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Flare-Gamer-64

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  1. Thank You
    Flare-Gamer-64 reacted to GarfieldfanMUGEN in Undertale & Deltarune   
    Added:
    More character previews Papyrus 64 Chaos Edition (lol thanks @Flare-Gamer-64)
  2. Haha
    Flare-Gamer-64 reacted to Superkingkong65 in Sonic Franchise Fan-Characters   
    I am a little disappointed the collection isn't called"100% Original Do Not Steal," but good job.
  3. Upvote
    Flare-Gamer-64 reacted to GarfieldfanMUGEN in Undertale & Deltarune   
    Holy fu...
     
    FINALLY!  Now we wait for Bowser. I'll add her later on.
  4. Upvote
    Flare-Gamer-64 got a reaction from Mr. FuzzyNuts in Sonic Franchise Fan-Characters   
    Guys, it was a joke. And I see how the joke went with you.
     
     
                                         Joke<-----
     
                                                                                   Your head
     
     
    It flew over your head.
    It was also a sudo-reference to the "This is a Christian server so no swearing" memes.
  5. Upvote
    Flare-Gamer-64 got a reaction from Mr. FuzzyNuts in Sonic Franchise Fan-Characters   
    Mugen Archive is blacklisted.
     
    Edit: Let it rest. I learnt my lesson guys.
  6. Upvote
    Flare-Gamer-64 got a reaction from RoySquadRocks in Screenshots Mffa Style   
    Ah, Keen is mother fucker?
  7. Upvote
    Flare-Gamer-64 reacted to PlasmoidThunder in Uncle Plas' BGM Loops   
    #1
    Yer music
    bgmloopstart = 421696
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    #2
    Yer music
    bgmloopstart = 436222
    bgmloopend = 3389409
     
    Solitary Desperation
    bgmloopstart = 498266
    bgmloopend = 5412266

    Open War -Again- (Akatsuki)
    bgmloopstart = 784484
    bgmloopend = 5602043
  8. Upvote
    Flare-Gamer-64 reacted to RobotMonkeyHead in Holiday Presents for the Forum   
    lol they're being opened over the course of this week.  
    I originally wanted to do them all on the 1st, but I didn't have the time to get all of it together, due to the malware issue, and general holiday chaos on my end.
    Oh life.   But anyway....

    ~ SECOND PRESENT UNWRAPPED! ~
    TIMELINE FEATURE REVAMPED

    Once upon a time, we had a "What's New?" button on the top nav bar that brought you
    to this, how do I put it, "difficult to look at" activity stream.


    But now we have a snazzy new "Timeline" button, which brings you to this shiny new 
    updated timeline, which I've done up in the theme of other social media sites like twitter and ye ol' fb.


    Lots of styling work went into this, pulling back certain text, pushing other text forward to make things easier to read,
    easier to pick out what people are actually saying, and who was saying it.  The comments on posts got re-styled to get rid
    of that vertical line on the left, round out the edges, and space them properly from the sides.   The discord widget was
    completely fuckin overhauled,  and so was the user block widget.  I also converted the popular topics list into a scrolling
    top 100 topics, and overall the sidebar might undergo some small changes over the next couple weeks / month as it gets
    settled in.  The embeds got some attention, the nav bar and rss buttons got it too.  The top area, custom stream
    menu (in the pic where it says "Posts by Members I follow") got completely redone.  but...

    The pièce de résistance in this feature is the "What's on your mind?" button up top.  It let's users add a new status update
    in the spirit of twitter-book, which rounds out the whole "timeline" theme.

    Aaaaaand there you have it.  We now have a social media stream on MFFA  lol have fun, enjoy!  Put it to good use!  
    Share shit, drop some fucked up memes on me!

    Happy Christmas, Newtonmas,  Quaid-e-Azam's Day,  Koliada,  Pancha Ganapati and Decemberween!!!!!!


    (....aaand a little teaser.  We, uh, "might" be voting on some new reaction emoticons to go with it soon, member submissions welcome :)
  9. Upvote
    Flare-Gamer-64 reacted to PlasmoidThunder in Pokémon   
    If you want to.
  10. Upvote
    Flare-Gamer-64 reacted to PlasmoidThunder in Dream World   
    Whoa hey, another stage. I should slow down before I crash into something and seriously injure my ankle.

     
    It's the Dream World stage from Antinomy of Common Flowers, that new Touhou game. I made it because it like the stage's music.
     
