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ELECTRO

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Posts posted by ELECTRO

  1. Ken's been updated. He now has a move list, new hyper & other improvements. Look at the update notes of you want to know more.

     

    Spoiler

    Added move list by hitting start button.
    Added new Hyper called Eye of the Hurricane.
    Fixed hit & guard flag on Dragon Punch.
    Fixed after image being played during get hit states.
    All attacks now properly change the statetype to Idle after attack hitboxs.
    Ultimate Dragon Punch now has velocity forward during initial attack.
    Ultimate Dragon Punch is invincible to some attacks during initial attack.
    Ultimate Dragon Punch slight damage increase.
    Opponent bounces off the wall higher after Dragon Breath hyper.
    Updated screen shake & juggle opportunity for some attacks.
    Updated AI.
    Other minor improvements that I can't remember.

     

    Link https://electroslair.blogspot.com/

     

     

     

  2. Removed the people on the boat besides one guy who put on a poncho to watch the epic battle. He wasn't going to miss seeing the fight even during a hurricane. Also added water splashes, lighting & rain. Battle Harbor stage also got a few tweaks. I should have an update for Ken soon to go along with the stages. Enjoy!

     

    Link https://electroslair.blogspot.com/

     

     

     

    Edit : Forgot to change the animation number for the water under the farthest boat. It has been updated to fix it.

     

     

     

  3. The biggest update the game has had so far. It comes with 14 playable characters and 8 unplayable characters. The game has also been converted to a 4 button setup similar to Marvel VS Capcom 2 instead of the older 6 button setup of Marvel VS Capcom 1. What that means is instead of doing a 3 hit combo with light, medium, hard buttons. You instead do a 3 hit combo with light, light, strong buttons. The extra two buttons have been set up to call in your team-up partner. I feel this makes the game easier to play, but could be wrong. The game also features many finishing moves to discover as well as interactive objects destroy or collect. To see the characters move list just hit the start button. I plan to work on this game for a couple more years so expect more characters, stages & features to be added. Enjoy!

     

    Link https://electroslair.blogspot.com/

     

    Update Notes

    Spoiler

    Added/Removed :

    Changed characters from a 6 button layout to a 4 button layout.
    Added Atop the Elevator stage.
    Added Jigsaw unplayable character.
    Added Mine stage.
    Added Lash as a playable character.
    Added Airplane Heist stage.
    Added Andore as unplayable character.
    Added missing blood puddle for certain finishers.
    Added 2 Final Fight Arena stages.
    Added 3 Ninja House stages.
    Added Mardia as unplayable character.
    Added Yamato as playable character.
    Changed Poacher Joe to unplayable character.
    Changed Mizuki to playable character.
     
    Characters updated :

    Blaze = Can now pick up the knife weapon.
    Blaze = New knife hyper when holding knife.
    Blaze = Changed the standing close strong kick.
    Blaze = Added crouching weak & medium attack animations.
    Blaze = Added jumping medium kick attack animation.
    Blaze = Added jumping punch animations.
    Blaze = All helpers now have ownpal = 1.
    Blaze = All attacks now properly change the statetype to Idle after attack hitboxs.
    Blaze = Updated AI.

    Blob = Team Flame Demon special now shoots 2 demons.
    Blob = Rubble attacks are quicker & the cooldown time has been reduced.
    Blob = Added dash forward & backward.
    Blob = Added screen shake to more moves.
    Blob = Adjusted hit spark on Team Scorcher hyper.
    Blob = Added missing win KO FX to team hyper Scorcher.
    Blob = Changed all fire palfx to look better.
    Blob = All attacks now properly change the statetype to Idle after attack hitboxs.
    Blob = Updated AI.

    Cody = Added missing hitbox to Rock Toss throw animation.
    Cody = Added new team hyper called Revenger.
    Cody = Fixed Jessica's palette.
    Cody = Fixed issue with hyper FX background.
    Cody = Changed Dead End Irony hyper to not follow into the air if enemy is not in a hit state.
    Cody = Can now use Rock Toss quicker.
    Cody = All helpers now have ownpal = 1.
    Cody = All attacks now properly change the statetype to Idle after attack hitboxs.
    Cody = Updated AI.

