-
Posts
1,233 -
Joined
-
Last visited
Reputation Activity
-
Werewood got a reaction from Mr. KOtik in Polluted Sky
Cool MUGEN stage that might remind MUGEN people of the Environmental Issue!
-
Werewood got a reaction from Zephyr in Custom DDV Shadow Master updated 2014-05-29
Custom DDV Shadow Master
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
DDV Shadow Master: "Mertro City has been covered by my Shadow Plague. Now it is the New York City's turn!"
TMNT Cyber Shredder: "Talk to the claw!"
2014-05-29 update:
fixed the ""Dragon Shock code", after p2 get hit by the Dragon Shock, Shadow Master "warps"/steps a little bit forward; he should stay in place." bug advised by Staubhold.
Please download the fix patch Custom_DDV_Shadow_Master_fix_2014-05-29.zip from my SkyDrive: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!549
* For SNES, there is a Battletoads vs Double Dragon
* For MUGEN, there can now be TMNT vs Double Dragon V
- Double Dragon V (DDV) is a Super Nintendo (SNES) 2D fighting game by Tradewest
SNES DDV is based on the Double Dragon cartoon.
You can watch some Double Dragon cartoon at YouTube:
https://www.youtube.com/playlist?list=PLXvsK7Qm4UrjiiukhxtsSaTGFd8DcWixW
First two (2) episodes:
* Who is that Shadow Boss!?
* featuring Shadow Master more....and his dreadful Shadow Mural finisher!
According to Double Dragon Dojo, "Shadow Master is the supreme leader of the Shadow Warriors. He is the half-brother of Marika Lee, technically making him Billy and Jimmy's uncle."
Double Dragon Dojo: http://doubledragon.kontek.net/cartoon/characters.html
Shadow Master is the final boss in the SNES DDV fighting game
MUGEN version video preview:
- with nicovideo account: http://www.nicovideo.jp/watch/sm23090493
- without nicovideo account: http://en.niconico.sarashi.com/?sm23090493
His moves and properties are simple both in the SNES and in MUGEN.
His moves and properties are simple both in the SNES and in MUGEN:
LP: Light Punch (x) MP: Medium Punch (y) HP: Strong Punch (z)
LK: Light Kick (a) MK: Medium Kick (b) HK: Strong Kick ©
Throws with z when you are close to P2
Fireball: D, DF, F, x/y/z
Dashing Lightning Spear: hold B for 35 game ticks, then press F, x/y/z
Crawling Metroid: hold B for 35 game ticks, then press F, a/b/c
Teleport: F, DF, D, DB, A x/y/a/b
* above info. is based on Zotmeister's SNES DDV gamefaqs entry
* more details at http://www.gamefaqs.com/snes/588287-double-dragon-v-the-shadow-falls/faqs/2773
DDV system in SNES:
- characters have no taunts
- characters have no super moves
- characters have no forward dash and backward hop and air-jump
- characters have no air-block/air-guard
- characters can make P2 dizzy
- combos can be hardly performed
- overkill - kind of like the Fatality finishing move in the Mortal Kombat games
* To execute an overkill, both you and P2 must be on the ground, and you must hit
him/her/it with the attack listed by HIS/HER/ITS name, not yours. Other conditions
are it must be the last round of a match and the overkill hit can kill P2 by one blow
DDV system in MUGEN (for Shadow Master, in particular):
- Shadow Master has no taunt
- Shadow Master has no super moves
- Shadow Master has no forward dash and backward hop and air-jump
- Shadow Master has no air-block/air-guard
- Shadow Master can make P2 dizzy
- combos can be hardly performed
- overkill - kind of like the Fatality finishing move in the Mortal Kombat games
* To execute an overkill on Shadow Master, both you and Shadow Master must be on
the ground, and you must hit him with your standing far/close HK (usually the button
"c"). I hardcoded it to use your MUGEN character's Statedef 250-259.
