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Kanfong got a reaction from LATER HERO in What are you listening to right now?
Do you remember "Do You Remember Love?"? ->
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Kanfong got a reaction from LOL_CXP in Happy New Year of 2025 Everybody!
Happy New Year of 2025 Everybody! 🍖
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Kanfong got a reaction from SSBKing65✯ in A new "Stardust Rain" trailer
A new "Stardust Rain" trailer ->
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Kanfong got a reaction from animaraz in Thunderbird coding help
Me trying for fix for you ->
You need to change targetvelset in your [Statedef 819]:
[State 819, State End]
type = targetvelset
trigger1 = Animelemtime(6) = 1
x = 2;7
y = -6
And you may want to add this to your [Statedef 819], for when the thrown opponent is near the corner:
[State 819, Width]
type = Width
triggerall = NumTarget
triggerall = Target, StateNo = 821
trigger1 = Target, FrontEdgeBodyDist <= 50.0
value = 0,50
persistent = 0
Also, your Thunderbird intro state need [Action 193] in Thunderbird.air.
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Kanfong got a reaction from CoolAnimeHustler in Happy New Year of 2025 Everybody!
Happy New Year of 2025 Everybody! 🍖
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Kanfong got a reaction from CoolAnimeHustler in "MUGEN_stage_TeddyBoy_Blues_title" by Kanfong
"MUGEN_stage_TeddyBoy_Blues_title" by Kanfong
A very simple and a classic for those who like TeddyBoy Blues.
Preview video -> https://www.dailymotion.com/video/k2QfykL439enGgCalgs
Download my "MUGEN_stage_TeddyBoy_Blues_title.zip" -> https://mega.nz/folder/XJlHkQpC#ffXJ_QXBJ_h6bpzyBji9KA
It supports M.U.G.E.N 1.0 and M.U.G.E.N 1.1 (no zoom or yes zoom).
Credits:
-> TeddyBoy Blues title sprites: shadowman44 https://www.spriters-resource.com/arcade/teddyboyblues/sheet/121163/
-> TeddyBoy Blues title BGM: KHInsider https://downloads.khinsider.com/game-soundtracks/album/teddyboy-blues-system-1-arcade
-> Elecbyte, Fighter Factory
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Kanfong got a reaction from Valgallah in "MUGEN_stage_TeddyBoy_Blues_title" by Kanfong
"MUGEN_stage_TeddyBoy_Blues_title" by Kanfong
A very simple and a classic for those who like TeddyBoy Blues.
Preview video -> https://www.dailymotion.com/video/k2QfykL439enGgCalgs
Download my "MUGEN_stage_TeddyBoy_Blues_title.zip" -> https://mega.nz/folder/XJlHkQpC#ffXJ_QXBJ_h6bpzyBji9KA
It supports M.U.G.E.N 1.0 and M.U.G.E.N 1.1 (no zoom or yes zoom).
Credits:
-> TeddyBoy Blues title sprites: shadowman44 https://www.spriters-resource.com/arcade/teddyboyblues/sheet/121163/
-> TeddyBoy Blues title BGM: KHInsider https://downloads.khinsider.com/game-soundtracks/album/teddyboy-blues-system-1-arcade
-> Elecbyte, Fighter Factory
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Kanfong got a reaction from Valgallah in Angels Of Battle: Moonlight
Like this "AOB_Moonlight" stage, in my opinion it fits Morgiana quite well, thank you Valgallah!
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Kanfong got a reaction from Basara-kun in HoboCop Beta 1 has been released!!
Very interesting character choice! -> a banned character in the final version release, and it needs you to add related stuff to make it more official 👍
Found something:
Statedef 410 (and Statedef 1500) misses opponent when Hobo is close ->
In "Clay Fighter - Extreme (Apr 4, 1997 prototype)", it doesn't miss opponent ->
During "Launch from MUGEN" Claytality, opponent in custom state Statedef 4105 doesn't have [Begin Action 4105] for ChangeAnim2 ->
Can't wait to seeing the next Hobo version ("hobocop-m1.def"), thank you for this interesting Clay FIghter character release and Happy New Year 2025 to you!