    Edi. E = Changed how bullets make enemies react.
    Edi. E = Fixed an issue where Electric Baton attack would run forever.
    Edi. E = Law Enforcement attack now puts enemies in death state 5150 if life is zero.
    Edi. E = All attacks now properly change the statetype to Idle after attack hitboxs.
    Edi. E = Updated AI.

    Haggar = Dean will now run away during team hyper Metro Spiral if Haggar is hit.
    Haggar = All attacks now properly change the statetype to Idle after attack hitboxs.
    Haggar = Updated AI.

    Kruel Kurt = Fixed enemy changing to the wrong state after Anrchor's Away hyper.

    Missing Link = Added screen shake to more moves.
    Missing Link = All attacks now properly change the statetype to Idle after attack hitboxs.
    Missing Link = Crush You special move now preforms better.
    Missing Link = Added missing hyper KO FX to slam hyper.
    Missing Link = Added more palettes.

    Mizuki = New melee attacks added.
    Mizuki = Added new special called Assassin Strike.
    Mizuki = Added new Hyper called Vertigo Strike.
    Mizuki = Changed close teleport slam to slam opponent on ground behind her.
    Mizuki = Added missing finisher sprites.
    Mizuki = Saxon Karate Kick now properly bounces enemies off the wall.
    Mizuki = Cut to Ribbons hyper now preforms better & has slight damage buff.
    Mizuki = All attacks now properly change the statetype to Idle after attack hitbox's.
    Mizuki = Updated AI.

    Musashi = Changed how Samurai Rush hyper works.
    Musashi = Added screen shake to more attacks.
    Musashi = Added special move called Cursed Sword.
    Musashi = Changed some moves commands & updated move list sprite.
    Musashi = Added a dash forward.
    Musashi = Updated palettes to look better.
    Musashi = Adjusted damage levels. Overall Musashi does more damage.
    Musashi = Added new hyper called Ancestors Wraith. 
    Musashi = All attacks now properly change the statetype to Idle after attack hitboxs.
    Musashi = Updated AI.

    Mustapha = Changed how bullets make enemies react.

    Ninja = All attacks now properly change the statetype to Idle after attack hitbox's.
    Ninja = Updated AI.

    Poacher Joe = Fixed intro.
    Poacher Joe = Changed how bullets make enemies react.
    Poacher Joe = All attacks now properly change the statetype to Idle after attack hitbox's.

    Pretty Boy = Fixed an issue were you could walk during intro.
    Pretty Boy = Minor tweaks to play better.
    Pretty Boy = More compatibility issues resolved. 

    Punisher = Added smart palette & made new costumes.
    Punisher = Added special attack called Rolling Shot.
    Punisher = Added special throw called Warrior Instinct.
    Punisher = Added air hyper called Bullet Rain.
    Punisher = Changed victory dialog.
    Punisher = Changed how bullets make enemies react.
    Punisher = Changed Hot Lead hyper to preform differently.
    Punisher = Changed Grenades hyper to preform differently.
    Punisher = Run slightly faster.
    Punisher = Wolverine team-up lunge attack triggers farther away from opponent.
    Punisher = Wolverine team-up Hit & Run, Punisher will now wait until the van drives away before attacking again.
    Punisher = Fixed some compatibility issues with Hit & Run hyper.
    Punisher = Hit & Run hyper has alternate attack for certain stages.
    Punisher = Adjusted hitshake on alot of moves.
    Punisher = War Path hyper now has hyper KO FX.
    Punisher = All attacks now properly change the statetype to Idle after attack hitboxs.
    Punisher = Updated AI.

    R Bear = Slight damage buff.
    R Bear = Cannot be hit by normal attacks for a brief time while doing uppercut special/hyper.
    R Bear = Fixed hyper KO FX for team-up Rocket Punch hyper.
    R Bear = Added more interactive FX for water stages.
    R Bear = Updated Hypers to preform better.
    R Bear = Changed some hit FX & adjusted positions.
    R Bear = Fixed select screen stance to show original costume colors.
    R Bear = All attacks now properly change the statetype to Idle after attack hitboxs.
    R Bear = Updated AI.