Other conditions are it must be the last round of a match and the overkill hit can kill
Shadow Master by one blow. Yet, Shadow Master cannot overkill other characters.
overkilling Shadow Master in MUGEN:
SNES DDV unique feature
In SNES DDV, you may input SPECIAL CODES on the main menu screen:
A number of SPECIAL CODES have been mentioned in the above Zotmeister's SNES DDV gamefaqs entry. The effects range from increasing characters' attribute points, adding more continues, disabling throws/dizziness, to turning the Shadow Master's eyes blue on the title screen!
A cool encouraging SPECIAL CODES feature includes a reward for your hard work:
- get the boss codes once after you finish the tournament game:
This is the SPECIAL CODES I use to get access to the Shadow Master
*** I think my MUGEN version of DDV Shadow Master can use some similar Code Input feature, which might help him overcome the limits of the source game ***
Code Input feature for DDV Shadow Master in MUGEN
During Shadow Master's MUGEN intro (his StateDef 191 state), you may input SPECIAL CODES to give some advantages, disadvantages, and even just-for-fun features! If you input the code(s) correctly, then you will hear a short laugh of Shadow Master, while the INPUT CODE text turn grey:
The SPECIAL CODES are made up of directional buttons and the start (s) button
examples: U, D, B, F or just "s" button or hold B then F,....etc.
-------------------------------------------------------------------------------------------------------
MUGEN Custom DDV Shadow Master SPECIAL CODES
------------------------------------------------------------------------------------------------------------
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
-> MUGEN Characters 1500 Series -> Custom_DDV_Shadow_Master -> Custom_DDV_Shadow_Master.zip
for MUGEN 1.0 only.
Custom_DDV_Shadow_Master.def - localcoord = 288,216
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
Do not even try to betray me again, former Shadow Boss (Jimmy)!
Or I am going to send you to the Shadow Mural!!!
-
Werewood got a reaction from The Unexpected Visitor in Kugami Toru from Crimson Alive Extreme Encounter by Daniel9999999
Congratulation to your 2nd Crimson Alive character for MUGEN!
Make the 3rd happen soon please..........
-
Werewood got a reaction from Krypto 'SAM' saiyaN in How to disable this..."THING!"
I fixed his CNS file for you: https://www.mediafire.com/?aj585jzmxpxff9f
I fixed:
- removed that "combo system"
- fixed most noticeable MUGEN debug flood
The above MUGEN screenshot shows that during Zeus' intro state (StateDef 191), the "combo system" Helper is gone and the character appears normally.
-
Werewood reacted to Umezono in Welcome to MFFA! Introduce yourself here!
I am Umezono, I am one of the global mods over at MFG, I came here cause somebody wanted to message me, but I figure I'll stay. See you guys around
-
Werewood reacted to Toshio Tenma in Toshio Wip topic
Sure, you can record and send the link via pm, but also answer the topic just in case you have other sugestions.
Wip log 03/09/14:
a) Added new weak attack.
b) Added new crouch weak attack.
c) Added new strong attack.
d) Added new air weak attack.
e) Added new strong attack.
Video:
-
Werewood reacted to Ridley "MOTHERF_____" in BSB Meta Ridley (project moved from just idea engenering to Alpha stage)
I will work on this one whenever i will get bored while making Samus. So, i decided to make yet another BSB Metroid character and it is... Meta Ridley! If you don`t know Metroid franchise/universe, then just know that its the same guy as Ridley, just cyberneticaly enhanced to survive after his first battle with Samus, so, its not a robot or a clone...or a zombie. Unlike my Ridley, his tail can`t stretch, but is still invincible. His fireballs and missiles used in specials isn`t invincible, but his laser and bombs are. And he talks less. Some of his attacks are made-up, but thats only to make his moveset different from Ridley`s.
