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Werewood

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  1. Upvote
    Werewood reacted to DuckAzz in WIP : Gameboy Fighters   
    let's see other 10 stages + 1 which I changed:











  2. Upvote
    Werewood reacted to GohanSSM2 in Working on getting back into MUGEN again   
    Been real busy over the last year with more drama at work than MUGEN ever dreamt of.  On top of that I've been working on so many different projects that I haven't had extra time (and still don't really).  I'm working on updating my music library (http://www.theeaceman.com/phonemusic.doc) as well as upgrading my computer itself (http://www.theeaceman.com/pooter.doc) in addition to working at the local airport, getting back into playing guitar, reading, riting, and rithmetic, and all that.  Recently moved my book site to http://www.theeaceman.com and thenewmathbook site still up in the air (may or may not renew it depending on how things work out).  How's your day going?
     
    Oops, and also, the page dedicated to "you won't get it on the first try but hang in there till you learn more" is still at http://www.gohanssm.com/mugen.html
     
    And another note, the old sites I had were limiting in what I could/couldn't do.  The new sites gohanssm and theeaceman allow me a lot more freedom and with that I can FINALLY work on getting my sites back up to snuff.
  3. Upvote
    Werewood got a reaction from Moneyspider_Todd in Screenshots Mffa Style   
    If I am going to convert any more SFIV character(s) to MUGEN, then that "SFIV Haggar (actually a Zangief with Haggar skin mod) is not of the top priority.  I think I might try to do that "SFIV Haggar" only when most of my 2013 and current MUGEN WIPs are done.
     
    This one has higher priority in my SFIV mugenization list, on the other hand:

     
    By the way, nice MUGEN stage you are testing! 
  4. Upvote
    Werewood got a reaction from Zzyzzyxx in Some KFXPlus rips here....   
    Some KFXPlus rips here....well, not many ones out there because most are dead hyperlinks now....found and ripped only a few ones:
     

     

     
    Download from my OneDrive please:
    https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!636
     
       ~ enjoy it hahahaah ~ 
  5. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in Some KFXPlus rips here....   
    Some KFXPlus rips here....well, not many ones out there because most are dead hyperlinks now....found and ripped only a few ones:
     

     

     
    Download from my OneDrive please:
    https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!636
     
       ~ enjoy it hahahaah ~ 
  6. Upvote
    Werewood reacted to HALE R@CE CAES@R in Earthquake by R@CE AKIR@   
    Earthquake   Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108   Note 1: For Mugen 1.0 or Higher only   Note 2: This is not an accurate Earthquake whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well.   Note 3: Check the config file to see changes that can be made into the character. 
  7. Upvote
    Werewood got a reaction from Duralminn in MUGENGERS Video Series   
    The bugs in which Red Arcueid was missed and dislocated during Custom OMK Beatrice's cat-box super move, and her shoulder tower Meta super move bug.  I think her 2014-05-08 update has already fixed these two (2) bugs.  Let me double check.........
  8. Upvote
    Werewood got a reaction from Duralminn in MUGENGERS Video Series   
    >> P.S. I can't accept requests for about 5 weeks from now on.. :(I have to go back to army..  
    >> I can accept request again after about 5 weeks.. :)
     
    Stay safe & cool with your army session! 
    I will think of another MUGEN video request for you when you come back from your army session! 
  9. Upvote
    Werewood reacted to The Magic Toaster in Tropical Ruins   
    [Preview]



    [Download]
    Tropic Ruins: http://www.mediafire.com/download/zq81qadlkuow2fc/Tropic+Ruins.rar
    [Comment]
    Just a stage made from me and Ryoucchi experimenting.
    Credits:
    Ryo2005 for the floor
    Cirio for the Trees
    Caddie for the Bg
    Dark Savior for the Screen Doors & Birds
    Excham for the Sunrays
    Whomever created the Leaves
    Other shit:
    Compatibility: 1.0 & Win +
    Animated: Yes
    Superjump: No.
  10. Upvote
    Werewood got a reaction from Websta in [re-post] Kurumi Mirumati by kagetsu yuki updated 2014-07-09   
    [re-post] Kurumi Mirumati by kagetsu yuki updated 2014-07-09
     
    Re-posted because the same previous one I posted was mysteriously gone, like some other posters' News posts.......
     