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Kanfong got a reaction from CoolAnimeHustler in Angels Of Battle: Moonlight
Like this "AOB_Moonlight" stage, in my opinion it fits Morgiana quite well, thank you Valgallah!
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Kanfong got a reaction from CoolAnimeHustler in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw
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Kanfong got a reaction from Valgallah in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
"M.U.G.E.N Sistan" - v1.0 (I will update her for any reported bugs) by Kanfong
v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw
I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.
My "M.U.G.E.N Sistan" is for M.U.G.E.N 1.0 and 1.1, and a mix of AoC and EtE, and a result of using GNSK's Yatagarasu AoC Kotaro v9.4 as the base.
Please go to my mega.nz shared folder to download "MUGEN_Sistan_v1.0.zip", thank you -> https://mega.nz/folder/ac1XxRDB#ACfrn0nFFTAtsMsuBY-rNw
My "M.U.G.E.N Sistan" has:
-> frame data (EtE)
-> High/Low Button Lock (BL) (AoC)
-> Universal Overhead (UOH) - longer hit time to a crouching opponent (AoC)
-> Universal Guard Break (UGB) - unblockable (AoC)
-> Quickrise - by pressing a punch (AoC)
-> Delayed Wakeup - by pressing a kick (AoC)
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" (AoC)
-> Counterhit States (AoC)
-> High Jump Counter: takes 2x damage
-> Crouching Counter: takes 1.25x damage
-> move commands (EtE)
-> EX Specials - by pressing both punches or both kicks (EtE)
-> combos (EtE)
-> simple A.I. ("Technical "gatling" character with many possible attack sequences.")
-> * Sistan can't air guard her opponent's attacks, and the vice versa
-> * in the corner, Sistan can jump over and change place with her opponent, and the vice versa
My "M.U.G.E.N Sistan Salisbury" doesn't has:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> stun/dizzy (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4), well, there is some during her Yokoso My Dimension hyper move
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)
Move list:
-> normal moves:
-> x = LP, y = HP, a = LK, b = HK
* Sistan can double jump. All four jumping Normals can be double-jump-canceled
* Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
* Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
-> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
-> y > y = target combo on ground (automatically chains y > B, y)
-> F, b = a slow, forward-moving poke that cancels into Specials and Supers
-> D, b > F, b = target combo on ground
-> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
-> DF, b = a sliding kick that sweeps (can be chained into)
-> x + a = throw attempt/throw (airborne too, and can be chained into)
-> x + y = UOH (opponent needs to block high)
-> y + b = UGB (unblockable, on ground only)
-> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
-> jumping x/a > y/D, y = air chain combo ender #1
-> jumping x/a > b = air chain combo ender #2, causes a small Ground Bounce, during so Sistan can link to other attacks
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> taunt (Sistan says, "My misson is to search.") [start]
-> special moves:
-> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
* can be charged by holding down the button(s), coming in two different levels
-> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
* can be charged by holding down the button(s), coming in three different levels
* EX version (level 1) links to other attacks with one-body-distance limit
* EX version (level 2&3) links to any other attacks with no limit
-> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
-> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
* causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
* causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
* can also be used in Air
-> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
* the y version can be charged by holding down the button, coming in three different levels
* EX version hits her opponent two times
* causes a Wall Bounce on hit near the corner
-> hyper moves:
-> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
* causes a Wall Bounce on hit near the corner
-> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
-> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
-> D, DB, B, D, DB, B, a or b = Yokoso My Dimension (Sistan tries to fry her opponent with her electrical plug)
* before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
* added a hologram and a television set to try to make Sistan's fightstick moment less boring
Preview video (A.I. demonstration) -> https://www.dailymotion.com/video/k6wFHpCGt8yvRfC8mQo
WIP topic ->
My "MUGEN Aja Salisbury v1.01" ->
My "MUGEN_stage_Yata_Sistan" ->
My "MUGEN_stage_Yata_MCZ" ->
My PC Yatagarasu EtE is yatagarasuEE_ver20240203
Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984
Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde
Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw
Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)
Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)
Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/
Credits:
-> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-> Army of Trolls: http://www.armyoftrolls.co.uk/new_website/aot_website/html/gamestate_issue2.htm
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Kanfong got a reaction from CoolAnimeHustler in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
Thank you very much for trying her out! Yeah, without all the good people in the Credits, it would've been so hard for me to do her all by myself!
