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Staubhold

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Everything posted by Staubhold

  1. Sadly, it does not, still it´s very nice to see a classic Sonic stage in MUGEN. Thanks!
  2. Oh, so nice! Good work! Like it.
  3. I´m surprised, the clsn is really good. But the commands are all over the place. I studied the cmd file, it´s such a mess, no wonder I couldn´t get some of the hypers to work! Inconsistence & many traces from the "original/un-edited" commands. It does need some work...
  4. I would really like to see Rulk in MUGEN, but the clsn is ridiculous!! Sorry to say that, but it´s simply BAD!
  5. Indeed, nothing like the original Han Baedal...
  6. Working in gemany with firefox too...
  7. Thank you! I really enjoy your work and I´m trying to give some feedback. It´s always nice if someone appreciates your judgment/feedback. Keep up the good work!
  8. Go! Getsu Fuma! Really nice idea to use those sprites to recreate this classic char! I enjoy your use of the retro sound effects & his abilities. Great stuff! Will test and give some feedback. EDIT: AI is cheating! AI can use super moves without the required power bar amount. "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around (p2 is turning when p2 is switching sides with Getsufuma) it´s working. How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the source game too?
  9. Oh great!! Really nice work aperson! Love the YTP version and the "normal" one. Some very quick feedback... - Maybe add some little screen shake to Stone Luigis landing after jump and some "stone hitting" block sounds to give him a heavy feel - YTP Luigis Negative Zone is VERY annoying with all the WEEGEE sound (maybe it´s done on purpose, then it´s "ok") Will give more feedback in some time.
  10. Hm, this looks very interesting. Count me in for feedback...
  11. Really nice! Thanks...
  12. I suggest crossdressed Iori Yaga... errrrr... I mean Miss X from SNK Gals Fighters on the NeoGeoPocketColour... http://youtu.be/f04x1vO9XPU
  13. Great! Working nicely now...
  14. Hey, not bad! Really like the idea! Needs more moves and sound! Some crouching attacks... Love the guitar intro. Has some ugly single pixels in... backward walking animation and standing HK Running animation has none blue clsn... Standing LK & MK has none blue clsn... Looking forward on updates, this can be great!
  15. Nice update vid on Luigi! Is that a new/another taunt, that is also part of the "Negative Zone" dance? Like the new "negative zone" bubble effect! Looks great!
  16. ROFL!! Not too hard to figure that out...
  17. Uhhh nicey! Looks good! Some very quick feedback... - can cancel jumping x into itself - pal. issues... some get hits p.e. of the brown pal are still green...
  18. Oh yeah, you have to resize the big portraits. They are too big...
  19. Can´t wait to see that happen and I´m willing to give you feedback...
  20. Yep... Tried it with firefox and the good ol´ explorer... There is nothing...
  21. Very nice, can see some Namco X Capcom & Project X Zone intro scenes (love those games) - and you used Subarashiki Shin Sekai/Brave New World!! GREAT!
  22. Really nice looking... One suggestion. Don´t play her voice on every single attack she has. She has three "battle" screams and it can get very "annoying" if you hear them every time you attack with her. Either use those three more randomly (NOT the same one on every light/middle/hard attack) or better, use/find more fitting voices...
  23. Great update! Good work!
  24. Good update! Love the blood effect! Looks like the nomusic AssertSpecial is not working properly. BG music starts way to soon in the intro (you can still hear the Shinobi intro music, but the stage music already kicks in) and it´s NOT working in his KO animation. Win is working fine...
  25. Is this ... "thing" ... really from Megaman?
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