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Werewood

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Everything posted by Werewood

  1. Thank you for your update! Especially your Batsu's!
  2. My late congratulations: CHEERS!
  3. Admin. Ricepigeon please be less harsh on me in here than in MFG before......Laharl has taught me a big lesson not long ago already.........
  4. @Alexei: >> Yes, that would require the Circle Formula essentially. The y-axis can be adjusted to create the oval, or orbit shape. I've done this many times. XD. Just look at my Pein's Chibaku Tensei. That's so cool! If I found useful stuff in your Pein then I will probably ask you for permission, to let me borrow some useful stuff of yours :) >> This is real code that does nothing important >> int x = 5, y; >> y = ceil(rand()*100 % x+13); You said the 1st line is about variable declaration and instantiation? From mugen/docs/cns.html I got to know int means some integer. It looks like you assigned the value of 5 to x, but why did you have to add "int" before "x"? And what was that ", y" for please? Was it about the order like giving the value of 5 to x first, then giving the value of y next? From MFG/Umineko/OMK I got to know what declaration means, but instantiation? I googled it and it said something like, "Instantiate is a word used in Java terminology to signify the creation of a new object." New object? What object? I am entering the poor little Ange mode again.... The 2nd line looks a bit like the MUGEN code I have come across. I think it tried to generate some random integer numbers based on the value of "x" then assign to "y", right? >> trigger1 = time%2=0 && random<30 This one I am feeling much more comfortable with! Yay! >> This logic right here, is the most I've ever had to write into one State Controller. From Ryon and my Pokemon game: Wow, this MUGEN code of yours is pretty complicated! It took me a while to follow what is going on in that. I agree the usage of "type = null" and ":=" is quite handy when we have to deal with many similar cases at the same time. When I was working with OMK mugenization I had to deal with the Meta declarations and objections between two (2) compatible OMK MUGEN characters, and similar "type = null" and ":=" was used for that: Now, another question for you: - which MUGEN work of yours is your favorite one please? And why? (I like your Gray is my favorite one!)
  5. [PC] Living Hell (a Splatterhouse re-make): Living Hell is a Splatterhouse re-make by this web site: http://www.nlkgames.com/?section=game&id=112 If you don't know about or have forgotten Splatterhouse, then you must pay a visit to this web site to get to know about or be reminded of, the awesome horror-movie-alike action video game classic: http://www.hardcoregaming101.net/splatterhouse/splatterhouse.htm P.S. My Splatterhouse the arcade game experience was short, I haven't managed to finish Splatterhouse the arcade game yet because before my goal the arcade machine has already been moved/discarded! Then all my Splatterhouse game experience has long been based on using game emulators on my PC. Thanks to MAME, I could finish my unfinished Splatterhouse game once and for all! I just downloaded this Splatterhouse re-make not long ago and I will try to play it during my leisure. I like Splatterhouse so much that I even once mugenized the final boss of the arcade game:
  6. Here the download: https://bitbucket.org/derek_thomas/rumble-pack/downloads I see. Would you please help me move it thanks~
  7. The bright point of this release and update is this: I am going to try how this SS unique feature is done in MUGEN!
  8. [Old News] Rumble Pack 1.7025 updated by 05/19/2014: More MUGEN screen shots: Rumble Pack official web site: http://rumblepk.tumblr.com/
  9. Oh I remember your old "kenshinx0" now! I had seen you in MI forums some years (2009-2011?) ago! @Darkflare: >> ......4. PROFIT! Thanks for your tip! This is a very important tool for me! How in the bloody heck could I not notice this handy tool! This also proved this topic of mine became totally useless now LOL @DuckSS Farm: It is nice to keep yours consistent in all those/these years.......
  10. Now I know what "AVGN" stands for...........so this topic is now officially for all "AMGN"'s? "AMGN" = Angry MUGEN Game Nerd
  11. * Borewood2013 weakly asks, "is the background animated?"
  12. Werewood