    Scully = Added new move called Scatter Shot.
    Scully = Fixed Shone's win pose to have no velocity.
    Scully = Changed how bullets make enemies react.
    Scully = All attacks now properly change the statetype to Idle after attack hitboxs.
    Scully = Fixed enemy changing to the wrong state after Stomper special.

    Sodom = Fixed state type that was causing Sodom to get stuck in the air.

    Interactive Stuff :

    Added Barrels & telephone booth to Bay Area Dusk stage.
    More bug fix's for stage finisher on Syrian Desert Refinery.
    Health and Power boosts now stay on the battlefield longer.
    Removed spark FX & sound from player 2 hitting box's, barrels, etc..
    Fixed error with changeanim2 with with some helpers.

    Screenpack :

    Added Lightning to VS screen.

     

     

     

     

  4. Updated to fix a typo in the move list & fixed the slam text from being reversed in one of his hyper slams. Sorry for the inconvenience for those who have downloaded him already.

     

    Edit : Another small update to fix an issue with players getting stuck after poison attack.

  5. Ray Mcdougal has been updated. Sorry for the inconvenience.

     

    Update :

     

    Fixed an issue with medium punch not working if holding up.
    Fixed an issue with some moves not working on palette 6.
    Dynamite Destroyer DDT variant now yells DDT.
    Wheel Kick can now be preformed in the air.
    Added AfterImage to some hypers.
    Changed the hitboxs on a few frames for the wheel kick.
    Lowered the Y velocity of enemy for the Cyclone hyper a little.

  6. 3 versions of Sagat's Thailand stage for Mugen 1.0 & Mugen 1.1. No zoom option because there is not enough height.

     

    SF2 version = Separated layers for more depth, moving clouds, added birds & added a man watching the battle.

     

    Super version = Added man watching the battle & added tree.

     

    Night version = Added twinkling stars & lightning bugs.

     

    Link : https://electroslair.blogspot.com/

     

     

  7. Ultimate Blanka plays similar to Capcom's Vs series & is for Mugen 1.0 & Mugen 1.1. To see his move list hit the start button. I have updated his stage & renamed it so if you were using the old one then it needs to be replaced for the stage intro to work. If you want to make your own palettes then there is a smart palette act you can enable. Note that on Pal 6 he is set to have red electricity Pal FX & on Pal 12 he will have blue electricity Pal FX, so keep that in mind if your making your own palettes. Enjoy!

     

    Link : https://electroslair.blogspot.com/

     

     

  8. Latest update includes :

     

    New Mugen 1.0 version of the game.
    Added Mustapha playable character.
    Added R.Bear Playable character.
    Added Sodom unplayable character.
    Added Edi. E playable character.
    Added Belger Mansion stage.
    Added 2 West Side stages.
    Added Pantaberde Castle stage.
    Added Castle Bed Room stage.
    Added Castle Foyer stage.

     

    To see the characters move list just hit the start button.

     

    Known issues are that Mizuki does not have finisher sprites yet. The Mugen 1.0 version is brand new & hasn't been tested as much as I would have liked, so there could be a stage or something that's not working correctly.

     

    Link : https://electroslair.blogspot.com/

     

     

  9. Here are 3 stages of Pantaberde Castle for Mugen 1.0 & Mugen 1.1. No zoom was made for these. Below are a few things I changed around to make them a little better for Mugen battles.

     

    Pantaberde Castle : Wall is taller, added bugs flying around lamp post, added an effect on pool water so it's not stagnant, added palms behind the castle wall for more depth & added stars to sky so it's not solid black.

     

    Castle Foyer : Stage is taller & added guard to balcony.

     

    Castle Bedroom : Stage is taller, brightened up the aquarium & added colorful moving fish to tank. 

     

    Link : https://electroslair.blogspot.com/

     

     

     

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