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Disins

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  1. Thank You
    Disins reacted to austinsanims in Giko v1.0 Released!   
    He's finally out.
    (you can use him for videos of any sort, you can reupload him but add a link to this video pls)
    Download: https://1drv.ms/u/s!AkznYf-rshZ_jUW0-2J4IF5INq6P?e=76N8kN

  2. Upvote
    Disins reacted to MoloMowChow in Kuma (Released 05/26/2021)   
    Showcase Video:
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kuma is a port of a character from Alicesoft's RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kuma, the main protagonist of the series, is the second-in-command of one such organization: Nayuta. He is tasked with increasing his clan's power through criminal activities. Along the way, he and his allies must contend with rival clans, as well as the corporation itself, while unraveling a greater conspiracy surrounding the city.

    Note on Controls:
    Just like the last Dohna character I made, Kirakira, this character originally came from an RPG, and lacks any proper movement animations. As such, he doesn't walk back or forward like a normal fighting game character. He can only move via jumps or dashes forward/backward. This also means no crouching either. This can make positioning difficult at times. To compensate, he has a strong moveset that utilizes his long range gun attacks, and his hops forward/backward are mostly invulnerable (except grabs).

    He exclusively uses a handgun in the RPG, and ended up being a heavy zoner-type character here as a result. He plays completely different from Kirakira, with his own gimmicks and systems separate from her, and thus should be approached/played differently. He has an ammo system that uses a bullet every time he fires his gun, and must reload periodically. He also has an assist system that allows him to call allies for help, which is a throwback to him being able to do the same in the original RPG. He uses the Assist system to supplement his combat. Combined, this allows him to keep distance and pelt away with his handgun.
     
    For more details on his controls, check out his readme.
     
    Some devblogging for those that care:
     
    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading!
  3. Thank You
    Disins reacted to Lillie's 音MADs in Lillie's Release Thread   
    Thread updated with the release of Meat.
  4. Upvote
    Disins reacted to Kazagami in Getter-1 by Kenn updated 5/5/2021   
    https://media-uploader.work/?mode=detail&id=10168&original=1&key=9f535fd5-a828-40da-a0bf-af06c23ec102
     
    pass: "dowao" (scroll down to the very bottom of the page, enter the pass in the form that says "DLパス" and click on "ダウンロード")
  5. Upvote
    Disins reacted to The Auditor in Blazblue Cross Tag Battle   
    No worries man, added the link of N.W's Weiss Schnee anyways. 🙂
  6. Upvote
    Disins got a reaction from Sergio P in Blazblue Cross Tag Battle   
    This is Weiss Schnee yes, not Weiss from Arcana Heart, should've specified better. :p
  7. Upvote
    Disins got a reaction from Sergio P in Blazblue Cross Tag Battle   
    N.W's Weiss, not found before since she is by a chinese author.
  8. Upvote
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    Three new AI patches are out. This time, another nijikaku character, Kona-chan, and two of Exclamation_Question's Kart Fighter characters, Bowser and Luigi. Grab em at the usual link.
     
    Thank you @DRag_N_DRopfor the suggestion to check out some bootleg chars, they were pretty fun to work with (even if I'm most proud of Kona-chan when it comes to these 3)
  9. Upvote
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    I do certainly have an intrest in the latter, there were a few in that folder i have for all chars I want to have patches of sometime. If there's anyone you want to suggest, I can certainly take a look, though again, I'm easily distracted, so it might take me a while to get around to them. KOF is something I just...can't really get into fgameplay wise when it comes to mugen. Trust me, I tried, there was this Segata Sanshiro I wanted to patch but I hated how fucking precise you had to be with his inputs and I've seen that stuff a lot when it comes to KOF chars.
     