    j

    I want to know the ending of this "Attack to the Titans"! Is it just me -- that female titan looked like she was going to pick up the thrown turtle shell and revenge for her male partner? And, I think the bright spot of this cool GIF is, the lady's (?) reaction when she witnessed the happening of this "Attack to the Titans". I mean the lady who moved behind the sitting cow-boy-girl...
  13. >> Programming is all about logic You seem to be strongly positive about this statement of yours. You are a computer scientist so I believe in your statement. Trigonometry, Logarithms, formulas...etc..oh thanks for bringing bad memory back to my head :p But I still think maths. is also important in, at least game programming. For example, in MUGEN, using some maths. formulas seems like a must for making some feature like this: There was an age-old MFG topic about "MUGEN - programmer or coder?" that the godly MFG Cybaster, Rajaa, Bea, Cyanide, [E] and some other people were discussing, if you are interested then please go to have a reading. They threw out many computer programming terms and I didn't quite follow what they were talking about............. >> I hope you know I'm Alexei. :P Seems like the 3rd person. "I'm right here!" XD. Yes I know you are Alexei. Yet sometimes some members keep changing their usernames and avatars and I sometimes feel confusing~~~~~ >> Triggers are the only things that use real programming concepts. I have read through my mugen/docs/cns.html#triggers before and I seem to understand 60%-70% of it. When I look at some MUGEN Pro's' super-complicated Triggers, I just feel dizzy and confused as heck, like the poor little Ange: "What does this Trigger statement do in fact?" So, my new question for you: since you know much about computer programming so which computer programming part can serve as an analogy in MUGEN Triggers please? And, what is the most amazing/complicated/powerful(?) MUGEN Trigger statements you have ever seen/written please?
  14. >> childhood man,I used to play those games on my famiclone everyday... I am curious to know which famiclone you used to have........? Have you seen a ""? What do you think about those "limited edition" game cartridges like ?
  15. Sorry but R@CE's forum is in MFFA here so you can get his customer support directly from the very him...........and you have to be patient for his answer.......
  16. @Trinitrolight Yagami: >> By the way, how the hell do you rip the Rumble Fish sprites? I only get limbs. I guess I already told you in the other post that I use my traditional half-assed "make-movies-take-screenshots-clean-images" way.........those old MUGENChina rips are some tough pizza game to play with unless some computer programmer is willing to make a tool to do the assembling job........the limbs might be good for un-rip-able get-hit sprites though. Next question for DuckSS: - What makes you be into bootlegs 8-bit so much? Does it have anything to do with your retro-gaming experience?
  17. Please myth-bust this one...... - women are good at doing multiple tasks (even when thinking and talking), while men aren't - men are good at doing one (1) task and their butts can be glued on the chair like forever (even when feeling hungry or thirty), while women aren't The previous topic of mine sucks. Now I changed that to "I can't keep up with this.......give me all your MUGEN handles now!" I keep being confused by many MUGEN forums' members' constantly changed usernames and avatars.......(my own problem). I am not against that it is just my own problem so I think of making a topic that can let MFFA members to share their MUGEN handles with the others. I think some of you might also feel the same, to a certain degree........right? All of my MUGEN forums usernames: - Hellywood 2004-2009(?) - Werewood 2010-2011 - Borewood 2013-2014 My only MUGEN forums avatar: * I don't remember I have had used another one before this one...
  18. Werewood

    j

    I don't need to follow because in China I can get even more of this stuff........by the way, why are we discussing about bootleg FC stuff in this topic?
  19. Werewood

    j

    How about a FC Win2000? Let me do some Chinese-to-English translation: 学习卡 = learning cartridge 接龙 = Solitaire 五笔学习 = Chinese writing learning
  20. I know what you meant by hardcore when I was trying to rip from some "cannot-use-auto-rip-tool" games like this: Doing a few 100-200 frames is alright.......but when doing like 1000+ frames and when some sprites are covered by other things like P2's sprites and sparks....then just O_o!!! Next question: what are your top ten (10) OpenBOR works please?
  21. Nice one that you shared! You know I dislike e-bullying in MUGEN communities so I know how tiny Megaman feels. You made me want to do some sprite-comics too now............... P.S. oops, I made a post submit mistake by clicking on my own REP+1..................admin please help me remove that thanks~ By the way, perhaps we need to ask Boss Ryon about how to prevent clicking-on-own-REF from happening, I think IP. Board might have something about it?
  22. When MUGENChina was still alive, I once helped with their OpenBOR stuff. Yet I am a complete newbie when it comes to OpenBOR. An OpenBOR product - Dino Strike - is one of the OpenBOR works I really like and enjoy: Make your own game engine!? That'd be cool as you have already had some MUGEN full games experience. So, wish you good luck and look forward to your future own-branded releases! Next question: - when was the hardest game ripping moment for you please?
  23. I think no matter what kind of game-specific feature (be it mini-game or a normal character), it is better to include all MUGEN required sprites and get-hit animation Actions and StateDefs first. Your custom common.cns is missing a lot of 5xxx StateDefs. I think even you ChangeState or HitOverride these 5xxx StateDefs they and their animation Actions should usually be present in your custom common.cns. Furthermore, some of your LifeAdd/LifeSet Alive Triggers have some conflict, seemingly, as your Remilia Scarlet refuses to die because her life stays at the value of one (1) and the Alive Triggers are never triggered. Custom get-hit states are a b!tch to code sometimes I want to hide P1 completely and just use P1's Helpers all the way..........
  24. But look at Alexei Roschak, the owner of mugencoder.com who has had 7+ years of computer scientist experience, his MUGEN stuff is so superb! Now look at the godly MFG Cybaster, Rajaa, Bea, Cyanide, [E], these MUGEN Pro's are computer scientists/programmers too and their MUGEN stuff is just so perfect. I wonder if I were a computer scientist/programmer then how would my MUGEN stuff look like? There are so much I want to do in MUGEN yet I have no idea about how to translate it to MUGEN code, especially some conversions straight from some known FTGs, like, some OMK moves already gave me a big painful headache....... All I can do is using other MUGEN authors'/creators' MUGEN code as reference -- trying my best to study and understand then make adjustments for my needs. @Winmugen11: >> He no longer does that as real life no longer allows him to follow those courses. That's what he told me on Skype anyway. What a tragedy! I hope Boss Ryon in the future will have the courses again.........he is good at that and his talent shouldn't end this way....
  25. This one WINS!!!!!!!!!! By the way, I want his EARTH!
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