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Kanfong reacted to CoolAnimeHustler in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
ʕु-̫͡-ʔु”-- Wow! This Character Is Awesome! Love The Sprite Work And This Fighter Can Really Take On Some Solid & Serious Competition! 10/10! Awesome Work @Kanfong And Everyone Involved On Creating This Dynamic Character! (o^.^)-b
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Kanfong got a reaction from CoolAnimeHustler in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
"M.U.G.E.N Sistan" - v1.0 (I will update her for any reported bugs) by Kanfong
v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw
I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.
My "M.U.G.E.N Sistan" is for M.U.G.E.N 1.0 and 1.1, and a mix of AoC and EtE, and a result of using GNSK's Yatagarasu AoC Kotaro v9.4 as the base.
Please go to my mega.nz shared folder to download "MUGEN_Sistan_v1.0.zip", thank you -> https://mega.nz/folder/ac1XxRDB#ACfrn0nFFTAtsMsuBY-rNw
My "M.U.G.E.N Sistan" has:
-> frame data (EtE)
-> High/Low Button Lock (BL) (AoC)
-> Universal Overhead (UOH) - longer hit time to a crouching opponent (AoC)
-> Universal Guard Break (UGB) - unblockable (AoC)
-> Quickrise - by pressing a punch (AoC)
-> Delayed Wakeup - by pressing a kick (AoC)
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" (AoC)
-> Counterhit States (AoC)
-> High Jump Counter: takes 2x damage
-> Crouching Counter: takes 1.25x damage
-> move commands (EtE)
-> EX Specials - by pressing both punches or both kicks (EtE)
-> combos (EtE)
-> simple A.I. ("Technical "gatling" character with many possible attack sequences.")
-> * Sistan can't air guard her opponent's attacks, and the vice versa
-> * in the corner, Sistan can jump over and change place with her opponent, and the vice versa
My "M.U.G.E.N Sistan Salisbury" doesn't has:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> stun/dizzy (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4), well, there is some during her Yokoso My Dimension hyper move
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)
Move list:
-> normal moves:
-> x = LP, y = HP, a = LK, b = HK
* Sistan can double jump. All four jumping Normals can be double-jump-canceled
* Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
* Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
-> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
-> y > y = target combo on ground (automatically chains y > B, y)
-> F, b = a slow, forward-moving poke that cancels into Specials and Supers
-> D, b > F, b = target combo on ground
-> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
-> DF, b = a sliding kick that sweeps (can be chained into)
-> x + a = throw attempt/throw (airborne too, and can be chained into)
-> x + y = UOH (opponent needs to block high)
-> y + b = UGB (unblockable, on ground only)
-> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
-> jumping x/a > y/D, y = air chain combo ender #1
-> jumping x/a > b = air chain combo ender #2, causes a small Ground Bounce, during so Sistan can link to other attacks
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> taunt (Sistan says, "My misson is to search.") [start]
-> special moves:
-> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
* can be charged by holding down the button(s), coming in two different levels
-> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
* can be charged by holding down the button(s), coming in three different levels
* EX version (level 1) links to other attacks with one-body-distance limit
* EX version (level 2&3) links to any other attacks with no limit
-> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
-> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
* causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
* causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
* can also be used in Air
-> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
* the y version can be charged by holding down the button, coming in three different levels
* EX version hits her opponent two times
* causes a Wall Bounce on hit near the corner
-> hyper moves:
-> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
* causes a Wall Bounce on hit near the corner
-> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
-> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
-> D, DB, B, D, DB, B, a or b = Yokoso My Dimension (Sistan tries to fry her opponent with her electrical plug)
* before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
* added a hologram and a television set to try to make Sistan's fightstick moment less boring
Preview video (A.I. demonstration) -> https://www.dailymotion.com/video/k6wFHpCGt8yvRfC8mQo
WIP topic ->
My "MUGEN Aja Salisbury v1.01" ->
My "MUGEN_stage_Yata_Sistan" ->
My "MUGEN_stage_Yata_MCZ" ->
My PC Yatagarasu EtE is yatagarasuEE_ver20240203
Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984
Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde
Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw
Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)
Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)
Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/
Credits:
-> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-> Army of Trolls: http://www.armyoftrolls.co.uk/new_website/aot_website/html/gamestate_issue2.htm
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Kanfong got a reaction from CoolAnimeHustler in "M.U.G.E.N Sistan" - WIP by Kanfong
2024-12-22 WIP update
-> special moves (completed H. Astoria / W. Bind, and tweaked J. Shook / I. Even / A. Upper)
-> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
* can be charged by holding down the button(s), coming in two different levels
-> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
* can be charged by holding down the button(s), coming in three different levels
* EX version (level 1) links to other attacks with one-body-distance limit
* EX version (level 2&3) links to any other attacks with no limit
-> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
-> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
* causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
* causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
* can also be used in Air
-> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
* the y version can be charged by holding down the button, coming in three different levels
* EX version hits her opponent two times
* causes a Wall Bounce on hit near the corner
Preview pictures:
->
^ J. Shook
->
^ I. Even
->
^ A. Upper
->
->
^ H. Astoria
->
->
^ W. Bind
Preview video -> https://www.dailymotion.com/video/k6cHDVDcbXxkRCC6vkC
Still need to make palettes and A.I.
