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Gaulbetti

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Posts posted by Gaulbetti

  1. Agree fully on those complaints, and a update to him would be real nice to see. At least he changed the typical EoH hyper background. The wizard hyper endlag is real annoying, too, but the aforementioned hyper spam at least helps that a little bit.

  2. Bridge into the Abyss

    (Picture)

     

    mugen170_zpsec7gdzxy.png

    (Download)

    https://www.mediafire.com/?k6jrn6pjbvm9gzm

     

    (Comment)

    Reuploading the stage to make it easier to find. Now with it's music! Basically MK's The Portal. But given about 100+ years to develop. The "abyss" becomes a few different colors. It's not a very high or wide stage, either. It's music is some fairly mechanical sounding (And rather loud) dubstep of sorts. I think there's actually a second version of this stage, too, but...Made by GUN0TRADIO.

  3. MvC SpongeBob

    (Picture)

    mugen159_zpsb8nhk6b0.png

     

    (Download)

    http://www.mediafire.com/file/hp9c3d0en077f8h/MvC_SpongeBob.zip

     

    (Comment)

    Another MvC: EoH SpongeBob... This one using the unique choice of SpongeBob Squarepants: The Movie GBA game sprites. Comes with attacks any semi-faithful SpongeBob would use, spatula throwing, bubble blowing, and having Sqiudward and Sandy as assists. The Diesel Dreamin' hot rod and Goofy Goober Wizard is in there, too... However, he also has some attacks that involve his stretchy limbs, and a hyper that resembles... Kenshiro's Crack Fist. Oh, yeah. And a fire sword, and can crawl. Due to EoH glitches, he can do multiple hypers during another hyper provided he has the power. His A.I. tends to do this, or power charge and do some simple combos. His sounds are all taken from other SpongeBobs, he changes into a different set of sprites during some attacks, and his winquotes are in a different language. Still a decent SpongeBob, though. Made by ChristianTaylor1234.

  4. Oh, yeah. One last thing. For some reason, Mario's guarding breaks. What I mean is that Mario will take out his shield even when he's not being attacked which won't let him move backwards or be able to do any attacks involving moving backwards. Seems to happen at complete random.

  5. (Picture)

    mugen111_zpsctct7ptg.png

     

    (Download)

    http://www.mediafire.com/file/vimvlv6nz8h6zju/woc_tsunami.zip

     

    (Comment)

    That one Wrath of Cortex stage. The Coco level. Yeah. More specifically the gem platform challenge. In this stage, the towers of blocks (and boat) in the background/floor bob up and down and stuff like that. It's kinda wide, tall, and shortly has rain and thunder. Has it's theme, too. Also comes with a "yukari BGM" .def, which I can only assume plays that one Touhou character's theme in place of Tsunami's theme, but... Made by Daniel9999999999.

  6. (Picture)

    mugen107_zpsc8w5wd8n.png

     

    (Download)

    http://www.4shared.com/zip/xbYfY88uce/RiperRoo.html

     

    (Comment)

    Not much needs to be said. Has 10 intros worth of Naughty Dog era Crash references, and references to his Crash 1 boss fight and such. He has mostly similar basics and uses 6 buttons, but he carries the TNT/Nitro tile attack he had in Crash 2 as a special, spawning the two types of crates from the sky, as well as some spinning attacks. All his hypers are fairly long, and involve using Crash Bash/Team Racing vehicles or Uka Uka to assist him. One of his commands need to be fixed before he can be used, though. Also has a few glitches involving one of his spinning specials, and the length of most his hypers can drain the time easily.

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