    MUGEN screen shot:

     
    DL URL:  https://onedrive.live.com/?cid=4E02B697B0639B98&id=4E02B697B0639B98!217
  11. Upvote
    Werewood reacted to Basara-kun in He Who Sleeps Now Awakens: Shuma-Gorath's Definitive Update   
    All you know Shuma-Gorath and the version I released for "The End of the World" (12/22/12), it was unfinished and with just a few moves ready. Well, after months of hard work, I finally finished this awesome monster from Marvel vs. Capcom series with all the stuff I wanted for him and even more!! Here's the update list taken from his readme:
     
     
    And now... the mandatory shots: I hope you enjoy this new version, I personally feel like I would remake completely the character, maybe you can feel that, too. So, enjoy him ;)   THIS DIMENSION BELONGS TO ME NOW!! Chars -> Adaptations   ------------------------------------------------------------  

    SG UPDATED!!!!
      And... alternate link in case you can't download from my website: https://www.sendspace.com/file/b2e7ps
     
  12. Upvote
    Werewood got a reaction from Kazagami in [Orochi edit] OROCHI-Soul by Mojack   
    [Orochi edit] OROCHI-Soul by Mojack
     
    Some Orochi edit in which Orochi can cosplay other KOF ROTB fighters
     
    MUGEN screen shots:



     
    DL URL:  http://ux.getuploader.com/MOJACK/download/3/OROCHI-Soul.zip
  13. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in [re-post] Kurumi Mirumati by kagetsu yuki updated 2014-07-09   
    [re-post] Kurumi Mirumati by kagetsu yuki updated 2014-07-09
     
    Re-posted because the same previous one I posted was mysteriously gone, like some other posters' News posts.......
     
    MUGEN screen shot:

     
    DL URL:  https://onedrive.live.com/?cid=4E02B697B0639B98&id=4E02B697B0639B98!217
  14. Upvote
    Werewood got a reaction from Mav3r1ck in [Orochi edit] OROCHI-Soul by Mojack   
    [Orochi edit] OROCHI-Soul by Mojack
     
    Some Orochi edit in which Orochi can cosplay other KOF ROTB fighters
     
    MUGEN screen shots:



     
    DL URL:  http://ux.getuploader.com/MOJACK/download/3/OROCHI-Soul.zip
  15. Upvote
    Werewood got a reaction from Duralminn in MUGENGERS Video Series   
    Wow very cool MUGEN video done by you!  You could handle Mildred Avallone(cpu) with ease that is so amazing!  I usually lose to her ! 
     
    Good job! 
  16. Upvote
    Werewood got a reaction from Duralminn in MUGENGERS Video Series   
    How cool you are!
     
    Now my first MUGEN video request to you:
     
    MC'Chris(player) vs Mildred Avallone(cpu)
     
    Mildred Avallone by incurable
    http://www.mediafire.com/download/doofzpwchy1p53m/Mildred_Avallone_by_incurable.zip
     
    And, would you please use this SMT:SJ Law Battle music for Mildred Avallone BGM in MUGEN?
     

     
    I uploaded the .mp3 of this YouTube video for you here:  https://www.mediafire.com/?a32tnl43w425001
     
    Good luck using MC'Chris to fight Mildred Avallone by incurable!  Thank you very much! 
  17. Upvote
    Werewood got a reaction from Mr. KOtik in Shadow Dancer: Mission 1 Stage by Dorgol released {7/4/14}   
    Classic MUGEN stage for the WIN!
     
    As well, Dorgol's sprite-edit of a female Orochi on his http://www.dorgol.mugenimperiolatino.com/Sprite.html page looks really cool~
  18. Upvote
    Werewood reacted to Mr. KOtik in Shadow Dancer: Mission 1 Stage by Dorgol released {7/4/14}   
    [Preview]

     
    [Download]
    Dorgol's Website
  19. Upvote
    Werewood got a reaction from MisterMackey in Is spriting more important than gameplay?   
    >> What if I make an Atari ET character using the sprites from ET for Atari?
    You tried DJ HANNIBALROYCE's and RoySquadRocks' MUGEN stuff?  If you can be creative like both of them, then I think it does not matter what source games you take to make for MUGEN.
     
    >> but whwen people hate the character overall because of the sprites when they don't talk about the gameplay and the sprites
    It can not be denied that the first-impression of everything (not just MUGEN) is some ticket to any entrances.
    If the sprites look great but the gameplay is not cool, then there is still a hope of fixes by other decent MUGEN creators/authors who care.
    If the sprites look not cool but the gameplay is great, then the hope of fixes can only be put up to by the spriters/spriter rippers who make/rip.
    So, the case #1 seems to be a one-to-many relations, while the case #2 seems to be a one-to-one relations.  Of course different spriters/spriter rippers might work together to make case #1&#2 have a many-to-many relations, yet its probability of happening is quite small.....for example, I don't know how to draw sprites, I only do sprite-ripping by my own if the sprites are not available anywhere anyhow.  When I release a hard-to-rip-and-sprites-quality-not-cool MUGEN stuff, it is normal for people to say, "hey your ripped sprites look like craps."  I don't quite mind that.  What I mind more is, when people say, "hey your MUGEN ideas suck dinosaur toe forever, I don't accept your fixes and you should stop your MUGEN'ing now!".  I can never understand why some people love to intentionally discourage the others like that.  These people are worse than those germs that make people suck.  What do they gain by doing that?  What if they receive the same discouragements?
     
