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ELECTRO

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Posts posted by ELECTRO

  1. Updated M. Bison. Unless their is anything else glaringly wrong with the alpha then i'm going to move onto the beta version.

     

    Removed intro & ending.
    Hyper Psycho Crusher should be properly working now.
    Fixed victory screen portrait for 1.0 and 1.1.
    Hopefully fixed landing fx
    other small tweaks.

     

     

    On 5/2/2018 at 7:52 PM, byLegendZ said:

    Awesome!

     

    I'm glad you like him.

  2. My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor.  

     

    Link : https://electroslair.blogspot.com/

     

     

    Move list :

     

    Hypers :

     

    Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1)
    Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air)
    Shadaloo_Lord : F, D, F + two punchs. (Level 2)

     

    Specials :

     

    Head Stomp : Charge down then hit up + kick (In air)
    Devil's Reverse : Charge down then hit up + punch (In air)
    Psycho Crusher : Charge back then hit forward + punch
    Scissor Kicks : Charge back then hit forward + kick
    Psycho Ball : B, D, F + punch
    Psycho Field : F, D, B + punch

  3. Ult Poacher Privince (Cadillacs & Dinosaurs)

    The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1.

     

    Link : https://electroslair.blogspot.com/

     

     

     

  4. Ult Tsunami Restaurant (dragon Master - Gloria)

    Another fun aquatic stage for Mugen 1.0 and Mugen 1.1. I did as much as I could to make the stage a little more 3D by making use of yscale. Other fun stuff I added like swirling ocean, waves crashing , more lighting options, moving clouds, dolphins & rain. The Mugen 1.0 versions ocean is a little jumpy on the movement because I had to keep turning ID's on and off to get it to animate & I removed the parallax.

     

    Link : https://electroslair.blogspot.com/

     

     

  5. Comes with both the night & day versions of the stage. I managed to make the stage a little taller to bring it to around medium superjump height. Other little tweaks like glow on the fire for the night version etc.. have been added. There is also a version that has the trees behind the characters for anyone who doesn't like that I put them in front of the characters.

     

    Link : https://electroslair.blogspot.com/

     

     

     

  6. For Mugen 1.0 & Mugen 1.1. Some of the changes for the Ultimate version include a slower boat that also slightly floats up & down. I separated the restaurant from the ground to give it a different delta & added some glow to the blue lights that are closest to the fighters. Finally I put some fireworks in the sky to make Aberdeen seem even more colorful & exciting.

     

    Link :  https://electroslair.blogspot.com/

     

     

     

  7. Thanks for the feedback Rowdy & i'll be adding some animations soon. It would have been nice if those henchmen had idle animations & maybe then I could have left them just guarding the door, but i'll have them walk around. I'll probably lower the roof of the cabin because I might have made it t a little to tall while making the stage taller.

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