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matoh

Member
  • Posts

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About matoh

  • Birthday 05/23/2005

Basic Info

  • Gender:
    Male
  • Location:
    Louisiana
  • Languages:
    English
  • Interests:
    Art, fighting games, maybe some oldie platformers.
  • Games:
    M.U.G.E.N., Sonic, MvC, CvS

Network Usernames

  • Discord
    matoh_2#7604
  • YouTube
    https://www.youtube.com/channel/UCD1gMLAhM7WImc5wqVK48kQ

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  1. These stages are all from May 2022, I just forgot about releasing them. As with my other stages... 640x480 Recommended BGM Included! (i recommend replacing them though; they're just looping snippets of other music like in the source game) Supports Super Jump! Here you go, its in the 2022 section.
  2. If you don't mind, change my name from mugen_70 to matoh. Also, I released a build of my Hodan a couple days ago. https://drive.google.com/file/d/1zUMU1Vf5KiVpPnx9p6zOXIBpEGkPIxvv/view
  3. Quite unfinished, yes, but he's still functional. He's 4-buttoned technically, but in reality all 6 buttons are used (X, Y, Z are punches, A, B, C are all parry buttons.) He's a charge character but not in the way most fighting games follow that formula (if you hold down for a certain amount of time, you get access to more powerful moves). He can also wavedash. He's missing two (or technically three if you count his missing charged anti-air) specials and one other super. I've released him for now over the fact that I felt that he was still in a good-enough state to be out, along with one of his moves being exceptionally hard to code. I'd say he's around 70% done. Download him here. It'd also be worth noting, I've moved from my "mugen_70" alias down to "matoh" instead.
  4. I asked for a character to make out of boredom because I was running low on stuff to do, and one of my friends said Orcane. And right now, I'm having a lot of fun making him. So far, he has two specials, a throw (that isn't fully sprited yet, look below), and has his parry. He's 6-buttoned but plays like a 3/4-buttoned character, as X,Y, and Z are all reserved for his parry, and A, B, C are used for offensive attacks.
  5. OH! I almost forgot! My friend, Joey, gave me feedback on this stage when I had sent it to him for testing. Thanks Joey!
  6. Back with another Rivals of Aether stage! It's... sort of animated? I mean the smoke moves like in the source game. Otherwise, no. Screenshots: Like the Blazing Hideout stage I made, the details are... 640x480 Recommended BGM Included! Supports Super Jump! Here's the link!! Enjoy!
  7. Hello, everyone! Here is my first stage, made using ripped assets from the source game, Rivals of Aether! It has the music and animations from the source game. Some details, like some of the fire is excluded because I got too lazy, and it wouldn't be much of a difference since they're mostly unnoticeable in the original game anyway. Screenshots: Details: 640x480 Recommended BGM Included! Supports Super Jump! Here is the link!! Enjoy!
  8. hi! im actually not new here but i had an older account that i forgot both the email and password to. hate when that happens... i draw cartoons and do mugen occasionally! here's another cool thing; ive known mugen since may 2010. ive only done like 2 characters that you can check out here..
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