But first, i need someone who would fix every sprite after i will finish adding them to have normal colors and no background...I still didn`t figured out how to do that by myself and nothing that i tried helps... Idle preview (not the final version): Also, this means Kraid is now more possible, but he will be boss anyway...but i don`t think someone cares about him... -
Werewood reacted to Ridley "MOTHERF_____" in BSB Samus (2 specials done and all basic stuff)
Video preview: https://www.youtube.com/watch?v=oMScHQhcq4E Thats all for 11th of March. She will have nearly every upgrade she had and infinite wall jump of course. But for now, i have to figure out how to make taunt change beam type, make missiles and 3 beams use "ammo" that will be refilled using "Concentration" specials and few other thing... Also, ice beam requires to cooldown after being used...seriously. -
Werewood reacted to The Unexpected Visitor in Kugami Toru from Crimson Alive Extreme Encounter by Daniel9999999
Video:
This is my 2nd Crimson Alive character, and as such, attempts to recreate the feel from the game while altering the gameplay to my tastes. And making it more fun.
She has a four button gameplay system, her gameplay is heavily juggle inspired, so go nuts with the comboing. For more details, check the readme.
This is still in progress, and more things will be fixed and added as you suggest or tell me, have fun!
Download: https://www.mediafire.com/?pcpqdcbg4v683ps
Nuff copypasta from Guild
-
Werewood reacted to Websta in OMK B.Battler
You can download B.Battler and an updated version of Lambdadelta in my folder.
http://www.trinitymugen.net
Downloads→Characters→Websta
Note: There's 2 .def file. One for 1.0 other for 1.1.
Personally I prefer the 1.1 version.
-
Werewood reacted to HALE R@CE CAES@R in Batsu Ichimonji by R@CE AKIR@
Batsu Ichimonji Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Batsu whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well. Note 3: Check the config file to see changes that can be made into the character. -
Werewood reacted to Mr. KOtik in Polluted Sky
[Preview]
[Download]
UPDATED 3/9/14
Polluted_Sky.rar
[information]
- The 1st stage i've ever created
- No Animation, just velocity
- No Superjump
- Winmugen & 1.0 compatible
- Credits to: Ryoucchi & Magic Toaster for retouching the colors and helping with the BGM and Preview Video. Ryon for his 50 minute video tutorial giving me a basic understanding of stage creation.
-
Werewood reacted to Phantom Blood in Taskmaster by Rojin70 released 3/3/14
http://rojin68.blog29.fc2.com/blog-entry-481.html
-
Werewood got a reaction from NeoGeoKitsune in Nintendo gamers value soft hands and sweet scents too
Not really related to real Nintendo consoles and games, these are life-size soap replicas of classic SNES games, shown in the photograph above.
"Mom, tonight I want to use Super Mario Kart when I am bathing!"
More information here: http://www.firebox.com/product/6196/Super-Nintendo-Gamer-Soap-Cartridges
P.S. the topic poster is not in any way affiliated with the mentioned product provider
-
Werewood got a reaction from LansingWolverine in Wholly Molly ~~~ Sesame Street Fighter!
Wholly Molly ~~~ Sesame Street Fighter!!!!!!!
URL: http://flavourmachine.com/sesamefighter/
cast:
- Cookie Monster as E.Honda
- Grover as Dhalsim
- Oscar as Blanka
- Ernie as Ken
- Bert as Ryu
- Elmo as M.Bison (dictator)
* no Big Bird? *
Gameplay: "The Typing of the Dead" style (what a creative and clever copycat!)
IMHO the background music sounds so addictive to me
I am so surprised that this Sesame Street Fighter is not made by using Flash!
Screenshots:
P.S. never heard of "The Typing of the Dead"?
-
Werewood got a reaction from Moneyspider_Todd in How to make a 3D character using BrawlBox
Very nice tip that you are sharing here! You are so generous! May we support MFFA's theme "Caring is Sharing" more!
>> Note: BEWARE OF THE COLORLOSS!!!
I don't mind because some colors look just the same in my color-blinded eyes. :p
-
Werewood reacted to Gaulbetti in Sumo released by Masukenpu-kun 2/14/14
(Picture)
(Download)
http://araigumakun.web.fc2.com/index.html
(Comment)
E.Honda, now made like this new series of M-K's characters.
