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Everything posted by sтαя∂υsт cяυsα∂εя
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https://drive.google.com/drive/folders/11f9MmFpH09PL4JF_iuYWAUcf3LjPHffI He has auto AI but can be turned off by editing Option.txt [State -2, AI常時起動スイッチ] type = VarSet triggerall = !ishelper trigger1 = roundstate = 0 var(49) = 1 ; <================CHANGE THIS TO 0 ignorehitpause = 1 ;設定値が『1』だとAIは常時起動されるようになります。人操作してみたい方は設定値を『0』にしましょう。 ;AI戦をしてみたい場合は設定値を『1』にすることを推奨します。
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Capcom vs. SNK 2 SX by SophieX & Deltablade (1.1/640x480) The link seems to go to an empty Mega folder
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https://onedrive.live.com/?id=FCF39BEB75AF702!139&cid=0FCF39BEB75AF702
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https://onedrive.live.com/?authkey=!AKSEcwkXSMSj8Rg&id=E3CA1D2832527C28!36141&cid=E3CA1D2832527C28&sb=lastModifiedDateTime&sd=2
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Finally got to play with IKEMEN and its many features
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Space Adventure Cobra Updated 1/7/2021
sтαя∂υsт cяυsα∂εя replied to The Magic Toaster's topic in [ RELEASES ]
For the time being yea lol -
Space Adventure Cobra Updated 1/7/2021
sтαя∂υsт cяυsα∂εя replied to The Magic Toaster's topic in [ RELEASES ]
Loving ur creations dude, kudos on another great release. -
Im rarely online but seeing this I gotta hand it to you Ry Im loving this Guyver project.
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Im rarely online but seeing this I gotta hand it to you Ry Im loving this Guyver project.
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I really love your SCWU conversions bro, cheers on the release
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Finally, its nice seeing an SCWU char after Rario, will definitely test her out. Did u recreate her SCWU gameplay or something original?
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Been playing a lot of Brave Frontier, Seven Knights & Fantasy War Tactics these past few days. Gave me inspiration for making a concept for a lifebar
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This Tatsumaki (from One-Punch Man)
sтαя∂υsт cяυsα∂εя replied to Galvatron's question in [ CONTENT REQUESTS ]
It was posted by Oyaji (the author) in a BBS in January, very alpha and only has standing sprites -
Palette Select Edits *Update 2/16*
sтαя∂υsт cяυsα∂εя replied to MorbidJoe's topic in [ EDITS & ADD-ONS ]
The links to DivineMorrigan & Urien dont seem to lead to a download link -
The wait is indeed over, congrats on the release bro
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Havent updated in ages
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Hey guyz, V here I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic. These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well. Remember that the localcoord in your system.def needs to be 640,480 [Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character. [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots Default ports Custom port DOWNLOAD http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
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My own interpretation of Ryu's Kaze no Ken. Edited Ryu by Mr. Ansatsuken for this one
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http://www4.pf-x.net/~ryo2005/