    I must also say - I'm gennerally a fan of lower tiers to begin with. The strength of my patches is usually all over the place, but I do prefer them, even if I don't make a patch purposefully weaker to reach them. When I design these, gennerally, I want tohe char to play well with what it is good at, but still use at least 95% of their kit, unless a move is just striaght up awful. Again, if you got anything, feel free to suggest a char and I'll take a look sometime.
  10. Thank You
    Disins reacted to Lillie's 音MADs in Lillie's Release Thread   
    Thread updated with the release of two new edits, Leon 64 and Ograoum Papas.
    I've decided to seperate my edited characters from my own work, so there is a new link for them. Hol Horse is an asshol is now in their folder aswell.
  11. Thank You
    Disins reacted to Rognarok in M4A1 from Girls Frontline (V1.03) [06/05/2023]   
    M4A1 from Girls Frontline joins the battle!
     
    Based on one of the US army's iconic assault rifle, M4A1 is one of the main characters in the Girls Frontline game.
    As a fighter, she is a Shoto/Rushdown character who loves to stun opponents with her Rifle and rack up combos.

    In the main storyline, M4A1 had to endure the harshest of turmoils to become who she is now which is represented by the Trauma System.
    The trauma system regulates Trauma within M4A1. Essentially, the more damage she takes, the more trauma she accumulates and the more combos
    she land, the less trauma she has to sustain.
     
    = Notes about M4A1 =
     
    + Good aerial attacks that are unaffected by the trauma system.
    + Fair anti-air options with her Bicycle Kick having decent reach.
    + Unlike IDW, she generates Fairy Points naturally.
    + The more trauma she has, the stronger her attacks.
    + The less trauma she has, the faster her attacks.
    + Dashes and Hops instead of running. Impervious to projectiles while dashing.
    + Can also air dash
    + Can fire High Velocity (HV) rounds which provide meter or Hollow Point (HP) rounds which stuns her opponent for longer combos.
    + HV rounds can be fired continuously (not in the air though).
    + Can transform into an even more powerful form. (more info below)
    + Is an adorable cinnamon roll.
    - The more trauma she has, the slower her attacks.
    - The less trauma she has, the weaker her attacks.
    - Her Fairy Command abilities are expensive.
    - Fairy Point regeneration becomes sluggish at high trauma.
    - Both HV rounds and HP rounds take a while to replenish.
    - Dashing and Hopping all have long startup and end lags. Air dashes are excluded.
    - HV rounds are her only significant source of meter.
    - Dislikes cinnamon rolls.
     
    Get M4A1 Here: https://mega.nz/file/CmhnnQaK#YngZ4qiqukT-x5WvJSFODybSL5NTA6EAUfAPXgGAxgw
    Version 1.01: https://mega.nz/file/vvgRwYJa#h_mpf0Mmmfg_IUsQg94DTE3O0cTZB8b0WwCmN3vMF4E
    Version 1.02: https://mega.nz/file/a6BW1LpC#uaRl2X2__OgOYozgIp1Cs3Hyb4C4Zpf57BKm7OrHKio
    Version 1.03: https://mega.nz/file/XmhS1ThK#1a_UnG3PCW1K-TzzBYc4SeDqmIDBN2tHe7w-SKJR_CE
     
    Changelog:
    Mod3 Form:
     
    Additional Screenshots:
     
  12. Upvote
    Disins reacted to Lillie's 音MADs in MUGEN Betting Sites (SaltyBet & SpriteClub) Collection Thread   
    
    This collection hosts various original characters, edits, and special stages created by community authors specifically for MUGEN betting websites, such as SaltyBet and SpriteClub.
    All characters in this collection are showcased with the individual consent and permission of the authors involved with their creation.
    It should also be noted that these characters were created with the intention of battling under AI vs AI conditions, and they may be very difficult to defeat by means of normal gameplay.
    This collection will be updated over time with ongoing community releases, adding new authors who have volunteered to have their streamed content hosted on this thread accordingly.
     
    Color Code
    Green: This character is either an edit or an AI patched character.
    Red: This character is very overpowered and frustrating to fight against, even for the standards of this collection.
    Orange : This character is very loud.
    When an author is entirely focusing on one of those labels, the author name will be marked with the selected color instead.
     
