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ELECTRO

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Posts posted by ELECTRO

  1. I have enough moves coded that I can finally show some fighting action. The AI is still ruff so don't mind that. New moves are special = Solar Flare & hyper = Meteor Smasher. Also the background for the older hyper has been drastically altered & will now show a variety of Skylines & objects.

     

     

     

     

  2. Thanks for the feedback. The heat vision FX as well as a few other FX are just place holders so I can advance the coding. As far as hits feeling more impactful i'll definitely work on fixing that. I'll have another preview video up in a couple of weeks, so hopefully we can talk again then & see what you think.   

  3.                       ~Update Notes~

     

    Pretty Boy:
    Added Special - Jack Hammer.
    Added Hyper - Cyber Slam.
    Added standing medium punchs/knife slashs.
    Added standing medium kicks.
    Added Intro.
    Fix walk at different transformations.
    Attempted to add get hit tranformations, but so far it's a mess.

     

    Cody:
    Added weapon drop anim to taunt.
    Fixed Knife color on palette

     

    Punisher:
    Added Special - Pistol
    Added Hyper - Rifle Unload
    Fixed FX with words reading backwards.
    Head Pop finisher now has an alternate animation.
    Pistol Finisher is set to random on whether or not it will play. 
    Changed Rifle to be slower on the draw, but increased the speed of the bullet.
    Changed Rifle from punch to kick buttons.

     

     

    Screenpack:
    Fixed discolor on turns partner portrait for normal res version.
    Started to convert finished stuff from normal res screenpack to 720P version.
    The 720P version is avalible for download.

  4.       ~Update Notes ~

    Pretty Boy:
    Added Pretty Boy to roster. He can't do anything yet besides walk around.

     

    Cody:
    Added Hyper called Street Sweeper
    Fixed error in AI going to state 612
    Fixed Knee Throw sending opponent to wrong anim.

     

    Punisher:
    Fixed a warning about move having no root.
    Fixed Rifle Finisher from performing finisher in air.
    Fixed Knee Throw sending opponent to wrong anim.

     

    Interactive Stages:
    Added two Teenage Mutant Ninja Turtles stages.
    Fixed some issues with FF Factory stage finisher.

     

    Screenpack:
    Lifebars, Fonts & Victory Screen updated by OldGamer!! 

  5. I think I've reached that moment in Mugen when I feel that I can make full game. So, the Punisher World Warzone is born. With this project I didn't want it to be something that was talked about but no one ever got to play until it was in a more complete state. With this project i'm going to do the opposite and release weekly updates as I work on the game so you don't have to wait to play. This also means the game with be in a ruff state for a while, but feedback will helpful to fix that. For now the game is Mugen 1.1, but once the screenpack is complete I will then make a Mugen 1.0 and 720P version

    Concept : The game is based around Punisher traveling the world and killing badguys. He teams up with fellow street crime fighters like Mike Haggar and Cody from Final Fight etc... All characters will be from a beat'em up games and need to be roughly the same size as the Punisher. The game will also be interactive. You can pick up weapons, smash objects and do finishers.

     

    Latest Build (6/14/2016) 720P - Recommended : HERE

     

    Latest Build (6/14/2016) : HERE

     

    Move List - Punisher

     

    Specials :
    Pistol Shot ~ D, DF, F + Punch  (without knife)
    Knife Throw ~ D, DF, F + Punch  (with knife)
    Air Knife Throw ~ D, DF, F + Punch  (with knife)
    Rifle Shot ~ D, DF, F + Kick  

     

    Hypers :

    Grenade Toss ~ Charge back, Forward + two punch buttons
    Rifle Unload ~ D, DF, F + two kick buttons

     

    Finishers :
    Finish opponent with Pistol (random chance)
    Finish opponent with Rifle
    Finish Opponent with Medium punch Throw
    Finish Opponent with Hyper Grenade

     

    Move List - Cody

    Specials :
    Rock Throw ~ D, Df, F + Punch (without knife)
    Knife Throw ~ D, DF, F + Punch  (with knife)
    Air Knife Throw ~ D, DF, F + Punch  (with knife)

     

    Hypers :

    Street Sweeper ~ Charge back, Forward + two punch buttons

     

    Stage Finishers :
    Finish opponent with the final hit being a standing melee attack on Belgers Mansion all the way to the right of the stage.
    Finish opponent with a standing or air melee attack on on Factory stage anywhere on the left hand side of the stage.

     

     

    Videos

     

    https://youtu.be/2NsaJOH53is

    https://youtu.be/OHzi8lPnb54

     

     

    Credit
    SamusAran78 for 2 stages Subway and Subway Train.
    Vagaz parrelli for 2 Ninja Warrior stages #2 & #5.

    OldGamer for Help on Screenpack.

     

  6. Thanks LightFlare for these great SFA stage releases! you"ve saved me a ton of work because I was recently editing SFA stages for SJ and after seeing your work, I decided to trash the few I had started working on and now just going to roll with yours. Keep up the good work  :heeee:

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