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sтαя∂υsт cяυsα∂εя

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  1. Like
    sтαя∂υsт cяυsα∂εя reacted to Gêmeos dos Jogos in Kyo MvC Style Updated! (released in 07-11-2018)   
    Hello everyone, how are you? Finally, after a long time, we updated Kyo MvC Style! We felt it was time to update it. So, this time around, it features a custom MvC style, much more based in Marvel vs. Capcom: Infinite. It’s much better now than it was before.
     
    We hope you like it a lot.
     
    You can download this and other characters that we made.
  2. Like
    sтαя∂υsт cяυsα∂εя got a reaction from ValgarYK in [V-IKEMEN] The Fighting Grounds Lifebar System 2.5   
    After the prominent update that is version 2.5, here is version 2.6 with some much more added features. Please do check the readmes provided before asking any questions as it has info on the mechanics, also the ZSS files have configurations which you can customize to enable or disable features.
     
    Download Link :
    https://www.mediafire.com/file/9q0t7yw6btdguqz/VPFG_2.6.rar/file
     




     
    ;--------------------------------------------------------------

    Added features in 2.6 Update  :
    3 new badges Baroque Buff - For Tag Team Mode Only Flow Grid - pseudo-UniB GRD with a pseudo Vorpal called Flow State Dramatic Finish for Declaration of Victory Dual Assault for teams of 2 SF6 Parry Module Support Character System (20 Support Characters) Blood Module Update : Armor shards option for Armor / Mech characters, more blood colors Wall Hit Update - Extra precaution for Normal Attack spam Roman Cancel (F + Start) Configurable Zoom Super Effects Configurable Super Portraits Configurable Super BGs Declaration of Victory Clash Strike - Follow up attack after Clash Impact  
    ;--------------------------------------------------------------
     
     
    For configurations please check the ZSS files to find which configs you want to edit.
     
     
    I'd like to point out that MUGEN / IKEMENGO is a free fighting game engine as it was Elecbyte's vision for people to share and enjoy community creations. No characters, stages, screenpacks or lifebars should be paywalled in any way especially copyrighted ones.
     
    ;----------------------------------------------------------------------
    Important Notes
    ;----------------------------------------------------------------------
    Lifebars only supported for the Nightly build included in the folder. This is a 640x480 res lifebars, which supports Single, Tag (3v3) & Teams as the lifebars will not work for Simul. All testings were done with the Nightly version in mind, they are/wil be untested for newer versions so keep in mind that IKEMEN-GO is still being developed as we speak.
    ;------------------------------------------------------------------------
    ;------------------------------------------------------------------------
    ; To implement this lifebar to your IKEMEN
    ;------------------------------------------------------------------------
    1. Add the VPFG_2.0 folder into the data folder
    2. Replace config.ini in the save folder with the one which comes with the lifebars (make sure to backup your original config.ini just in case)
    3. Open config.ini and look for the [Config] section and edit the "Motif" parameter to your screenpacks system.def
    4. Open your screenpacks's system.def and chnage the "fight" parameter into "VPFG_2.0/VP_Fight.def"
      ;----------------------------------------
    - open your config.ini in the save folder if you need to further edit things for your screenpack (or use the config.ini that comes with the lifebars as reference on what to add)
    - Start IKEMEN_GO.exe
    ;--------------------------------------------------------------
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
    Tutorial on Moving it into your screenpack
     
     
    Good luck & Happy IKEMEN-ing
  3. Like
    sтαя∂υsт cяυsα∂εя got a reaction from virtua_willdu in [V-IKEMEN] The Fighting Grounds Lifebar System 2.5   
    After the prominent update that is version 2.5, here is version 2.6 with some much more added features. Please do check the readmes provided before asking any questions as it has info on the mechanics, also the ZSS files have configurations which you can customize to enable or disable features.
     