    NOTE FROM ADMIN: I heavily recommend not supporting SaltyBet itself as the owner is scummy beyond belief go to SpriteClub instead.
    CHARACTERS
     
    BARCODE
    BELOW273
    BLAZEMANxd
    BRERGRSART
    DEOXGIGAS
    GIGAPOWIER
    GUMHOY
    HELLOMYNAMEISAAA
    HERTAINNENSPADE
    JOR8A
    Lillie's 音MADs
    SFG
    MOLOMOWCHOW (1.1 ONLY)
     
    SPACEMOUSE
    THETRUEANALYSIS/JAMPRESSED
    TWISTEDSYNAPSE
    WARUNOYARI
    YENSI78
    SPECIAL STAGES
  13. Upvote
    Disins reacted to SwordMasterZack in MUGEN Betting Sites (SaltyBet & SpriteClub) Collection Thread   
    Brergrsart updated Shotoclown cuase Fortnite https://mega.nz/file/5ltFnCyK#8L_xkyPb-GIhYoM0a9AdgWdl4tDUIqQMu0zikDgMtyE
  14. Thank You
    Disins reacted to Brergrsart in Brergrsart's Crew of Characters   
    February 21st 2021
    -Changed Shotoclown's Character Select Portrait to that one where he's smiling like a madman.
  15. Like
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    New AI patch is out, for Pokemonboy7051's Eric Cartman. He's probaly the weakest of my patches yet, but I'm still proud of it. Grab it at the usual link
  16. Like
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    New AI patch is out, Sattin from the Nijijaku project. This is, at the time of writing this, my favorite AI patch so far, definetly recommanded.
    Grab it at the usual link.
  17. Upvote
    Disins reacted to Lillie's 音MADs in Lillie's Release Thread   
    Thread updated with the release of antJAM.
  18. Haha
    Disins reacted to Lillie's 音MADs in Lillie's Release Thread   
    Since I've been recently finishing my own projects, I figured it might be right to keep it in my seperate thread from my AI patching. I'll post updates whenever I release something or make changes to previous work. If you see anything at my MEGA that isn't here, I probaly just forgot to update.
     
    Link to all of my chars:
    https://mega.nz/folder/KpMUETwQ#MmGyMfAX0Alq4puCSRd1YQ
     
    Link to all of my edits:
    https://mega.nz/folder/fk9mRQjS#SjWEvevwG_1GHZ5b7fedSA
     
    Link to all of my stages:
    https://mega.nz/folder/LllHmRrL#bUwHS7-PQ7Ik40Dl6AurIg

    Last Update: 27.03.2024
    Latest Release: Stages based on Mario's Mystery Meat, /v/orld New Vegas and Mario World
     

     
    I've been busy creating a whole bunch of stages based on Mario's Mystery Meat, 13 in total. I'm still not done with all the stages I wanna do for the romhack in general, but I feel having a neat set of 16 stages is good for a release.

    All of them come with music and, with the exception of two stages, they are all animated. 
    In addition, I've also created a couple of stages based on another romhack as well as a test level in the original Mario World.
     
    In order, the stages are:
    Twitchville
    GREENGRAS EAT MY ASS
    Baby Jail
    The Opposite of Funny
    Question Time
    Hall of Sadness
    Lovely Diner
    Thunderstorm
    SICKO MODE
    Twitchville Arena
    Rewind Time
    The Meat Appears
    Meat Phase 1
    Test Level (Mario World)
    Unicorn's Arena/Yaranaika (/v/orld New Vegas)
    The Lord's Chamber (v/orld New Vegas)
     
    Download them at the link at the top of this post.
     
    Prior releases:
     
    Meat
     
     
    Leon 64 and Ograoum Papas

     
     
    antJAM

     
     
    Minotaur AR
     

    Hol Horse is an asshol
     
    I deleted the one for Unicorn of Harmony by accident. Oops.
    You can still download it in my MEGA. Much like the boss below, it's a conversion from a Mario World romhack. Much simpler though.
     
