Spinner is mis-aligned.


    -Torpedo-spinner on whiff is mis-aligned in terms of sprite.


    -Really? This much damage for a lvl 1 super? (This is on Torpedo Spinner)


    -P2 can recover after EX Missle Kick

    -Hitbox on the Wave Vulcan fireball seems a bit too big for a fireball.


    -No Hitbox on Focus attack.


    -No Hitspark on Head Bash?


    -Transformation sound (2nd time) during EX Spinning Wave kick came in a bit too late.

    -Transformation sound still plays after Spine Break Upper.
     
    That's all I have, for now.
  14. Upvote
    Zemilia got a reaction from Sir Ghostler in Rentaro Satomi : Fighting Climax   
    I don't mind the lifebars, but the size..



    I have a feeling that it has to do with the localchoord, but looks small in that screenshot. Anyway, I'll give him a test asap. I'll let you know what he needs for a fix.

    Edit: This is a slightly small (or big) feedback, cause not sure if I can take it anymore:

    -Due to the localchoord thing, some of his effects are harger than him (and can go over him too).

    -His landing sound acts in a weird way when he lands.

    -His crouch normals are missing hitsounds.

    -His air normal hitsounds is Rentaro's voice (not kidding).

    -Wrong sound for his gunfire (It's a shooting sound, not a "super-startup" sound).

    -His "Strong" (or Z) Gunfire makes it look like he's shooting downwards as a start, but shoots straight anyway.

    -Weak Homura Hasen has a mis-aligned hitspark (will show screenshot later)

    -Strong (or Z) Homura Hasen is too slow.

    -Super start-up is off (takes a bit too long for him to fire his gun).

    -Normal Z doesn't act like that in-game (no pause/slowdown).

    -Not only that, his follow-up feels empty (no hitsounds too).

    -Crouch Auto-combo is wrong (It's performed pressing crouching light 3 times, then he goes to an auto combo. But even, then, the auto-combo is the same when he's standing uo, in-game mind you).

    -Final Strike's command is wrong (It's actually F, D, B, Y+Z)

    -In fact, his climax arts uses Med+Strong (Y+Z), not Weak+med (X+Y)

    This is all by testing Rentaro for no more than 2 mins. I would go more in-depth on him, but this is all I can take. He needs A LOT more work to be done before he is considered complete. Right now, this feels like an unfinished work that needs more (and I do mean more) time to fix up.
  15. Upvote
    Zemilia got a reaction from DartzPie in Hyde by Websta   
    Alright, quit complaining about Hyde nit being compatible for 1.0. If he's for 1.1 only due to Websta's intention, it's his right to do so.
  16. Upvote
    Zemilia got a reaction from Big Green in MVC3 sound rips   
    On this day 4 scores 7 years ago, This dl link is still alive and running

    Though unless you don't have audacity or know anyone who can split audio for you, you're going to need to split all of those voices if you want a certain char.
  17. Upvote
    Zemilia reacted to Kazagami in Ryou's Random Drawing   
    That's one happy banana.
  18. Upvote
    Zemilia got a reaction from DJSLASH571 in Weird Asian symbols appearing in Monzilla tab? Help?   
    Wow, you guys love to joke around. Seriously.
     
    Anyway, it kind of happened to me too, but usually when a "pop up" appears, and I close it. I believe it has something to do with pop-ups, but sometimes it happened; sometimes it doesn't. I'm sure Mozilla finds a way to fix this in the next update.
  19. Upvote
    Zemilia got a reaction from Galvatron in Butt-Head by The_None Released (11/26/2014)   
    [Preview]

     
    Quick note: Both Beavis and Sentro got updated as well. Here's what's updated on those two:
     
    For Beavis:


    For Sentro:


    Download them here: http://justnopoint.com/lbends/
  20. Upvote
    Zemilia got a reaction from gui0007 in Kinnikuman by Borewood released 11/20/14   
    Hate to act like a "police", but can we please get back to the char before you two start to go off on a potential storm?
     
    Anyway, old news; but Werewood/Borewood updated Kinnikuman just a day ago (in the form of a patch).
  21. Upvote
    Zemilia got a reaction from Furijio in Blaze Fielding (FF) 2015   
    Uhh... if this is supposed to be a release, where's the download link?
     