    Download Link :
    https://www.mediafire.com/file/9q0t7yw6btdguqz/VPFG_2.6.rar/file
     




     
    ;--------------------------------------------------------------

    Added features in 2.6 Update  :
    3 new badges Baroque Buff - For Tag Team Mode Only Flow Grid - pseudo-UniB GRD with a pseudo Vorpal called Flow State Dramatic Finish for Declaration of Victory Dual Assault for teams of 2 SF6 Parry Module Support Character System (20 Support Characters) Blood Module Update : Armor shards option for Armor / Mech characters, more blood colors Wall Hit Update - Extra precaution for Normal Attack spam Roman Cancel (F + Start) Configurable Zoom Super Effects Configurable Super Portraits Configurable Super BGs Declaration of Victory Clash Strike - Follow up attack after Clash Impact  
    ;--------------------------------------------------------------
     
     
    For configurations please check the ZSS files to find which configs you want to edit.
     
     
    I'd like to point out that MUGEN / IKEMENGO is a free fighting game engine as it was Elecbyte's vision for people to share and enjoy community creations. No characters, stages, screenpacks or lifebars should be paywalled in any way especially copyrighted ones.
     
    ;----------------------------------------------------------------------
    Important Notes
    ;----------------------------------------------------------------------
    Lifebars only supported for the Nightly build included in the folder. This is a 640x480 res lifebars, which supports Single, Tag (3v3) & Teams as the lifebars will not work for Simul. All testings were done with the Nightly version in mind, they are/wil be untested for newer versions so keep in mind that IKEMEN-GO is still being developed as we speak.
    ;------------------------------------------------------------------------
    ;------------------------------------------------------------------------
    ; To implement this lifebar to your IKEMEN
    ;------------------------------------------------------------------------
    1. Add the VPFG_2.0 folder into the data folder
    2. Replace config.ini in the save folder with the one which comes with the lifebars (make sure to backup your original config.ini just in case)
    3. Open config.ini and look for the [Config] section and edit the "Motif" parameter to your screenpacks system.def
    4. Open your screenpacks's system.def and chnage the "fight" parameter into "VPFG_2.0/VP_Fight.def"
      ;----------------------------------------
    - open your config.ini in the save folder if you need to further edit things for your screenpack (or use the config.ini that comes with the lifebars as reference on what to add)
    - Start IKEMEN_GO.exe
    ;--------------------------------------------------------------
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
    Tutorial on Moving it into your screenpack
     
     
    Good luck & Happy IKEMEN-ing
  4. Like
    sтαя∂υsт cяυsα∂εя reacted to FurijioReturn in Fury Ken Master (beta 3)   
    HELLO GUYS
    this is me, owner of FURY KEN MASTERS
    i surprised after 10 years my char still alive in community
    thank for everything

    for someone who can't find download link
    then here it is : https://drive.google.com/file/d/1vbotXnn4F1w640rZC536lW46h4qazoB_/view?usp=drive_link
  5. Like
    sтαя∂υsт cяυsα∂εя reacted to WF4123 in Def Jam: Fight for NY - Foundation (Nightly only)   
    Foundation 3D Stage for I.K.E.M.E.N.
    Game assets by EA, and Stage by WF4123
     
    Nightly build of I.K.E.M.E.N. Go required
     
    Note
     
    For better looking, I've added vertex colors from this stage, since importing the model on Blender
    took it, and looks bad in general.
     
    Screenshots
     

     
    Changelog
     
    08/18/2024:
        -Initial Release
     
    08/19/2024:
        -Implemented Front object drawing (from Scene 1)
        -Increased boundary limit 700 to 900
     
    Download here.
  6. Upvote
    sтαя∂υsт cяυsα∂εя reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    Hi there, glad you enjoy my work! Unfortunately, I do not really take requests or anything like it, sorry! Far too easy for me to get distracted working on things, I tend to hyperfocus and then put things down for months. But if you want, you can hit me up through direct messages and I'll show you how I make these things. Then you might just be able to give a try yourself, maybe patching is something you'd enjoy too.
  7. Upvote
    sтαя∂υsт cяυsα∂εя got a reaction from Kasasagi in Screenshots Mffa Style   
  8. Upvote
    sтαя∂υsт cяυsα∂εя got a reaction from 8-BitBird in The Fighting Grounds 2.2 Lifebars Updated   
    Its my great pleasure to finally release this along with edited modules to fit these lifebars. All of the animations were created and animated one by one using Photoshop with a minimalistic look in mind. The lifebars come with a clean Nightly IKEMEN-GO folder with chars, screenpack, sound & stages.
    The basic inspiration for these bars were a mix of Tokon: Fighting Souls, 2XKO & some Indie games. Like my previous 2 lifebars, these will use the standard character portraits, no custom portraits for now.
     
