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Okami

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Everything posted by Okami

  1. After some hard days work on this (Juggling Uni at the same time lol), I finally finished Cobra. What took me so long was aligning every single sprite properly and doing that horrendous Level 3 Super. Took forever to get it right! As usual, the special/super commands are posted in this link where I host my downloads. It also has AI =D (Hopefully hard enough) And Here is the download! DL LINK: http://mugencoder.co...acters.php?id=7 [Video will be uploaded soon]
  2. You can use the [afterimage] code to code the dodges. You can customize combos, but I doubt you can do much with this much sprites. You don't really need a crouch attack, but you can edit one of the sprites of a standing attack to the crouching attack (by cutting the top body off and replacing it on the crouching stance. For throws, you can customize a combo throw. All I need to know how much progress you have already done for him.
  3. Ahh.. I need to see that sprite sheet again lol
  4. Interesting... though I'm not a fan of Chibi characters T.T
  5. Well, yeah, if you noticed, when you spam a button she's pretty fast (source game), I originally only count the velocity when she is comboing. Making her slower will be a bit hard for to combo, unless you want me to fix that. The only things that I sped up is the alternative normals, it was bit slow imo. If you want, I can make an alt version of her "Normal Speed", Not hard, just going to edit all her ticks for her animations for the alt version.
  6. *BUMP* 70% Cobra 3 supers and specials to go. *Yawn*
  7. U can always customize your commands for throws. Just have a new throw state or override the old throw state in both cmd and cns.
  8. WIP Video, not many done, but its quite much for now =P
  9. Yep, it is part of the source game XD, she shakes the floor when jumping.
  10. Yes.. he is, I'm planning to make him last and see if Buckus releases him. Though, I don't mind making him but it sorta doesn't feel fair for Buckus (who still is working on it) who has worked on it earlier =P. Well, I'll slowly release characters one by one. Zumbi will be made eventually (both normal and evil) along with remakes of the other two CF3 characters.
  11. After releasing that ... abomination =P of Bulldog, I guess I'll worked on the most voted poll result, Cobra. She is more of a combo heavy character and probably the most visually appealing female character that I am working on thus far. Well.. to start here is the picture: Elusively Swift ? =P Videos and other things will be posted in this thread. I'll make a poll to decide on my next work progress. WIP 1% Video: http-~~-//www.youtube.com/watch?v=F14IDNV9ouc
  12. Thanks =P, oh and D.B.S. , I think I should DL your lifebars then XD, works well with the screenpack I have.
  13. http://www.mediafire.com/?tgyw64hx84m1056 <- ?
  14. Bulldog released - My next WIP will be Cobra (may need to take a break) or I might work on the NZC project.
  15. Here is the release of Bulldog!! Well.. it seems she was fun to code lol! Even though she looks big for her size, her AI IS HARD (Well someone told me) and she's a combo freak =P (If you know how to find her combos). Well enjoy her and I have updated Aleron and Panda with graphical updates, some fixes, and some AI. Full Video: Full Video of her will be posted soon. Since I'm lazy to do a commands file (Was in rush lol) Make a readme, copy past into this. README Created by SXVector Sprites by MADKAT (Credit) Hit FX (No idea) COMMANDS Normals: a,b,x,y Alternatives Normals: -> or <- a,b,x,y Grabs: -> x+y or -> a+b Taunt: Start Evade: <- ,->, y - Either way Special 1: Spam x 3 times Special 2: Spam b 3 times Special 3: <-, ->, a Super 1: QcF x 2, x Super 2: QcF x 2, b Super 3, <- , -> , <- , -> , a DOWNLOADS: Bulldog: http://www.mediafire...80n8fbgyktowgna Aleron: http://www.mediafire...k49wr65ld41xzx9 Panda: http://www.mediafire...cbomvdfz7d627i1
  16. Ahh, Ya I remembered her. I'll just put a poll everytime on my WIP so I know what to do next.
  17. Isn't it by 119way? , he did try to make them source accurate (but, not all his moves are and he didn't really add all the movesets for them. I might plan to remake them if I have more sprites for them. Its pretty good characters though.
  18. *Bump* -> With almost the completion of Bulldog, guess my next WIP is going to be cobra.
  19. Ehh, HD is a bit pixely because most of the stuff aren't meant to be HD. That is why only HD stages apply to HD mugen but... they can be used in Standard Mugen because they look exactly the same... so Standard is the way to go because not only it still looks good, it has a lot more variety.
  20. Most of the KOF characters 13 are rushed... lol They know how to implement the right things, but not enough to considering to code everything properly. Ahuron characters were good, but it kind of felt stiff to me.
  21. He's so, so.. though he does have some bugs.
  22. It is "Ecchi", something that usually describes a Hentai (or one or so) lol.
  23. Here`s what I got so far after 1-5 hours of work. Required sprites done. Sounds done. I HAD 4 attacks already done (standing light and medium punches and kicks) but I only had 1 finished in this video. Win/Lose intros are done. I will finish all normals/alternative normals and maybe grabs and specials tomorrow for Bulldog. Video will also be posted on my first post.
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