    Edit: Nevermind, you're putting it up an hour later (why not just now?). Also, it's spelled "moderator", not "Modicator".
  22. Upvote
    Zemilia got a reaction from Furijio in Fury Ken Master (beta 3)   
    Uh huh, I see..
     
    Anyway, My turn (though this might be outdated, since you've updated him.. if anything):
     
    -One of his intros (where he "transforms") literally hurts my ears. And I'm not saying it to be funny, it's just on whatever you've done with Ken's theme, it's grating to the ears. (Also, the red bg effect thing stays when you skipped the intro, along with the "music")

    -Also, the small port looks a bit off (on one of the eyes).

    -I know Alex mentioned this already, but good lord the hitboxes are quite bad.

    And this is just a few of all the hitboxes he has in-game.

    -This "Dash/teleport" thingy literally has no hitboxes whatsoever (oh, and you can hold it for as long as you like.. joy)


    -Uhh.. if he's supposed to be 6 buttons, why is his "med punch" a "dodge" button, rather than the regular "weak punch+weak kick" button?

    -This is how much is done when I was doing nothing but mash light punch in itself.


    -Just to be brief: Walking Low kick of doom.


    -Some of the hitsounds don't even match up with the hits themselves (hard-sounding hitsound for a light/med attack? Really?)

    -His "med" Tatsu is an infinite (Got up to 12 hits, though it takes loads of timing)

    -I have a suspicious feeling that his low tatsu is an infinite as well (it's extremely strict on timing, but I can get up to 6 hits with it)

    -Why is this needed, btw?

    (doesn't help that you can hold that pose for as long as you like)

    -I love how the "Hyper bg" thingy is not even lined up properly.


    -This "Air fireball" super took up very little meter


    -Oh hey, he's hovering in the air (and the match barely started):

     
    I would go more in-depth/detail here, but I need to stop here. This Ken is just.. downright below terrible (even reminded me of those Evil/Orochi/Shin/Symbiote edits), for it needs so much work to be done but yet it feels like you intended him to be this way. And I don't even want to ask why as well, even for a "beta".
  23. Upvote
    Zemilia reacted to Okami in GFX For Share   
    SAO 2 Female Kirito Wallpaper Come At Me
  24. Upvote
    Zemilia got a reaction from Galvatron in Ruby by mkp and BONUS   
    Sorry if this is a bit late, but I tested her out just today.. And there are some things I like to address:
     
    -This might be minor, but why label her as "Ruby cvs" if she doesn't have anything that feels like CvS?

    -Hitbox on the projectile comes out before the projectile comes in


    -In fact, the hitbox is mis-aligned


    -Qcf 2P does not hit.. at all


    -Some of her hitboxes looks awkward (like this one for example)


    -Some of the commands on her cmd aren't even there in the char herself (I can't do her "staff", which is Qcf y)

    -If you spam her backdash, her "run" sound overlaps

    -Maybe add in some kind of Damage Dampener?

    All I did in the corner is Her uppercut (when she's really close to her opponent), then back LK (Which is her "roundhouse") 3 times (takes a bit of timing)
     
    -Found a glitch where if you do her "Shadow" punch (qcb punch), and it doesn't transitioned fullscreen, this happens:

    (She gets stuck in "backwards walking" position for the whole match. The only way I can "clear" it is to either hit her, or walk back fullscreen, where she does her "shadow punch" properly)
     
    That's all I have, for now.
  25. Upvote
    Zemilia reacted to GLB in [HR] Tekken 2 Devil Kazuya Stage   
    Special thanks to:    The Magic Toaster. Without him this wouldn't have been made, he ripped the tile. All I did was rotate and adjust.    Tamez: For teaching me this parallax method and the darkness overlapped sprites.        Very simple but hard to make at the same time. Fucking parallax.     Tried to make it as close to source as I could, the only difference is some of the tiles order may be a bit different, it's HR, and there's no shadow/mirror effect and there's no superjump. It's just the floor with the black bg. Maybe in the future I can do something for the mirror effect, I was thinking a screen with static animations in it rather than the mirrors.   It's 1.0 compatible and it'll be on my site later this week.    Download   I may consider Tekken 1 stages. This will be the only Tekken 2 stage I will ever make because Tamez will most likely be making the rest if they're ripped.    #TamezTekken22020
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