    ;--------------------------------------------------------------
    The included Modules :
    1. Edited Action.zss Module (configurable / can be turned on/off)
    This module will enable :
    - First Attack, Counter Hit, Super KO & Hyper KO effects
    - RPG Elements (ATK, DEF, AGI)
    - Life Value (FULL, OK, DANGER)
    - Win Effects when a match ends
    - The Fighting Grounds Ink Hit Sparks
    - Dust Effects
    - Smash Impact (get damaged when getting a hard knockdown)
    - Round Effects - Inspired by SF6 (grayout effects) & BBTAG (character potrtaits)
    - Critical Hit System, chance to do 50% more damage on attacks
    - Match Results (Remaining Health, Max Combo, Max Damage Dealt in one combo, Critical Hits & Counters)
    - Achievement Badges (9 badges to be awarded, give it a trya nd see if you can get all of 'em)
    - Dramatic Dodge, time a block perfectly to dodge the attack followed up by a counter move. This can become a small mini game where both character can dodge each other until one mistimes its block (the time frame becomes shorter as more Dodges happen in one session)
    2. Edited PotS' ActiveTag.zss
    Made some slight aesthetic & technical edits such as adding pauses when tagging, edited further to include Tokon-esque effects. Added a stunned state that works like a forced tag out.
    3. Edited PotS' CVS2 Commentator (configurable / can be turned on/off)
    Added a Heavy Damage effect which triggers if 33% of total health was done in one single combo
    4. Edited PotS' Dash Cancel Module (configurable / can be turned on/off)
    Heavily edited this module to include my own version of Dash Cancelling which I renamed Rush Cancel, it starts with 5 bars which refill slowly and this gauge gives access to several mechanics :
    A. Rush Cancel, divided into 3 types :
    - Regular Rush Cancel (Green) :
    Can be done from any standing or crouching attack or supermove, costs 250 energy
    - Rush Cancel EX (Gold) :
    Can be done from a standing or crouching hypermove, costs 500 energy
    - Rush Counter (Blue) :
    Can be done from a block & gives invincibility frames, costs 500 energy
    B. Rush Burnout State :
    If any of the Rush Gauge skills has been used while the gauge is nearly depleted, then player will enter Rush Burnout with extra chip damage from blocks & a defence down debuff 
    C. Edited PotS' Shadow Assist Module - Echo Strike :
    I renamed this to Echo Strike as you call an echo fighter to do a supermove before disappearing.
    D. Combo Breakers :
    Inspired by Killer Instinct, press any button while getting hit by a combo string of 5 or more to recover and send the enemy flying
    5. PotS' Clashing Module Edits
    Made a small change where if the clash happens if both are standing or crouching, the characters do a small backdash. This was to counter some instances where char's AI kept clashing until one AI started ding something else
    6. Ink Effect & Aura Glow Edit
    I edited this module to include a glow if a character is at powermax or an ink effect inspired by Borderlands.
    7. Reactive Portraits
    Something simple Ive created where portraits shake when characters get hit
    8. Heat Drive / Pseudo X-Factor
    Inspired by UMVC3 it gives a speed boost which drains Rush Gauge, if the gauge has been depleted it will start draining life but with an additional damage boost. This is a risk & reward mechanic and cant be turned off manually, once a player raeches 25% health it will be automatically deactivated.
    9. Custom Training Stage
    An experimental training stage which comes with a ZSS file to create small copies of the characters which will imitate their movements on a small screen in the stage
    10. Wall Break
    A KO effect which gives the impression of the KOed opponent flying out of bounds, if a certain constant is given the camera will track the losing player out of bounds.
    11. Custom Edited Stages by V-Nix
    I included Devil Kazuya's Stage by GLB to showcase the reflection effects from a ZSS side, and the default Mugen training stage to showcase out fo bounds effect on a KOed character.
    12. Other Modules were unedited or just slightly edited to fit the lifebars
    ;--------------------------------------------------------------
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
    Good luck & Happy IKEMEN-ing.
    ;----------------------------------------------------------------------
    Important Notes
    ;----------------------------------------------------------------------
    Lifebars only supported for the Nightly build included in the folder. This is a 640x480 res lifebars, which supports Single, Tag (3v3) & Teams as the lifebars will not work for Simul. All testings were done with the Nightly version in mind, they are/wil be untested for newer versions so keep in mind that IKEMEN-GO is still being developed as we speak.
    ;------------------------------------------------------------------------
    ;------------------------------------------------------------------------
    ; To implement this lifebar to your IKEMEN
    ;------------------------------------------------------------------------
    1. Add the VPFG_2.0 folder into the data folder
    2. Replace config.ini in the save folder with the one which comes with the lifebars (make sure to backup your original config.ini just in case)
    3. Open config.ini and look for the [Config] section and edit the "Motif" parameter to your screenpacks system.def
    4. Open your screenpacks's system.def and chnage the "fight" parameter into "VPFG_2.0/VP_Fight.def"
      ;----------------------------------------
    - open your config.ini in the save folder if you need to further edit things for your screenpack (or use the config.ini that comes with the lifebars as reference on what to add)
    - Start IKEMEN_GO.exe
     











