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Everything posted by sтαя∂υsт cяυsα∂εя
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Finally, its nice seeing an SCWU char after Rario, will definitely test her out. Did u recreate her SCWU gameplay or something original?
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Been playing a lot of Brave Frontier, Seven Knights & Fantasy War Tactics these past few days. Gave me inspiration for making a concept for a lifebar
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This Tatsumaki (from One-Punch Man)
sтαя∂υsт cяυsα∂εя replied to Galvatron's question in [ CONTENT REQUESTS ]
It was posted by Oyaji (the author) in a BBS in January, very alpha and only has standing sprites -
Palette Select Edits *Update 2/16*
sтαя∂υsт cяυsα∂εя replied to MorbidJoe's topic in [ EDITS & ADD-ONS ]
The links to DivineMorrigan & Urien dont seem to lead to a download link -
The wait is indeed over, congrats on the release bro
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Havent updated in ages
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Hey guyz, V here I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic. These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well. Remember that the localcoord in your system.def needs to be 640,480 [Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character. [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots Default ports Custom port DOWNLOAD http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
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My own interpretation of Ryu's Kaze no Ken. Edited Ryu by Mr. Ansatsuken for this one
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http://www4.pf-x.net/~ryo2005/
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Dat Daigo assist
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;========================== MUGEN Battle ClimaX by V-Nix ;========================== Hey guyz, I haven't released stuff in a while and probably won't release a lot due to personal life taking over most of my time as of now. I just wanted to release this one screenpack before continuing back with my work and my studies. This is a pretty complicated screenpack portrait wise since it uses 100% custom ports, and also you need to edit the VP_MBCStage sprite and def file to show previews of the stages you've added. It might not be something new to people who are already used to screenpacks utilizing custom ports or to people who have made stage previews before for their stages. I've included one character and 3 stages with this to show how the portraits work in general. I've included all the all the relevant PSD templates for you to use which includes all the portraits and the stage portrait template. I took inspiration from many different games for the aesthetics, most notably Vanguard Princess & Under Night In-Birth. I hope you guyz will enjoy this screenpack and lifebars I've made. Screenshots Download Link: http://www.mediafire.com/download/klb3mxxuupnrfrv/VP_MUGENBattleClimaX.rar ~V-Nix
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Some progress
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Another realization, didnt know that round.anim can stay longer than default.anim, allowing me to still manipulate the sprite at the back (the round.anim) when the fight.anim appears
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I am thinking of releasing it once I am satisfied with it, still experimenting here n there
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I didnt move them, just a simple trick of overlaying some parts at certain time frames to hide parts of the portrait. This is how the portraits look like without any layers hiding parts of it & this is the sprite I used to overlay them
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A Versus Screen concept I came up with, had it on my mind a long time ago but never implemented it. Wanted to give the impression that 2 ports are being used
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Post Ur Roster Picture & Roster Mugen Videos
sтαя∂υsт cяυsα∂εя replied to Yuyustars's topic in [ VIDEO SHARING ]
Current test roster, tried having a balance of Capcom, SNK, Anime & Comic characters -
Was trying out coding again after so long, messed around with MyMugen's Nightmare Geese a bit