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MisterMackey

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  1. Any Kid Goku is fine Just not in 3D. And I'll just make myself a Zelda after Minun, then.
  2. Basically what the title suggests, unfortunately I can't find the two. The only non-cdi Zelda I could find is the one with Brawl snapshots as sprites and I didn't want a 3d Kid Goku because I wanted one that could fit with the DBZ characters I had.
  3. The character looks damn awesome in this, in fact everything is damn awesome. Although I am not much fond of 2011's Pop culture humor this Blue Ranger is something I might place in my new roster (Had a computer crash on my Windows XP, now I am now a completely fresh Windows 7.) soon or enough. I'll just remove those pop culture reference privately when it's released and I am set. Keep up the good work.
  4. Best: - The ability to create whatever you want and have it work in the game. - Sharing your creations to the public. - Idiot's creations (They're bad, but they're fun to watch when drunk.) - Cheap characters (That actually fight, not those that auto-ko.) - The_None's charactes - Saltybets - Unbalenced (Depends, really.) Worst: - Creators acting like MUGEN is a giant competition of how good their characters are. (Okay, I was like this back then. I'll admit.) - Mugen players whining over a bad Mugen character insulting the creator of that said character. - CheapIES (Characters that delete other characters your computer to win.) - NO MR HANDY AND GUTSY OR ANY OTHER FALLOUT 3 AND NEW VEGAS ROBOT IN MUGEN... WTF! - Characters made to make fun of other creators/mugen fans ( The Jenngra505 and TheIranSonic Punching bad just makes me wanna facepalm.)
  5. More like MVC. I've seen quite a lot of MVC styled characters around. It's the reason characters like Spongebob by Felix Mario, Cartman by (Forgot) and Microsoft Sam by Butthenidied is so popular.
  6. Dang, these are some pretty awesome characters not gonna lie. Chester reminds me of MVC Wolverine with the basic attacks.
  7. In that case, my first character sucks ass and I'm not gonna lie about that. She has choppy sprites, and unfinished broken gayplay. In fact, I just got a video out about her... Ew. Makes the character I bashed in the video look decent.
  8. I understand that sprites are the first thing people see in a character, but whwen people hate the character overall because of the sprites when they don't talk about the gameplay and the sprites are intact to how the show's graphics but the animation isn't the best rather bothers me. So, yeah they do play an imporant role for some reason but I just don't understand why it seems to be a huge thing for Mugen characters to have. What if I make an Atari ET character using the sprites from ET for Atari?
  9. - Frankenspriting - The fear of being bashed all the time. - The fear of .SFF corrupting for no good reason. - Coding something complex such as having your character clone themselves temporarily and having the clone do various attacks. - Coding the Shadow Clone Jutsu. - Trying to be POTS.
  10. When looking at the critique at a certain Mugen author's characters, most of them only talk about how bad the sprites are even though they looked fine and spot on to what the characters are from the show (No, not Beanfan.) however the animation were very 16-bit esque for it givingthem a new and old school like vibe. Other people would say that the sprites were ugly AND then talk about the balance of the character Because of this, some people hated the character overall. Is the M.U.G.E.N community very judgmental with sprites and animation so much? Just asking, also I am afraid to release my character when it's done since the animation is choppy and the sprites are the same exact sprites from the game it's based on only with 100% frankenspriting and I don't want to end up being the next person who gets followed around in the Internet and harassed (Sorry for acting like a 9 year old in that part.) because my character had a mistake in the sprites.
  11. I personally think Butthenidied's Pichu should of not seen the light of day, but whatever.
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