     
     
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
     
    Download Link : https://www.mediafire.com/file/9enkokqp41jp246/VPFG_2.2.rar/file
     
    Preview Video :
     
     
     
     
    Good luck & Happy IKEMEN-ing.
     
     
  9. Like
    sтαя∂υsт cяυsα∂εя got a reaction from KorosKoros in Screenshots Mffa Style   
  10. Upvote
    sтαя∂υsт cяυsα∂εя got a reaction from Valgallah in The Fighting Grounds 2.2 Lifebars Updated   
    Its my great pleasure to finally release this along with edited modules to fit these lifebars. All of the animations were created and animated one by one using Photoshop with a minimalistic look in mind. The lifebars come with a clean Nightly IKEMEN-GO folder with chars, screenpack, sound & stages.
    The basic inspiration for these bars were a mix of Tokon: Fighting Souls, 2XKO & some Indie games. Like my previous 2 lifebars, these will use the standard character portraits, no custom portraits for now.
     
    ;--------------------------------------------------------------
    The included Modules :
    1. Edited Action.zss Module (configurable / can be turned on/off)
    This module will enable :
    - First Attack, Counter Hit, Super KO & Hyper KO effects
    - RPG Elements (ATK, DEF, AGI)
    - Life Value (FULL, OK, DANGER)
    - Win Effects when a match ends
    - The Fighting Grounds Ink Hit Sparks
    - Dust Effects
    - Smash Impact (get damaged when getting a hard knockdown)
    - Round Effects - Inspired by SF6 (grayout effects) & BBTAG (character potrtaits)
    - Critical Hit System, chance to do 50% more damage on attacks
    - Match Results (Remaining Health, Max Combo, Max Damage Dealt in one combo, Critical Hits & Counters)
    - Achievement Badges (9 badges to be awarded, give it a trya nd see if you can get all of 'em)
    - Dramatic Dodge, time a block perfectly to dodge the attack followed up by a counter move. This can become a small mini game where both character can dodge each other until one mistimes its block (the time frame becomes shorter as more Dodges happen in one session)
    2. Edited PotS' ActiveTag.zss
    Made some slight aesthetic & technical edits such as adding pauses when tagging, edited further to include Tokon-esque effects. Added a stunned state that works like a forced tag out.
    3. Edited PotS' CVS2 Commentator (configurable / can be turned on/off)
    Added a Heavy Damage effect which triggers if 33% of total health was done in one single combo
    4. Edited PotS' Dash Cancel Module (configurable / can be turned on/off)
    Heavily edited this module to include my own version of Dash Cancelling which I renamed Rush Cancel, it starts with 5 bars which refill slowly and this gauge gives access to several mechanics :
    A. Rush Cancel, divided into 3 types :
    - Regular Rush Cancel (Green) :
    Can be done from any standing or crouching attack or supermove, costs 250 energy
    - Rush Cancel EX (Gold) :
    Can be done from a standing or crouching hypermove, costs 500 energy
    - Rush Counter (Blue) :
    Can be done from a block & gives invincibility frames, costs 500 energy
    B. Rush Burnout State :
    If any of the Rush Gauge skills has been used while the gauge is nearly depleted, then player will enter Rush Burnout with extra chip damage from blocks & a defence down debuff 
    C. Edited PotS' Shadow Assist Module - Echo Strike :
    I renamed this to Echo Strike as you call an echo fighter to do a supermove before disappearing.
    D. Combo Breakers :