-
Kanfong got a reaction from ShiroTori in Cave Story Theatre
A very fitting stage for Quote and Curly, thank you!
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Kanfong got a reaction from LOL_CXP in Yatagarasu Enter the Eastward sprite/sound rips
Thank you so much for your rips! I use you rips to make a "M.U.G.E.N Aja Salisbury" - v1.0.
-
Kanfong got a reaction from JaaShooUhh in "M.U.G.E.N Sistan" - WIP by Kanfong
"M.U.G.E.N Sistan" - WIP by Kanfong
I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.
WIP parts finished (beta version, need testing and tweaking):
-> all idle/non-offensive states and get-hit states
-> throw [x + a]
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Universal Overhead (UOH) [x + y]
-> Universal Guard Break (UGB) [y + b]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
-> Counterhit States
-> High Jump Counter: takes 2x damage
-> Crouching Counter: takes 1.25x damage
-> taunt (Sistan says, "My misson is to search.") [start]
-> hyper moves:
-> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
-> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
-> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
-> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
* before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can
cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
Preview pictures:
Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8
Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6
WIP parts to finish:
-> offensive normal moves
-> special moves
-> palettes
-> some more...
My "M.U.G.E.N Sistan" won't have:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)
My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/
My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/
My PC Yatagarasu EtE is yatagarasuEE_ver20240203
Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984
Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde
Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw
Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)
Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)
Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/
Credits:
-> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-
Kanfong got a reaction from CoolAnimeHustler in "M.U.G.E.N Sistan" - WIP by Kanfong
"M.U.G.E.N Sistan" - WIP by Kanfong
I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.
WIP parts finished (beta version, need testing and tweaking):
-> all idle/non-offensive states and get-hit states
-> throw [x + a]
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Universal Overhead (UOH) [x + y]
-> Universal Guard Break (UGB) [y + b]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
-> Counterhit States
-> High Jump Counter: takes 2x damage
-> Crouching Counter: takes 1.25x damage
-> taunt (Sistan says, "My misson is to search.") [start]
-> hyper moves:
-> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
-> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
-> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
-> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
* before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can
cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
Preview pictures:
Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8
Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6
WIP parts to finish:
-> offensive normal moves
-> special moves
-> palettes
-> some more...
