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Everything posted by Werewood
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New Version of Street Fighter 4
Werewood replied to Krypto 'SAM' saiyaN's topic in [ EVERYTHING GAMING ]
I wonder when will the USFIV PC version come out.............want to try out Decapre heh. And, a new SF movie is on its way to the big screen: http://www.youtube.com/watch?v=GYjIT-HALrY The new SF movie official web site here: http://www.streetfighteraf.com/ -
Adding his 筋斗雲 Nimbus will be very nice! And I remember he once used his tail to float for short time in the air, like a helicopter. And, Boss Ryon, your updated Kid Goku once again inspires me very much! Love you and your updated Kid Goku!
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Thank you for your comprehensive information about Animaniacs! Now I know more about Animaniacs which is where Toshio's Dot comes from! >> If you want to see some of the show online you can watch them here: http://www.justanimedubbed.tv/watch/animaniacs/ Thanks a million! Yet I don't see any subtitles so I don't have idea of what their talking is about.
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Your 5th one is also my 5th one. Let's shake hands.
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>> "Yes, We Even Have Porn/Hentai ^_^ And Its All Okay" That must be the time before I officially joined MFFA Some time ago I made a post in which I suggest someone (me?) might be able to do some MFFA advertisement videos to promote MFFA to the nicovideo Japanese MUGEN fans. Yet I don't know how to edit videos........
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You are cool! Can't wait to see yours! ------------------------------------------------------- By the way, Seta, how is your progress doing may I kindly ask?
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Borewood's WIP - Custom AB Bonus Round released 2014-08-16
Werewood replied to Werewood's topic in [ CREATION LAB ]
Wholly Molly it was my original plan to get my MUGEN WIPs done by the end of 2013, but even in 2014 April now it is not even half-way done! I should not have over-estimated my MUGEN focus.........so be more patient please.....thank you for your interest in my MUGEN stuff....... -
MUGEN definitely needs a female TMNT turtle! Those four (4) male ones are so dry when they live in the MUGEN world......... >> mona lisa I am interested in this of your WIPs very much!
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As far as I know Dot is from Animaniacs.......and you meant Minnie Mouse right?
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[ScreenPack]Metly Blood AACC + Blazblue ChronoPhantasma
Werewood replied to DartzPie's topic in [ CREATION LAB ]
Very splendid MUGEN SP! By the way, what BGM are you using for the chars. select screen please? -
The use of the StateTypeSet movetype change, is good for tricking the CPU A.I. (i.e. like, if AiLevel != 0, StateTypeSet movetype = I and in HitDef set guard.dist = 0 then the CPU A.I. will not know when to guard/block the attack LOL). Also, the use of the StateTypeSet statetype might help simplify the traditional 3-StateDef-Shoryuken into 1-StateDef-Shoryuken. There are more StateTypeSet usages yet only two (2) popped up in my head. [EDIT]: Your Hookshot MUGEN code is so effective and neat! It inspires me in a way! Nice~
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I misinterpreted your floor #2 reply post text and I thought you were talking about his 236+xy super move, now I just edited my reply post to include his button "z" normal move.