    Inspired by Killer Instinct, press any button while getting hit by a combo string of 5 or more to recover and send the enemy flying
    5. PotS' Clashing Module Edits
    Made a small change where if the clash happens if both are standing or crouching, the characters do a small backdash. This was to counter some instances where char's AI kept clashing until one AI started ding something else
    6. Ink Effect & Aura Glow Edit
    I edited this module to include a glow if a character is at powermax or an ink effect inspired by Borderlands.
    7. Reactive Portraits
    Something simple Ive created where portraits shake when characters get hit
    8. Heat Drive / Pseudo X-Factor
    Inspired by UMVC3 it gives a speed boost which drains Rush Gauge, if the gauge has been depleted it will start draining life but with an additional damage boost. This is a risk & reward mechanic and cant be turned off manually, once a player raeches 25% health it will be automatically deactivated.
    9. Custom Training Stage
    An experimental training stage which comes with a ZSS file to create small copies of the characters which will imitate their movements on a small screen in the stage
    10. Wall Break
    A KO effect which gives the impression of the KOed opponent flying out of bounds, if a certain constant is given the camera will track the losing player out of bounds.
    11. Custom Edited Stages by V-Nix
    I included Devil Kazuya's Stage by GLB to showcase the reflection effects from a ZSS side, and the default Mugen training stage to showcase out fo bounds effect on a KOed character.
    12. Other Modules were unedited or just slightly edited to fit the lifebars
    ;--------------------------------------------------------------
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
    Good luck & Happy IKEMEN-ing.
    ;----------------------------------------------------------------------
    Important Notes
    ;----------------------------------------------------------------------
    Lifebars only supported for the Nightly build included in the folder. This is a 640x480 res lifebars, which supports Single, Tag (3v3) & Teams as the lifebars will not work for Simul. All testings were done with the Nightly version in mind, they are/wil be untested for newer versions so keep in mind that IKEMEN-GO is still being developed as we speak.
    ;------------------------------------------------------------------------
    ;------------------------------------------------------------------------
    ; To implement this lifebar to your IKEMEN
    ;------------------------------------------------------------------------
    1. Add the VPFG_2.0 folder into the data folder
    2. Replace config.ini in the save folder with the one which comes with the lifebars (make sure to backup your original config.ini just in case)
    3. Open config.ini and look for the [Config] section and edit the "Motif" parameter to your screenpacks system.def
    4. Open your screenpacks's system.def and chnage the "fight" parameter into "VPFG_2.0/VP_Fight.def"
      ;----------------------------------------
    - open your config.ini in the save folder if you need to further edit things for your screenpack (or use the config.ini that comes with the lifebars as reference on what to add)
    - Start IKEMEN_GO.exe
     











     
     
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
     
    Download Link : https://www.mediafire.com/file/9enkokqp41jp246/VPFG_2.2.rar/file
     
    Preview Video :
     
     
     
     
    Good luck & Happy IKEMEN-ing.
     
