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Dissidia

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  1. Upvote
    Dissidia got a reaction from Moltar in Mugen 3D Mario fixed version!   
    So CLSNs aren't important to you if you see something like this in fighting games? You shouldn't be creating MUGEN characters, nor looking into video game programming if collision boxes are not an importance to you.
     
    Have you NOT tested your character in Arcade/Vs. Mode? You can't activate a Lv. 1 super unless your level is MAX'd up, which is ridiculous. If you have a Lv. 3 super that drains all three levels, then yeah, that's correct, but it also depends how appropriate how much damage it inflicts.
     
    I've never said it was important, keep your cool there buddy. It was only a suggestion, and that's fine if you stick with your opinion.
     
    Hey that's fine. If you believe Mario doesn't contain any more errors, it doesn't, though the aforementioned posts says something else...
  2. Upvote
    Dissidia got a reaction from Lillie's 音MADs in Mugen 3D Mario fixed version!   
    So CLSNs aren't important to you if you see something like this in fighting games? You shouldn't be creating MUGEN characters, nor looking into video game programming if collision boxes are not an importance to you.
     
    Have you NOT tested your character in Arcade/Vs. Mode? You can't activate a Lv. 1 super unless your level is MAX'd up, which is ridiculous. If you have a Lv. 3 super that drains all three levels, then yeah, that's correct, but it also depends how appropriate how much damage it inflicts.
     
    I've never said it was important, keep your cool there buddy. It was only a suggestion, and that's fine if you stick with your opinion.
     
    Hey that's fine. If you believe Mario doesn't contain any more errors, it doesn't, though the aforementioned posts says something else...
  3. Upvote
    Dissidia reacted to TopKirby8305 in "our" (RockRage and myself) pony characters and the future...   
    Probably best if a staff member closes this before it gets too far out of hand.  x.x;
  4. Upvote
    Dissidia got a reaction from TopKirby8305 in "our" (RockRage and myself) pony characters and the future...   
    All I see from this thread is manchildren crying and saying "I I I", "me me me", "mine mine mine" nonsense, and from what I'm seeing so far from IDG is wanting the unnecessary attention, and that really needs to stop.  Somebody please lock this shit show of a pony thread already before this really gets out of hand...
  5. Upvote
    Dissidia got a reaction from Dumanios in Mugen 3D Mario fixed version!   
    So CLSNs aren't important to you if you see something like this in fighting games? You shouldn't be creating MUGEN characters, nor looking into video game programming if collision boxes are not an importance to you.
     
    Have you NOT tested your character in Arcade/Vs. Mode? You can't activate a Lv. 1 super unless your level is MAX'd up, which is ridiculous. If you have a Lv. 3 super that drains all three levels, then yeah, that's correct, but it also depends how appropriate how much damage it inflicts.
     
    I've never said it was important, keep your cool there buddy. It was only a suggestion, and that's fine if you stick with your opinion.
     
    Hey that's fine. If you believe Mario doesn't contain any more errors, it doesn't, though the aforementioned posts says something else...
  6. Upvote
    Dissidia got a reaction from Moltar in Mugen 3D Mario fixed version!   
    Eh.. it's somewhat better, but still not much of an improvement in my personal opinion. Although it's nice that you fixed a few minor problems like the infinite wall jump, the major problems from the last build still persists, and that really is a huge disappointment...
     
    Let's begin:
    - Again... too many detailed CLSNs and hitboxes in most areas... Seriously? a larger hitbox inside a medium hitbox inside two smallers hitbox?
    - When pressing both X and A, a debug error triggers: "PLAYER SMASH MARIO (56) IN STATE 63: CHANGED TO INVALID STATE 63 (FROM STATE 63)"
    - For whatever reason, repeatedly tapping C while holding forward increases power...
    - Again... the power level requirement issues from the last build still remains. A level 3 is needed for a level 1 move? That's nonsense...
    - Mario's Bob-ombs require 1 Level, yet, it only takes only 500 of power.
    - "Explod move" FX should be a projectile. Also, where's the transparency?
    - Mario's new fireball could also use transparency.
    - As I've mentioned in the first version of Mario, if Bros Attack is done on P2's side, it's useless. Another thing I noticed is that the hit counter drops twice.
    - Because the Final Smash helper is coded as a normal/special/hyper attack attribute, stuff like this happens...

