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The Magic Toaster

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Everything posted by The Magic Toaster

  1. It feels a bit too young for him really imo. Something a bit deeper and a bit more forceful(if thats the right word) i think might work better.
  2. Hmm. The way his attacks are going dosent look too right. considering hes a monk i think it be better if they had a bit more force in them. as in making the hittimes and pause times to really give it that feeling. Also, i think the voice could be different i dont think it suits him imo.
  3. I forgot this edit even existed. I also forgot the fact you made a doom stage.
  4. [Preview] [Download] On The Road - These Streets are OK: http://www.mediafire.com/download/977a8pcowa200v7/On_The_Road.rar [Comment] Just a stage made using a picture MelvanaInChains took from a trip on the road to Chicago awhile back. Just with some animated water. For 1.0 & 1.1.
  5. Because people like to show off things. Plain and simple. I'll see if i have time to get you any of these.
  6. -The hitbox around her Super Projectile is too big still. -The postioning for the Supers in general need to be altered as they appear above her hand now. -Hitspark placement on her close light kick needs to be repositioned. Same goes for the normal version and strong.
  7. Eh i wouldnt say good shes uh mediocre at best. Those hitsparks are all in the wrong spots for most of the time and a lot of the elements in her attack feel off.
  8. Nah shes from some other game by that company. Im not sure which it is though but im sure it was one of those guro Beat'em ups probably.
  9. I still say you should give it a PosAdd of 5 to Animelem 4 of her standing strong punch. I also noticed that p2's alignment in her grab is still off. Animelem 4 in her Grab Attempt shouldn't be 10 since it makes the animation look a bit too slow. I think 8 should suffice. Anyways in regards to the clsns related stuff and the projectiles.
  10. Took it for a quick spin. Heres some feedback. Talk to m if ya need more help or something i suppose. -Her stance animation is a bit too fast imo -I feel there should be a PosAdd in her strong punch considering how she moves in it -Strong kick whiffs up close -The alignment on her grab still neds some work. -Theres no clsns at the end of animation 230. Was this intended? -Your blue Clsns need a lot of work still as some of them are messy. -The red Clsns in her attacks need some work as well. -The hitbox around her projectile is way too big
  11. Lets hope ya finish a wip for once hehe. Anyways, here stance seems to have some misalignment.
  12. Dosen't look bad. I'll try leaving some feedback for ya later if i can.
  13. Update ---7/19/15--- -"Scissor Kick Weak" now has knock back to prevent infintives. So does the all varations. -"Sesyouken" now makes P2 fall on first hit -"Package For You" no longer gives back power -"Sesame Driver" no longer gives back power -Typo on "Sesme Bottle Summon" fixed. Check command again.
  14. [Preview] https://www.youtube.com/watch?v=SeU-WVkPD1k&feature=youtu.be [Download] Sesame: http://www.mediafire.com/download/lxmb5f6sfi3c7zb/Sesame.rar [Comment] Something made in a couple of weeks. Made as a test of using DrKelexo's Battle Monster-esque gameplay with a mechanic from Earthbound/Mother 2. More info in the readme as usual.
  15. I cant recall i think it was some updated version of alpha or something
  16. I see. Mind linking me to the site with that photo if ya got it? Also, i found Neoakuma its by Jado7
  17. Oh i see you mean this site? http://www.manekineko.ne.jp/alies/ Anyways, SPRI any luck with that Akuma lookin' fellow?
  18. I dunno what you mean by most Shimakazes for mugen since it only has like what 3? Which for the most part they arent coded great they're okay. In KFX i imagine your talking about that oe by the fellow who makes those PC-98 characters and stuff right?
  19. No idea man. I cant say i know really.
  20. Hmm, i think i might have a site that has it. http://www43.tok2.com/home/evilmoon/cgi/cbbs.cgi?mode=f_a&no=0 Not sure which file but basically a bunch of characters uploaded by various authors which includes some offline ones. Hopefully you find what your looking for.
  21. I was referring to Super Carrots site. Yeah, ive seen the other 2 marios before but i cant recall where but i'll see bout' what i can do for you. As for the Haggar Mario it exists for mugen as well so i suggest you also look for that one too since that one does way more then what it originally did in kfx. Anyways, by any chance would you happen to have a couple of these ones im searching for? 1. Neoakuma by - https://twitter.com/key_yan0424/status/619166775951777793?autoplay=true 2. Test - http://kfxbja.web.fc2.com/pict/TOPSS.PNG 3. Dude on the right - http://kfxbja.web.fc2.com/kfx/pict/charaSS/patriziaSS.png
  22. I'll never tell you >: c Considering I rip a bunch of them and make them myself its a pretty easy process it just depends on what your dealing with honestly. The main site died years ago so your not gonna be able to go to it. Im pretty sure web-archive dosent have it so you'll have to stick to the KFX News site since that has the best material for people getting into it. Anyways in terms of my personal opinion the engine is pretty fun for the most part. Very limited and not as powerful as the mugen engine but still has its good times. I personally prefer a lot of the characters you can find in KFX considering i happen to enjoy digitized sprites heavily ad the methods they tend to use vary very differently from author to author. The creativity is certainly very good from most of the time the engine has been up since 1997 compared to how the creativity in the western world of mugen where people are being repetitive and not crafting their own gameplay or really making characters that havent been made but ,anyways yeah i guess thats my 2 cents on the matter. PM if ya want more information or something i guess.
  23. I dont know, embodiment of evil. Something your not. lil' Boy -To get better for someone special -Motivation in? -Idk you tell me -Dumb user name when i made when i was 12
  24. ---UPDATE LOG---- ---7/10/14--- -Fixed typo with "Tele-A-Spin Hard" & "Drill Kick Hard" -Removed Pausetime & Palfx from Stateno. 3017 -Changed Throw command to being "y" when close to p2 -Changed "Pennytentssenscrew" command to D, DF, F, z
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