     
  11. Upvote
    sтαя∂υsт cяυsα∂εя reacted to Shinykitty10 in Ryu by Snowknight released 8/2/2024   
    ... Whoops. Updated the title either way; the video didn't pop into my line of vision until just a few days ago so I must have just blindly assumed it was released last month =_=''
  12. Thank You
    sтαя∂υsт cяυsα∂εя got a reaction from Gaulbetti in The Fighting Grounds 2.2 Lifebars Updated   
    Its my great pleasure to finally release this along with edited modules to fit these lifebars. All of the animations were created and animated one by one using Photoshop with a minimalistic look in mind. The lifebars come with a clean Nightly IKEMEN-GO folder with chars, screenpack, sound & stages.
    The basic inspiration for these bars were a mix of Tokon: Fighting Souls, 2XKO & some Indie games. Like my previous 2 lifebars, these will use the standard character portraits, no custom portraits for now.
     
    ;--------------------------------------------------------------
    The included Modules :
    1. Edited Action.zss Module (configurable / can be turned on/off)
    This module will enable :
    - First Attack, Counter Hit, Super KO & Hyper KO effects
    - RPG Elements (ATK, DEF, AGI)
    - Life Value (FULL, OK, DANGER)
    - Win Effects when a match ends
    - The Fighting Grounds Ink Hit Sparks
    - Dust Effects
    - Smash Impact (get damaged when getting a hard knockdown)
    - Round Effects - Inspired by SF6 (grayout effects) & BBTAG (character potrtaits)
    - Critical Hit System, chance to do 50% more damage on attacks
    - Match Results (Remaining Health, Max Combo, Max Damage Dealt in one combo, Critical Hits & Counters)
    - Achievement Badges (9 badges to be awarded, give it a trya nd see if you can get all of 'em)
    - Dramatic Dodge, time a block perfectly to dodge the attack followed up by a counter move. This can become a small mini game where both character can dodge each other until one mistimes its block (the time frame becomes shorter as more Dodges happen in one session)
    2. Edited PotS' ActiveTag.zss
    Made some slight aesthetic & technical edits such as adding pauses when tagging, edited further to include Tokon-esque effects. Added a stunned state that works like a forced tag out.
    3. Edited PotS' CVS2 Commentator (configurable / can be turned on/off)
    Added a Heavy Damage effect which triggers if 33% of total health was done in one single combo
    4. Edited PotS' Dash Cancel Module (configurable / can be turned on/off)
    Heavily edited this module to include my own version of Dash Cancelling which I renamed Rush Cancel, it starts with 5 bars which refill slowly and this gauge gives access to several mechanics :
    A. Rush Cancel, divided into 3 types :
    - Regular Rush Cancel (Green) :
    Can be done from any standing or crouching attack or supermove, costs 250 energy
    - Rush Cancel EX (Gold) :
    Can be done from a standing or crouching hypermove, costs 500 energy
    - Rush Counter (Blue) :
    Can be done from a block & gives invincibility frames, costs 500 energy
    B. Rush Burnout State :
    If any of the Rush Gauge skills has been used while the gauge is nearly depleted, then player will enter Rush Burnout with extra chip damage from blocks & a defence down debuff 
    C. Edited PotS' Shadow Assist Module - Echo Strike :
    I renamed this to Echo Strike as you call an echo fighter to do a supermove before disappearing.
    D. Combo Breakers :
    Inspired by Killer Instinct, press any button while getting hit by a combo string of 5 or more to recover and send the enemy flying
    5. PotS' Clashing Module Edits
    Made a small change where if the clash happens if both are standing or crouching, the characters do a small backdash. This was to counter some instances where char's AI kept clashing until one AI started ding something else
    6. Ink Effect & Aura Glow Edit
    I edited this module to include a glow if a character is at powermax or an ink effect inspired by Borderlands.
    7. Reactive Portraits
    Something simple Ive created where portraits shake when characters get hit
    8. Heat Drive / Pseudo X-Factor
    Inspired by UMVC3 it gives a speed boost which drains Rush Gauge, if the gauge has been depleted it will start draining life but with an additional damage boost. This is a risk & reward mechanic and cant be turned off manually, once a player raeches 25% health it will be automatically deactivated.
    9. Custom Training Stage
    An experimental training stage which comes with a ZSS file to create small copies of the characters which will imitate their movements on a small screen in the stage
    10. Wall Break
    A KO effect which gives the impression of the KOed opponent flying out of bounds, if a certain constant is given the camera will track the losing player out of bounds.
    11. Custom Edited Stages by V-Nix
    I included Devil Kazuya's Stage by GLB to showcase the reflection effects from a ZSS side, and the default Mugen training stage to showcase out fo bounds effect on a KOed character.
    12. Other Modules were unedited or just slightly edited to fit the lifebars
    ;--------------------------------------------------------------
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
    Good luck & Happy IKEMEN-ing.
    ;----------------------------------------------------------------------
    Important Notes
    ;----------------------------------------------------------------------
    Lifebars only supported for the Nightly build included in the folder. This is a 640x480 res lifebars, which supports Single, Tag (3v3) & Teams as the lifebars will not work for Simul. All testings were done with the Nightly version in mind, they are/wil be untested for newer versions so keep in mind that IKEMEN-GO is still being developed as we speak.
    ;------------------------------------------------------------------------
    ;------------------------------------------------------------------------
    ; To implement this lifebar to your IKEMEN
    ;------------------------------------------------------------------------
    1. Add the VPFG_2.0 folder into the data folder
    2. Replace config.ini in the save folder with the one which comes with the lifebars (make sure to backup your original config.ini just in case)
    3. Open config.ini and look for the [Config] section and edit the "Motif" parameter to your screenpacks system.def
    4. Open your screenpacks's system.def and chnage the "fight" parameter into "VPFG_2.0/VP_Fight.def"
      ;----------------------------------------
    - open your config.ini in the save folder if you need to further edit things for your screenpack (or use the config.ini that comes with the lifebars as reference on what to add)
    - Start IKEMEN_GO.exe
     