    - Again, Waluigi and Wario Summon only works if Mario's power is at Level 1.
    - F.L.U.D.D no longer separates from Mario, which is good,, however, Mario no longer has a cornerpush. Speaking of which, When repeatedly performing the move, the F.L.U.D.D helper does not destroy itself. Now this is a huge issue because this can lead to problems with both Mario and the opponent's helpers to no longer function.
    - The supercombo remains unchanged. The combo hit suddenly drops. Also, the way you have it set up is pretty odd here. 
    - When P2 is squished from both Supercombo and SMB Hyper, it takes quite awhile to recover from it. This also persist from the last version.
    - Cousins Attack again, triggers debug flood, just like the last build.
     
    So there you have it. As the aforementioned above, it's a bit better, but not as good as I thought it would be. Also, I was looking through your code and I honestly can't digest the mistakes and unnecessary triggers you have in there...
  7. Upvote
    Dissidia got a reaction from Sete in Racing Miku 2014 EV Mirai Ver. by maruhen released (11/26/2016)   
    DL: http://maruhen.web.fc2.com/
    Aside from the debug flooding. This is actually one of the better and unique Mikus out there!
  8. Upvote
    Dissidia got a reaction from Bigsally in Its time for us to all move on now.....   
    Oh my, where the hell have you been?! 
  9. Upvote
    Dissidia got a reaction from Mister Fael in Zelda CvS beta by chuchoryu (Nov 20, 2016)   
    Too bad he'll never finish it anyway.
  10. Upvote
    Dissidia got a reaction from Dumanios in Zelda CvS beta by chuchoryu (Nov 20, 2016)   
    Too bad he'll never finish it anyway.
  11. Upvote
    Dissidia got a reaction from TheRedBeast in Racing Miku 2014 EV Mirai Ver. by maruhen released (11/26/2016)   
    DL: http://maruhen.web.fc2.com/
    Aside from the debug flooding. This is actually one of the better and unique Mikus out there!
  12. Upvote
    Dissidia got a reaction from gui0007 in Racing Miku 2014 EV Mirai Ver. by maruhen released (11/26/2016)   
    DL: http://maruhen.web.fc2.com/
    Aside from the debug flooding. This is actually one of the better and unique Mikus out there!
  13. Upvote
    Dissidia got a reaction from Galvatron in Realistic Street Fighter HR stages by Vegaz_Parelli (Nov 12, 2016)   
    Jpeg loss in so many levels, especially on Sagat's stage. I still see actual people standing on the left sidewalk of Birdie's stage. Retsu's stage looks weirdi n terms of perspective views.
  14. Upvote
    Dissidia got a reaction from Darklight in mugenarchive needs help   
    Don't bring politics into this. Also, terrible terrible comparison.
  15. Upvote
    Dissidia got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Realistic Street Fighter HR stages by Vegaz_Parelli (Nov 12, 2016)   
    Jpeg loss in so many levels, especially on Sagat's stage. I still see actual people standing on the left sidewalk of Birdie's stage. Retsu's stage looks weirdi n terms of perspective views.
  16. Upvote
    Dissidia got a reaction from Galvatron in Catwoman by Ninja Brl, Mistah Jorge, and volzzilla (Nov 7. 2016)   
    Already tested Catwoman for several minutes, and so far, I'm very mixed about it.
     
    - CLSNs and hitboxes shouldn't be this detailed.
    - There's priority on a few moves.
    - Her strong kick feels pretty slow during combos in my opinion.
    - Both Dive kick and Upper Whip Slash (Y) can execute an infinite if timed.
    - Both Memories and Whip Combo does chip damage compared to her normal and special moves.
    - Both hyper moves just seem so boring. Memories feels pretty damn slow, while Whip Combo feels boring
    - I feel that her Whip Slash attacks should interact with projectiles.
     