    By the way, IMHO sprites are involved in a kind of like a subjective judgements, while gameplays are involved in a kind of like an objective judgements.  It is kind of like Arts vs Sciences.
  20. Upvote
    Werewood got a reaction from MisterMackey in Is spriting more important than gameplay?   
    Wondering by any chance that certain sprite-style could it be the one starting with the big "C" and follows by two (2) more alphabets? 
  21. Upvote
    Werewood got a reaction from llyyr in NEW RULE! (04.04.2014)   
    This is not a forum-to-forum issue anymore; it has been leveled up to member-to-member issue now.
    I once wrote, "no bashings = no rantings".  This is not the "chicken or egg" debate, simply because bashings breed hatreds and hatreds breed rantings.
    Can human beings live in harmony?  No!  Even in small society like MUGEN communities harmony can hardly be seen and established.  If someone sees a MUGEN release that he/she/it doesn't like, then he/she/it may just pass.  There is no need to bash like no tomorrow.  What can one gain by doing that?  What if the basher gets bashed how will he/she/it feel?  Fight back?  Rage-quit?  Return?  Just an endless loop........like in MUGEN:
     
    [statedef 0]
    type = S
    physics = S
    sprpriority = 0
     
    [state 0, 1]
    type = ChangeState
    trigger1 = 1
    value = 0
     
    .....* MUGEN .exe crashes * => * MUGEN communities/users crash *
  22. Upvote
    Werewood got a reaction from Flowering Knight in Is spriting more important than gameplay?   
    >> What if I make an Atari ET character using the sprites from ET for Atari?
    You tried DJ HANNIBALROYCE's and RoySquadRocks' MUGEN stuff?  If you can be creative like both of them, then I think it does not matter what source games you take to make for MUGEN.
     
    >> but whwen people hate the character overall because of the sprites when they don't talk about the gameplay and the sprites
    It can not be denied that the first-impression of everything (not just MUGEN) is some ticket to any entrances.
    If the sprites look great but the gameplay is not cool, then there is still a hope of fixes by other decent MUGEN creators/authors who care.
    If the sprites look not cool but the gameplay is great, then the hope of fixes can only be put up to by the spriters/spriter rippers who make/rip.
    So, the case #1 seems to be a one-to-many relations, while the case #2 seems to be a one-to-one relations.  Of course different spriters/spriter rippers might work together to make case #1&#2 have a many-to-many relations, yet its probability of happening is quite small.....for example, I don't know how to draw sprites, I only do sprite-ripping by my own if the sprites are not available anywhere anyhow.  When I release a hard-to-rip-and-sprites-quality-not-cool MUGEN stuff, it is normal for people to say, "hey your ripped sprites look like craps."  I don't quite mind that.  What I mind more is, when people say, "hey your MUGEN ideas suck dinosaur toe forever, I don't accept your fixes and you should stop your MUGEN'ing now!".  I can never understand why some people love to intentionally discourage the others like that.  These people are worse than those germs that make people suck.  What do they gain by doing that?  What if they receive the same discouragements?
     
    By the way, IMHO sprites are involved in a kind of like a subjective judgements, while gameplays are involved in a kind of like an objective judgements.  It is kind of like Arts vs Sciences.
  23. Upvote
    Werewood reacted to Duralminn in MUGENGERS Video Series   
    Oh,very thank you for watching my playing :)
    Yes, of course sure I can take video request!!
    (But I can play MUGEN about 9 days later.. )
  24. Upvote
    Werewood reacted to Toshio Tenma in Is spriting more important than gameplay?   
    I prefer a character which focus in both spriting and coding.
    An awesome looking char might be frustrating if the coding is badly done.
  25. Upvote
    Werewood got a reaction from rockocalypse in Turn Battle health regen   
    I tried this in my MUGEN1.0 Team VS and it seems working:
     
    Put the following lines MUGEN code under your CNS' [statedef -2] line:
     
    [state -2, VarSet]
    type = VarSet
    triggerall = TeamMode = turns
    trigger1 = P2Life != 0 && EnemyNear, Alive = 1
    v = 55   ;you may want to use other variable number if #55 has been already used....
    value = Life
    ignorehitpause = 1

    [state -2, LifeSet]
    type = LifeSet
    triggerall = TeamMode = turns
    trigger1 = Win
    value = var(55)  ;you may want to use other variable number if #55 has been already used....
    ignorehitpause = 1
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