     
     
    Hope the lifebars will be to a lot of people's taste in terms of aesthetics and hope you enjoy using this creation of mine.
     
    Download Link : https://www.mediafire.com/file/9enkokqp41jp246/VPFG_2.2.rar/file
     
    Preview Video :
     
     
     
     
    Good luck & Happy IKEMEN-ing.
     
     
  13. Upvote
    sтαя∂υsт cяυsα∂εя reacted to LOL_CXP in The Fighting Grounds 2.2 Lifebars Updated   
    What a great Mugen!
    I enjoyed the video 🙂
  14. Upvote
    sтαя∂υsт cяυsα∂εя reacted to Jesuszilla in Anakaris released, CvS2 Felicia, PotS Felicia updated 2025/05/17   
    Anakaris
    PotS Felicia
    CvS2 Felicia
     
    CvS2 Felicia:
    Several bugfixes including Just Defense input bug. Added intro with Anakaris.  
    PotS Felicia:
    Many bugfixes. Added intro with Anakaris. New EX mode (alternate .defs made for normal and EX modes, or you can hold start on the old Felicia_Y.def)
  15. Like
    sтαя∂υsт cяυsα∂εя got a reaction from 3-colors in The Fighting Grounds+ Screenpack released (4:3 version)   
    Hey guyz, to start off 2025 here is my Fighting Grounds screenpack fit for 4:3 with some design adjustments to fit the screensize.

    For this release I have included some system/modules released by Phantom of the Server which subjectively makes IKEMEN the go to for things beyond MUGEN where some gameplay mechanics don't need to be hard coded into the character.

    This screenpack comes with the IKEMEN Nightly build as of December 2024, just add ur chars & stages and u should be good to go. No custom portaits needed. Enjoy!