My "M.U.G.E.N Sistan" won't have:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)
My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/
My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/
My PC Yatagarasu EtE is yatagarasuEE_ver20240203
Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984
Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde
Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw
Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)
Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)
Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/
Credits:
-> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-
Kanfong got a reaction from CoolAnimeHustler in "M.U.G.E.N Sistan" - WIP by Kanfong
2024-12-04 WIP update
-> offensive normal moves finished
-> x = LP, y = HP, a = LK, b = HK
* Sistan can double jump. All four jumping Normals can be double-jump-canceled
* Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
* Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
-> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
-> y > y = target combo on ground (automatically chains y > B, y)
-> F, b = a slow, forward-moving poke that cancels into Specials and Supers
-> D, b > F, b = target combo on ground
-> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
-> DF, b = a sliding kick that sweeps (can be chained into)
-> x + a = throw attempt/throw (airborne too, and can be chained into)
-> x + y = UOH (opponent needs to block high)
-> y + b = UGB (unblockable, on ground only)
-> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
-> jumping x/a > y/D, y = air chain combo ender #1
-> jumping x/a > b = air chain combo ender #2, causing a small Ground Bounce, during so Sistan can do Specials and Supers
Preview pictures:
->
->
->
->
Preview video -> https://www.dailymotion.com/video/k2R0lnLf8r8bW6C06Ic
-
Kanfong got a reaction from MatreroG in "MUGEN_stage_Yata_MCZ" by Kanfong
"MUGEN_stage_Yata_MCZ" by Kanfong
I think this Yatagarasu EtE "Mustang Mad Catz" stage fits the gamer girl Sistan more
Download my "MUGEN_stage_Yata_MCZ":
https://mega.nz/folder/SU8kSaYK#ZurcEn_gNe7s7zPGxjrn1w
Preview video -> https://dai.ly/k4E4peWrP1boi8BVww4
It supports M.U.G.E.N 1.0 (no zoom) and M.U.G.E.N 1.1 (yes zoom).
The 1920x960 "MUGEN_stage_Yata_MCZ_with_fightstations.bmp" has fightstations (can use Fighter Factory to change it in the SFF).
The 1920x960 "MUGEN_stage_Yata_MCZ_without_fightstations.bmp" has no fightstations.
The 196x147 "MUGEN_stage_Yata_MCZ_with_fightstations_ss09a.bmp" is the TV static texture, the other "MUGEN_stage_Yata_MCZ_with_fightstations_ss##.bmp" are the TV screenshots.
You can change those TV screenshots (196x147) to your liking:
Credits:
-> Yatagarasu EtE sprites: Katie/KDT https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> Elecbyte, Fighter Factory
-
Kanfong got a reaction from MistPrism in "M.U.G.E.N Sistan" - WIP by Kanfong
"M.U.G.E.N Sistan" - WIP by Kanfong
I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.
WIP parts finished (beta version, need testing and tweaking):
-> all idle/non-offensive states and get-hit states
-> throw [x + a]
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Universal Overhead (UOH) [x + y]
-> Universal Guard Break (UGB) [y + b]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
-> Counterhit States
-> High Jump Counter: takes 2x damage
-> Crouching Counter: takes 1.25x damage
-> taunt (Sistan says, "My misson is to search.") [start]
-> hyper moves:
-> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
-> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
-> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
-> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
* before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can
cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
Preview pictures:
Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8
Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6
WIP parts to finish:
-> offensive normal moves
-> special moves
-> palettes
-> some more...
My "M.U.G.E.N Sistan" won't have:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)
My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/
My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/
My PC Yatagarasu EtE is yatagarasuEE_ver20240203
Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984
Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde
Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw
Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)
Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)
Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/
Credits:
-> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-
Kanfong got a reaction from CoolAnimeHustler in "MUGEN_stage_Yata_MCZ" by Kanfong
"MUGEN_stage_Yata_MCZ" by Kanfong
I think this Yatagarasu EtE "Mustang Mad Catz" stage fits the gamer girl Sistan more
Download my "MUGEN_stage_Yata_MCZ":
https://mega.nz/folder/SU8kSaYK#ZurcEn_gNe7s7zPGxjrn1w
Preview video -> https://dai.ly/k4E4peWrP1boi8BVww4
It supports M.U.G.E.N 1.0 (no zoom) and M.U.G.E.N 1.1 (yes zoom).
The 1920x960 "MUGEN_stage_Yata_MCZ_with_fightstations.bmp" has fightstations (can use Fighter Factory to change it in the SFF).
The 1920x960 "MUGEN_stage_Yata_MCZ_without_fightstations.bmp" has no fightstations.
The 196x147 "MUGEN_stage_Yata_MCZ_with_fightstations_ss09a.bmp" is the TV static texture, the other "MUGEN_stage_Yata_MCZ_with_fightstations_ss##.bmp" are the TV screenshots.
You can change those TV screenshots (196x147) to your liking:
Credits:
-> Yatagarasu EtE sprites: Katie/KDT https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> Elecbyte, Fighter Factory