-
Werewood got a reaction from LightFlare_Da_Realest in Grouping
Resourcerer? Sounds as cool as Collectioner to me!
-
Werewood reacted to DuckAzz in The last update for BW 4.0
well guys this is it,I finished with new AI and state patch,so you are aviable to download on my site: http://www.geocities.ws/duckss/ *note* the thing is that if you don't see text in my fullgames section "download the last version of AI patch" it can be the error,so please refresh!!!! features: the AI respect the difficult what you set in options please enjoy in this game without bugs this time! :) -
Werewood got a reaction from Moneyspider_Todd in Moneyspider_Todd Stages thread (some stages i made with Cybaster's ASCTool)
I want that Ryu stage!!!!!!!!!!
-
Werewood reacted to DarkWolf13 in MUGEN- MvC2 showcase
This is a video of all of Mouser's characters I'm just showing EXCEPT ONE! (At the end of the video) All but one are made by Mouser.
http://www.youtube.com/watch?v=wDNrQRzPOH8
-
-
Werewood reacted to DJ HANNIBALROYCE in NUMBER MUNCHER UPDATED! (02/12/14)
NUMBER MUNCHER
UPDATED
by:DJ HANNIBALROYCE
Available for Download!
NOW WITH 12 PALLETES!!!
CLICK HERE
http://www.youtube.com/watch?v=2MKfx0lL9r4
Hello guys....BEHOLD! NUMBER MUNCHER from Number Munchers for DOS! This educational game holds very fond memories of my childhood. I remember playing this in computer class..... gambling our ice cream truck money away on prime numbers....just having a good ol time. This was alot of fun to create and i hope you enjoy. The Troggles Bonus Game coming this week!
SPECIAL THANX TO ZOMBIEBROCK FOR the AMAZING PALETTES!!!
And as always, feedback is appreciated. :)
ENJOY
-
Werewood got a reaction from LightFlare_Da_Realest in What's your fighting game history?
If I were to be winning a lottery, then I would probably go for this guy's way:
-
Werewood reacted to CROM Lando in Crom Lando works
hello , i thought to show off some of my edits wether bases used, mixes with scratch work and other graphical stuff old and new i have done. hope you like them.
some old edits
i hate that BG on this. lol]
a custom outfit on Rogue
a Lady Spawn like edit i done. added stuff since i was toying around with the sprite. So its not accurate.
Comics babe Fratality which was a request for a friend from my Crom crew friends.
I call this one PowerGirl In Flight. Its all canvas like work i done. simple easy stuff i figure. lol
A Saint Seiya edit i done as a request for Zvitor
Sexy Cloud Princess Biatch! lol
Some future maybe wip edits
A alt outfit version of my actual Jesse Quick wip for a project of a friend
another version of Jesse Quick mvc style
some smart pals for Violent Ryo - Lando version pals
these are low res versions of a future android fighting game ( which will be actually HR/HD) i am gonna be in the works of during my downtime from some mugen work here and there. utilizing Android Dev kits and other pro tools.
Rhonda Bolt
Starwing
Blixxxen
HR/Hd sprite work
Anime sorta style version of a Teen Supergirl edit. just used base and adding many different shading and editings .
then i went crazy and started making pals and smart pals of the outfit and her design. LOL. Still thinkin of wip status her one day.
these were for a contest
the finished work
this is a future wip i done for my daughter for her actual novel she is writting ( she finished the first short story and got an award for it in school back in 8th grade) and she is the main character. she will be part of that full android game project i been workin in the lab on.
the old mvc edit version
Na'shay Nichols aka - DayWaver: The Immortal Princess the new look of her redone for the actual game version. finished look ( left one) and with angel powers activate and as well slight animation of the eyes on other sprite. a redo on Lee rekka , payin a bit of homage to my martial arts background and flicks i watched i am working on an HD Spider Woman - jessica Drew version and once done i shall post that up like always. thanx for viewing and keep striving to get a bit better. Anime Battle Royal full game characters will be along same style as DayWaver.