    Download Link :
    https://www.mediafire.com/file/c88nd22457scc6j/FightingGrounds_640.rar/file
     
    Video :
     
    Screenshots :


     
     
     
  16. Upvote
    sтαя∂υsт cяυsα∂εя reacted to Meldo in Rage of the Dragons   
    sure thing. got around to adding it to the collection.
  17. Thank You
    sтαя∂υsт cяυsα∂εя got a reaction from Gaulbetti in Can anyone identify the lifebar used in this video? Some of you might be inclined to say it is the VPTECH lifebar, but I am interested in this version that starts the match off with "The wheel of fate is turning"   
    https://mugenfreeforall.com/topic/2816-mugen-battle-arena-lifebars-640-x-480-mugen-10-only/
     
    Its my version from 2011
  18. Upvote
  19. Thank You
    sтαя∂υsт cяυsα∂εя got a reaction from Gaulbetti in The Fighting Grounds+ Screenpack released (4:3 version)   
    Hey guyz, to start off 2025 here is my Fighting Grounds screenpack fit for 4:3 with some design adjustments to fit the screensize.

    For this release I have included some system/modules released by Phantom of the Server which subjectively makes IKEMEN the go to for things beyond MUGEN where some gameplay mechanics don't need to be hard coded into the character.

    This screenpack comes with the IKEMEN Nightly build as of December 2024, just add ur chars & stages and u should be good to go. No custom portaits needed. Enjoy!

    Download Link :
    https://www.mediafire.com/file/c88nd22457scc6j/FightingGrounds_640.rar/file
     
    Video :
     
    Screenshots :


     
     
     
  20. Thank You
    sтαя∂υsт cяυsα∂εя got a reaction from Gaulbetti in V-MUGEN Vidz   
    Current Fighting Grounds 640 ver WIP which will incorporate some IKEMEN modules released by Phantom of the Server.
  21. Like
    sтαя∂υsт cяυsα∂εя got a reaction from JaaShooUhh in Tigst Agressi released by mother earth (11/05/2013)   
    https://skydrive.live.com/?cid=0F7A4D57A5369821&id=F7A4D57A5369821%21121
  22. Like
    sтαя∂υsт cяυsα∂εя reacted to MatreroG in Warrior's Peak Stage 1.1 & 1.0   
    Here a mixture of custom sprites ripped from different games to shape a dark Asian environment. Some kind of ancient arena on the top of a sacred mountain ready to carry out bloody duels.
    The stages have super jump, parallax, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files.
     
     
    STAGE DOWNLOAD
  23. Upvote
    sтαя∂υsт cяυsα∂εя reacted to Gêmeos dos Jogos in Shovel Knight Released!   
    Hello everyone! How are you? Today we released own Shovel Knight version. We used the sprites from the game Rivals of Aether and some are edits or we made it (the liedead animation is the example). We try to mix gameplay from Rivals of Aether and Shovel Knight with some own adds. We put a gameplay that was very different from what we are used to doing (more for 1v1). we wanted our version of Shovel Knight to have a more Shovel Knight feel and we tried to include several things we thought of in it, and almost all of them were possible. Making he took longer than we expected, but we are very happy with the final result.
     
    We hope you like it a lot.
     
     
    You can download this and other characters that we made.
     
    We're not much for request, but we wanted you to give your opinion on what you think of him. That's all.
  24. Thank You
    sтαя∂υsт cяυsα∂εя got a reaction from Gaulbetti in The Fighting Grounds Screenpack released   
    Hey guyz, its been a while and with IKEMEN being an amazing engine building upon what MUGEN has established inspired me to create this screenpack which has a very different vibe compared to my previous MUGEN Battle Climax screenpack in terms of vibe and overall design.
     
    I changed the name since this is an IKEMEN screenpack that uses most of the new features which were absent in MUGEN like build in tag system and more parameters for certain functions. In this screenpack you will get 2 example characters whose portraits I have customized with some notes and PSDs for you to use when adding characters to this screenpack. I also included 3 stages whose portraits I have edited to match the theme along with the PSD to make your own portraits.
     
    Link : https://www.mediafire.com/file/le25ctqi0k0430k/VP_TheFightingGrounds.rar/file
     
    Hope you enjoy this creation of mine
  25. Upvote
    sтαя∂υsт cяυsα∂εя got a reaction from Gaulbetti in KYO updated by AMZAK (28/07/2024)   
    Added a Mediafire mirror
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