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Everything posted by Okami
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I'm pretty sure u can match those things =P, though I never tried her moves, seems interesting..
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Thanks, will get to it on those o-o renaming the stage and stage bgm. And, how do I cut out the butterfly rips properly? Their trans looks messed up http://mugenfreeforall.com/public/style_emoticons//sleep.png
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WIP Video of Helicopter
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Of course I will add deltas XD this is just the base =o (The starting image (I had to clearly put it back as a puzzle http://mugenfreeforall.com/public/style_emoticons//sleep.png"). The deltas will be added on the animations (and the butterflies will either be removed entirely for an animation or I just think of something XD I record with fraps apparently.. is camtasia better? Btw, I never use cybaster's tool because it doesn't work for me. I had to use PSP X3 to manually make the bg with the rgb method.
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Hey guess what... since I'm working on my Helicopter (already finished his "required" sprites and some extra stuff..) -> Why not TRY to make my first stage while at it? Well.. here is the preview pic of what the stage is, I tried to replicate by cutting and cleaning, well I tried XD. The stage WILL be animated (the butterflies WILL glow and of course lighting =D) and effects and such from the actual cross game will be animated (Finding the right sprites in the rips and aligning them is not fun!) Well here is what I got so far: [Just the assembled stage first xD - animations will be on the complete stage or beta?] http-~~-//www.youtube.com/watch?v=t02qvRrQ7jk And if you ask what music it is : it is one of the new FFXIII tracks that I kind of liked o-o IF someone can provide the name for the stage (Kind of forgot), I will greatly appreciate it! Post suggestions if possible http://mugenfreeforall.com/public/style_emoticons//sleep.png Hmm.. I might just animate the butterflies then ._.!!
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Thanks, this will come in handy. XD I like this megaman sprite =o
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Well thanks ! As promised: Here is the arcade video and new moves.
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*BUMP* AI PATCH FOR ARUBIM - http://www.mediafire.com/?tgyw64hx84m1056 He officially has some good AI - test him out =D I will post a vid of AI vs AI
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Another WIP... XD As you see, I'm continuing more to create more CF3 characters. While I'm making Helicopter, I will AI patch my characters one by one. FYI, I have put an AI already on Arubim.. I don't know how hard is he but he is quite hard to beat =P unless you're projectile spammer! While for now, I'll upload a pic who helicopter is in CF3. To sum it up, a breakdancer with a hoodie that fights XD Well enjoy and I'll shortly try to get a video on my progress : AS usual ! WIP VIDEO:
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I know that, but he is using mestre zumbi's sprites =P I'm only doing the CF3 characters that are not available yet.. BUT I DO PLAN TO MAKE ALL OF THEM. And Lol Tohno
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Thanks and I hope you enjoy this character ^^ My next WIP is helicopter from CF3 (as usual). He is some break dancing guy with a hoodie XD
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Well.. I had finally, well finished Arubim. He was annoying to do because of his grabs http://mugenfreeforall.com/public/style_emoticons//sleep.png (Stupid targetbind). Well, anyways, I tried to implicate a lot of things from the source. I did tweaked some things a bit for him. After this release, I will AI patch him after (actually making the AI) when I'm not tired XD If you haven't seen or know who he is: Here is the preview video! http-~~-//www.youtube.com/watch?v=7xd3NWnDjoA Basically he has the same mechanics as my previous characters, but he can combo grabs in air as in the actual source game (but a bit more because I'm going to code his AI to make him hard o-o). Well.. I'll also release an arcade video of him when I have the chance. The commands are in the readme. He basically have the same moveset structure as my previous characters (Since CF3 mostly have the same commands for most or not all of the characters). Here is the release and I hope you enjoy it !! Link: http://www.mediafire...o928otm506wwbz5 Also, to give feedback and I will update frequently! NEW VIDEO:
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http://www.youtube.com/watch?v=7xd3NWnDjoAlpha 50% Video - Updated
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Well.. with the completion* of two characters (with tons of updates and may be more to come) I have another WIP that I just started. Presenting you, Arubim, the boss of CF3! While I am doing this WIP, if there is any suggestions, please feel free to provide it. I will take any suggestion and will consider anything that might be useful or helpful for my WIP =D On the other hand, here is the pre-alpha vid of him: Not much is done, just the walking, jumping, one attack, taunt, win, lose, NO DASH, animations. (And hit/sound/block fx) Enjoy ^^
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Link is broken, please fix it XD. Thanks!
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Finally ! More MX characters, I like the quality of the characters of some of his characters. Some may need work, imo XD
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You mean sprites or putting them in SFF?
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I did say - IT MAY HAVE ._. I had my doubts, now its cleared XD I also did say that it might cause drastic differences to different characters of different sizes.
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Prob the effect of Thanatos? About that auto scaling, I doubt mugen had that feature for a character to change targetstate`s x-y scale. Even though IT MAY have, all character are in all different sizes. Thanks for clearing the situation for me though, should of looked twice D=
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Lol, GL on your WIP =D Though, you can look at the already made Leona for reference or.. watch video on Leona gameplay and a picture of her command list o-o
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You can put LOCALCOORD on the character o-O
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Lol =P I'm planning to do A.I. after... Just need time to put everything at the CMDS XD, for the directional sprites, they do need some work. Though the attack with the bg disappearing, you should leave the opponent in a state where they can't block (like a pause moment) which may be better (IMO). But the character is good nonetheless ^^
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Same thing with other mass money making companies like Hollywood and such .. they just want to milk more money from us lol =o
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Well.. it can always be added in THE MUSIC.. but I don't know if Mugen allows to support multiple sound files in a stage ._. Hopefully the new version of Mugen has the ability to do that.