    Surprisingly, this Catwoman has potential, but there's still needs plenty of more work to be added. I won't deny that the sprites are beautiful I'll tell you what.
  17. Upvote
    Dissidia got a reaction from CoolAnimeHustler in STAGES: Sakuragaoka Light Music Club and Zenan Bridge 2016   
    I released two stages awhile ago. Enjoy.

     
    https://sites.google.com/site/dissidiamugen/
  18. Upvote
    Dissidia got a reaction from Ori-Ori in CS-X-TBM Greninja (BETA 2 UPDATE Release)   
    I'm pretty sure I've already stated what was wrong with it. You want suggestions? Learn it the hard way.
  19. Upvote
    Dissidia got a reaction from Valgallah in MIB   
    Nice! I remember playing this doujin game a couple of months back. Nice to see characters from that game making its way into the MUGEN scene.
  20. Upvote
    Dissidia got a reaction from Ori-Ori in CS-X-TBM Greninja (BETA 2 UPDATE Release)   
    He's right about that. And with the addition to BrawlTheMan's feedback:
     
    - No movelist?
    - Holy cow! the suspense on that massive debug flooding is killing me! Does the coder not know how to code XCostume properly, then again, it looks like he just copypasta'd and called it a day.
    - Is having so many collision and hitboxes really that necessary? You don't have completely detailed with them you know. Two or three would've been just fine.
    - Something is obviously wrong with all states. "Has no I-PARTNER/I-ENEMY" debug flood.
    - "PLAYER UNDER CANADIAN ACTRESS PROTECTIONS (67) IN STATE 200201: TRIED TO ACCESS NON-EXISTENT PLAYER WITH ID-0"
    - HCB,pp gives back power.
    - His EX FX for qcf,pp also zooms out caused by angledraw/modifyexplod.
    - His kick combos can execute an infinite if repeated and timed.
    - DD,p can create an infinite if repeated.
     
    Also, whoever created the readme, aside from the nice things mentioned, shows nothing but being a jerk. No offense.
  21. Upvote
    Dissidia got a reaction from CRASHEM8000 in CS-X-TBM Greninja (BETA 2 UPDATE Release)   
    He's right about that. And with the addition to BrawlTheMan's feedback:
     
    - No movelist?
    - Holy cow! the suspense on that massive debug flooding is killing me! Does the coder not know how to code XCostume properly, then again, it looks like he just copypasta'd and called it a day.
    - Is having so many collision and hitboxes really that necessary? You don't have completely detailed with them you know. Two or three would've been just fine.
    - Something is obviously wrong with all states. "Has no I-PARTNER/I-ENEMY" debug flood.
    - "PLAYER UNDER CANADIAN ACTRESS PROTECTIONS (67) IN STATE 200201: TRIED TO ACCESS NON-EXISTENT PLAYER WITH ID-0"
    - HCB,pp gives back power.
    - His EX FX for qcf,pp also zooms out caused by angledraw/modifyexplod.
    - His kick combos can execute an infinite if repeated and timed.
    - DD,p can create an infinite if repeated.
     
    Also, whoever created the readme, aside from the nice things mentioned, shows nothing but being a jerk. No offense.
  22. Upvote
    Dissidia got a reaction from CRASHEM8000 in CS-X-TBM Greninja (BETA 2 UPDATE Release)   
    Well, since you considered my criticism "negative", then I don't know what feedback is.
  23. Upvote
    Dissidia got a reaction from Ori-Ori in Erron Black by RU Design Producciones (Sep 19 2016)   
    The pink edges on that sprite...
  24. Upvote
    Dissidia got a reaction from sonikun in Screenshots Mffa Style   
  25. Upvote
    Dissidia got a reaction from CoolAnimeHustler in Screenshots Mffa Style   
    Looks like I'm moving to HD res.

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