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Ok I found out that button "z" normal move's damage is based on a formula: - in the HitDef: damage = Ceil(ifelse(var(3)<=300,(((31*8.5)*0.3)*fvar(1)),((31*8.5)*(var(3)*0.001))*fvar(1))) After a small research, var(3) seems to be the "sword power" which depletes whenever Amakusa is attacking (that yellow custom bar). It starts with the value of 1000. When Amakusa is in his Rage Mode, the "sword power" value climbs up to the value of 1200. The fvar(1) seems to be some general damage storage variable that ranges from the values 1 to 1.3. If the button "z" normal move is executed in the mean time, according to the above forumla: #1. if var(3)<=300 then the damage output is either 31*8.5*0.3*1 = 79 or 31*8.5*0.3*1.3 = 103 #2. if var(3)>300 then the damage output can range from 31*8.5*1000*0.001*1(or 1.3) = 264(or 343) to 31*8.5*1200*0.001*1(or 1.3) = 316(or 411) As a result, most of the time the #2 case takes place, for MUGEN characters' whose life bar max. value = 1000, 343-411 is quite high. You can try to edit the (31*8.5) to make the damage smaller I guess. Like, making it (14*4.5) will change the highest damage value from 411 to just 186. Ok I found out that 236+xy super move's damage is based on a formula: - in the HitDef: damage = Ceil(ifelse(var(3)<=300,(((38*8.5)*0.3)*fvar(1)),((38*8.5)*(var(3)*0.001))*fvar(1))) After a small research, var(3) seems to be the "sword power" which depletes whenever Amakusa is attacking (that yellow custom bar). It starts with the value of 1000. When Amakusa is in his Rage Mode, the "sword power" value climbs up to the value of 1200. The fvar(1) seems to be some general damage storage variable that ranges from the values 1 to 1.3. If the 236+xy super move is executed in the mean time, according to the above forumla: #1. if var(3)<=300 then the damage output is either 38*8.5*0.3*1 = 97 or 38*8.5*0.3*1.3 = 126 #2. if var(3)>300 then the damage output can range from 38*8.5*1000*0.001*1(or 1.3) = 323(or 420) to 38*8.5*1200*0.001*1(or 1.3) = 388(or 504) As a result, most of the time the #2 case takes place, for MUGEN characters' whose life bar max. value = 1000, 420-504 is quite high. You can try to edit the (38*8.5) to make the damage smaller I guess. Like, making it (19*4.5) will change the highest damage value from 504 to just 134. P.S. I am not familiar with Samurai Spirits(Showdown) damage calculation so this is just what I observed from Misao's Amakusa.
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Since I started this topic, it is my responsibility. Download mirrors: http://www.sendspace.com/file/6qincn https://www.mediafire.com/?tw127ejzl4v6adz
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Vritra released, Ramda updated by ikaruga (31/03/2014)
Werewood replied to sтαя∂υsт cяυsα∂εя's topic in [ 2014 ]
ikaruga is really cool! His update includes the treasure item selection and action, a source-game feature that I am not confident in reproducing in MUGEN! Very nice! And, his next WIP shows that Cursehead (the 3rd fighter in the Human Team) might be the one because Cursehead is in my WIP too: -
More MUGEN crazy solidness (or solid craziness)!
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Tia Langray released by (^o^) (31/03/2014)
Werewood replied to sтαя∂υsт cяυsα∂εя's topic in [ 2014 ]
I like how he updated my old half-assed Breakers Revenge MUGEN Bai-Hu. Yet his version and my version still make "source-game-accuracy-happy" MUGEN dudes unhappy. *sigh* -
A funny situation: Playing with a female MUGEN character that has very high-pitch defeated voice (i,e. the S11,0 SND), turning on to a very high volume, people next door upon hearing "her" scream might have been thinking there is some murder case going on....................
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So, a big-time MUGEN re-visit? I also want to re-visit my 2010-2011 MUGEN stuff too! Oh so many tasks to do, and so little time to use.......... Each MUGEN character of yours plays differently; do you think it is a good idea to standardize everything (hint: a Toshio MUGEN template?)?
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[Poll] What is your favorite video game genre?
Werewood replied to LansingWolverine's topic in [ RANDOM CHATTER ]
I voted Arcade. Arcade machines are something that can never be replaced by any other means when it comes to "tuition fee paying to get instant reward for hard work"! -
Actually, when I saw the topic title, CATS, because of all the alphabets uppercase, I thought of the Zero Wing CATS: On-topic, some interesting 2014 Japanese commercial featuring a special cat:
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DOUBLE - We International feat. Ak'Sent: https://www.youtube.com/watch?v=KktGFXBvtH8
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Primal Rage 2: Arcade Machine + Gameplay
Werewood replied to Flowering Knight's topic in [ VIDEO SHARING ]
Primal Rage series is some one-of-its-own-kind video game. I remember I once played part one in an arcade. I was wondering how many dinosaurs were from some real ones in those times.... -
http://www.youtube.com/watch?v=3ivaQf1jns0
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Very happy to see you back into your MUGEN business! Can't wait all of your MUGEN WIPs, especially your Persona 4 Arena ones! I have no access to the real Persona 4 Arena so yours are the only way for me in MUGEN!