    The Lord of /b/
     
     The Trash Pit
     
    Gabriel, Judge of Hell
     
    Mortal Kombat 3 Ultimate Stage Pack
    Mario is approaching your location + some new stages
    OROCHIBOY + Soylent Stronghold
     
    I'm open to any feedback, it's important to me. If you have any issues, ideas or just critiscm to give - positive or negative - feel free.
    Feel free to redistrubute or edit any of my work, but please give credit to me if you do.
  19. Upvote
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch.
     
    While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted.
     
    Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now.
    These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area.
    Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these  is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html

    Latest release:
     
    Gun Hishi:
    Original creator: Valgallah
    Rank: Above Average

    A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. 
    Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross.
    However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave.
    She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground.
    Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up.
    Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers.
     
    Pasta SFIV 
    Original creator: Exclamation_Question
    Rank: : Jobber

    Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch.
    Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him.
     
     
    Phoenix
    Original creator: Exclamation_Question
    Rank:  Above Average

    A character quite accurate to his source game - read, the game was terrible.
    On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example.
    But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him.
    In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals.
    Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks.
    Still, for lacking any combos, the speed of his attacks can more often than not make up for it.
    From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor.
     
    Rober
    Rank: Jobber

    Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals.
    Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard.
    Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. 
    On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches.
     
    SCP-4666
    Original creator: Taffy, Mighty Starmie
    Rank: Above Average

    A weirdly styled character. 4666's got good damage and range, but lacks in many options.
    It's normals are very slow and predictable, leaving it wide open should they miss.
    On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it.
    Once it does get a hit in, 4666 can rack up some nice damage.
    When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper.
    Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close.
    Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow.
     
     
    Older descriptions:
     
    Link to all of my patches:
    https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w
     
    Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested.
     
    Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
     
     
     
     
     
     
  20. Thank You
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    After a hiatus, my next patch is finally out. This is one for a rather simple char, A.T's Very Gnawty. Grab him at the usual link.

     
    Rank: Strong

    A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Chips down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit.
    Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size.
    Overall, can beat a lot, but is also beaten by a lot.
    Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown.
     
    Look forward to more releases as I should be more active from now on. I do have one more patch done by now, but it requires a little more work before it can be released. I plan to complete 2 more and finally release Stocking, before I will move onto 1 or 2 of my own projects.
  21. Thank You
    Disins reacted to Lillie's 音MADs in A.I. patches by Lillie's 音MADs   
    8 new patches released.
     
    Chimerius by kirbey
    Devil Daimajin by googoo64
    Dixie Kong by A.T.
    Hildegard by YoyoCollao
    Koichi Pose by EX Falcion
    Mario by Michael J (refered to as Mario Hispania in the file, as the was the name of the OG def aswell)
    Raco by kozeni
    Sonic by Claymizer (V2)
     


     
    These have all been in the backlog for a while. Like, fuck, been a bit, huh. I'm just kinda sloppy with releases or using this website at all, really. As of recent, I feel my track record has improved, however.
     
    Go grab them at the usual link. Feel free to drop feedback as always and please tell me if I happen to forget a file again.
  22. Upvote
    Disins reacted to Infernal Spectre in AI patches by Infernal Spectre   
    Updated the folder with following patches/minor edits:
     
  23. Thank You
    Disins reacted to Lillie's 音MADs in Lillie's Release Thread   
    Thread updated with the release of Minotaur AR.
    Did not expect to make another release so soon either, but w/e.
  24. Like
    Disins reacted to Lillie's 音MADs in Lillie's Release Thread   
    Thread updated with the release of Hol Horse is an asshol.
  25. Upvote
    Disins reacted to RicePigeon in [IZ Style] Toyosatomimi no Miko released, Three characters updated (09/04/21)   
    10/25/20: (Incident Zero) Nitori Kawashiro released

    The sixteenth Incident Zero character, the kappa engineer Nitori Kawashiro has been released. Special thanks to Blade/Darkart and Pin for the sprites.
     
    Link: http://ricepigeon.neocities.org
     
    Sprites Archive: http://www.mediafire.com/file/5aq7sj0nrwebi9b/Nitori_THIZ_Sprite_Rips.zip/file
     
    First release.
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