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Werewood

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Everything posted by Werewood

  1. I wonder what is up with Elecbyte right now................anyway, thanks for the news! Now a new MUGEN toy to play with!
  2. Thanks! Thanks for your interest in this old-school PSX FTG character!
  3. I can't wait too Thank you but my old C.Shredder is boring........I didn't have any custom MUGEN ideas for him........
  4. One more quality work by another quality man!
  5. Wow, a cool mech boss! Let me try.......... Thank you for mugenizing Blazing Star stuff!
  6. I think I will start working on Ms. Yuya after I am done with Kagekiyo (from Genpegenpei 2DFM2nd).
  7. Sonsaku Hakufu upgrade 2013-04-28 (from MUGEN Characters 1000 Series to MUGEN Characters 1500 Series) - super move added (I previously ran out of her super move idea because she does not have enough sprites......until recently I was kind of inspired by Infinite's edited Evil Ryu and SSF4 Juri Han, so I decided to re-use her existing sprites to give her a Desperation Move) - If this of my Sonsaku Hakufu upgrade is not worth a separate release topic, then please merge this one with my "" old release topic, thank you! Desperation Move ------------- Desperate Eloquent Fist qcf, qcf + X+Y+Z/A+B+C during power-up mode and life <= 250 (out of 1000) Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: SDK Mukurou by Borewood Sonsaku Hakufu is from Ikki Tousen Eloquent Fist (PSP) Sonsaku Hakufu's new super move - Desperate Eloquent Fist video preview: http://en.niconico.sarashi.com/?sm20723935 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E ** her upgraded version is in MUGEN Characters 1500 Series!!!!!!!!! ** Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
  8. Japanese Vega (dictator) VS American Vega (claw) Japanese Vega (dictator): "I am going to Psycho Crush to you death, Vega!......errrrrrr......wait..........." American Vega (claw): "You envy my beauty, Vega?............errrr.........wait.............."
  9. I see..........well, PotS, mwryly, and Infinite did all the hard jobs, I merely remixing their features :p
  10. Kain Blade as my avatar is my all-times favorite! No matter what MUGEN Internet handle I use!
  11. Waru's Ryo? What does it have anything to do with Waru's Ryo?
  12. Ha! I like that Pac-Man one! Some retro humor!
  13. From the MUGEN author's web site: 完成度:50%程度(基本動作・通常攻撃完了。必殺技搭載中) => this Shameimaru is 50% complete (basic movements + normal moves; special moves in making...)
  14. Keep it up! MUGEN needs more new stuff!
  15. @CMG: >> Were do you often rip 3D Sprites? By conventional take-screenshot-and-clean way..........no way 3D........ @Noside: >> Hey man don't worry, doesn't matter if it takes a couple of years or more don't rush, Yo it won't take years.............my meaning of "takes so long" is around 2-3-4 months at most. @Toshio: >> Yes, I'm the only and one Toshio here. Oh my old MUGEN friend so glad to see you again! I forgot your WWW please let me know thank you!
  16. Thank you for you greeting! And, I am Borewood but Werewood, now.
  17. @Ryon: >> but I think thats even more reason to use the allpalfx code. Let me see what it will looks like in my MUGEN1.0............... @Gladiacloud: >> I would really like to you to do the remaining not mugenized three characters from Golden axe the duel (Doc, Panchos and Green). That would be a tough task..........I have a loooooooooooooooooong list of WIPs now........ @Cruz-Ko Excahm: >> I hope this works good at the odd resolution i use. Hope so. I use localcoord = 320,240 all the way........
  18. That was why PoisonPlush used double-quotes for "Female" Characters. Nice to meet you PoisonPlush do you like to use Posion?
  19. Boring MUGEN Characters Edits: Phantom.of.the.Server (PotS) Ryu edited by mwryly and Infinite and Borewood video preview: if you have a nicovideo account: http://en.nicovideo.geo.jp/?sm20668346 if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm20668346 or you may download the PotS_Ryu_edited_by_mwryly_and_Infinite_and_Borewood_2013-04-22.mp4 from my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21111 * video slow motion is intended! mwryly's edit: http://mugenguild.com/forum/topics/ryu-and-gouki-31713-update-144306.0.html * most noticeable edit feature: Ryusokyaku D, DF, F, k (EX) for Evil Ryu * Evil Ryu selection: put PotS_Ryu_edited_by_mwryly_and_Infinite_and_Borewood_2013-04-22/EvilRyu.def in data/select.def Infinite's edit: http://infiniteff.forumotion.com/t12-infinite-ryu * most noticeable edit feature: Shin Messatsu-Goshoryu - QCB+PK LV.3 * Evil Ryu selection: in game, Satsu No Hadou change/revert - QCF+START LV1 Borewood's edit: 1. took some recovery frames from Infinite's Evil Ryu and added to the end of mwryly's Evil Ryu's Ryuu Koku Hadou Ken D, DB, B, D, DB, B, p (hold to the max.) 2. took Shin Messatsu-Goshoryu from Infinite's Evil Ryu and added to mwryly's Evil Ryu - D, F, D, F, a+b+c (power = 3000) 3. added Focus Attack to Evil Ryu only - y+b and hold y+b * Evil Ryu selection: put PotS_Ryu_edited_by_mwryly_and_Infinite_and_Borewood_2013-04-22/EvilRyu.def in data/select.def Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E ** MUGEN 1.0 only **
  20. The King of Fighters '99 - Real Life: The King of Fighters '99 - Live Action: The King of Fighters '98 - Live Action: Adventure Island - Live Action: Double Dragon M1 - Live Action: Super Street Fighter II - Live Action - Trailer:
  21. Oh sorry O Ilusionista I didn't know it is one of your WIPs! I also want to try your version! By the way, I fixed some issues mentioned by Ryon, please, again, download Boring_AB_King_2013-04-20_updated.zip from my SkyDrive thank you!
  22. Ryon, thank you for making review YouTube! I just managed to fix two things you mentioned: 1. hands returning speed 2. hands returning top position Please, again, download Boring_AB_King_2013-04-20_updated.zip from my SkyDrive Ryon, about your "individual hands and face cannot take consecutive hits" issue, that is by my intention: opponents may not make combos on individual hand parts and face part (1st hit then wait 100 game ticks for next hit).........because I don't want AB King to be quickly wasted by some "proton cannon" kind of super moves: type = ChangeState trigger1 = time > 100 You may change the 100 to 10 (10 is the minimum allowed since the get-hit face expression animation lasts for 10 game ticks) for giving opponents a much greater chance of making combos on individual hand parts and face part, but for my release, I just leave it to the original 100. About your AllPalFx suggestion, I think it is not what the source game uses, even though I am not aiming for source accuracy: * please start watching at 8:25
  23. I once owned a SFC (not SNES) and a 2nd-hand SMT part one game cartridge. I don't know Japanese but I recognize some Chinese words used in Japanese. I remember when I was playing my SFC SMT part one, I named the characters like this: - main hero: "007" - law hero: "Ryu" - chaos hero: "Ken" - goddess: "Catwoman" The routes I played: - 1st time: neutral - 2nd time: law - 3rd time: chaos One fatal game bug that I will never forget: once my inventory was full, then when I got the ID-card in the mall it went to nowhere because there was no room for it!
  24. If you like Ghosts'n Goblins series then you might like a free game called Maldita Castilla: Download: http://www.locomalito.com/maldita_castilla.php
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