    Things What This Stage Has, Like
    Graphics Parallax Indefinitely looping music Plenty of stage height, to the point where it feels unnecessarily excessive Regular and 1.1 .defs so you can use it on any version of M.U.G.E.N that matters (though does WinMUGEN really matter at this point?) The ability to potentially lag really old machines Crippling depression  
    Download
    PlasmoidThunder's Scrapheap
  11. Upvote
    Flare-Gamer-64 reacted to xXPGlitz236 in Undertale & Deltarune   
    Lol that simpsons thing
  12. Thank You
    Flare-Gamer-64 reacted to SSBKing65✯ in Undyne released by MEGAX (1/5/2018)   
    Preview:
     
    http://www.mediafire.com/file/hh1c0xbihsp01bg/undyne_by_MEGAX.rar
  13. Thank You
    Flare-Gamer-64 reacted to PlasmoidThunder in Stage Collection: ExShadow   
    Click the MEGA link posted above, then go 2008 -> XX'YAY'XX -> XX'YAY'XX.zip
  14. Upvote
    Flare-Gamer-64 reacted to miru in Sonic Franchise Fan-Characters   
    Done.
  15. Upvote
    Flare-Gamer-64 reacted to DS12 in Freedom Planet (and 2)   
    This collection includes all characters, stages, and edits from these games.  
    Also, this is my first collection ever. I hope you guys enjoy it. If there's anything I'm missing, put it in the reply section and I'll add it right away!
    Also, the color indicators for the characters are below this description.
     
    COLOR URL LIST:
    RED indicates a dead/missing link.
    YELLOW indicates a WIP character.
    GREEN indicates a joke character.
    BLUE indicates a cheap character.
    PURPLE indicates a NSFW character.
     
    SASH LILAC

    DuckSS's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
     
    CAROL TEA

    Veanko's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
    LORD BREVON

    DS12's Version (FP1)
     
    MILLA BASSET

    Artur's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
     
    NEERA LI

    Broder IX's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) 
     
    STAGES:
    Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic || Dragon Valley/Dragon Valley V2 by Kater15
    Lilac's Treehouse by Jewel men10
    Jade Creek by Kater15
     
     

     
  16. Upvote
    Flare-Gamer-64 reacted to PlasmoidThunder in Uncle Plas' BGM Loops   
    @Flare-Gamer-64
    Yer music
    bgmloopstart = 462569
    bgmloopend = 3434231
     
    Track 09
    bgmloopstart = 49169
    bgmloopend = 1458575

    Track 06
    bgmloopstart = 60516
    bgmloopend = 1187804

    SPIDER-MAN Stage
    bgmloopstart = 180088
    bgmloopend = 2638398

    PSYLOCKE Stage
    bgmloopstart = 287060
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    Metallic Madness Act 1
    bgmloopstart = 373409
    bgmloopend = 2880286
     
    Eternal Spring Dream
    bgmloopstart = 600761
    bgmloopend = 7792454
  17. Upvote
    Flare-Gamer-64 reacted to warner in Family guy´s Joe Sawnson released!   
    Family guy´s Joe Sawnson released!
    Merry Christmas !  i hope you enjoy my new char Joe  
     
    You can find the link and information in the description.
     
    Feliz Navidad!!
  18. Upvote
    Flare-Gamer-64 reacted to RobotMonkeyHead in Holiday Presents for the Forum   
    ~ FIRST PRESENT UNWRAPPED! ~
    CLUBS FEATURE OPENED

    The Clubs feature is now open for business!!!  Wtf are clubs you ask?  Clubs are like little mini forums within the forum.  They each have their own moderators who can manage club members and create topics sections.  And in those topics sections, members can post topics.  Almost like groups on Facebook.  Anyone can start one, and when you do you automatically become the groups Owner.  You can then make other group members moderators or leaders.  (mods can manage content, leaders can manage content and members).  And of course, Global Mods still have run of the show lol They still have all the same authority over the club leaders like any other members.

    Aaaand with all that being said, have at it!  It's all you, go nuts, create clubs for anything and everything!  Have discussions about wtf ever you want!  Check the top nav bar, and click Clubs to check it out!

    Friendly suggestion, anyone looking to form Mugen Content Creation teams might find this a really useful tool for doing so...
  19. Wow
    Flare-Gamer-64 got a reaction from jeffery in cuphead   
    It's shet. 
  20. Upvote
    Flare-Gamer-64 got a reaction from bluengineer43 in cuphead   
    It's shet. 
  21. Upvote
    Flare-Gamer-64 reacted to RoySquadRocks in Screenshots Mffa Style   
    One week to go!
  22. Upvote
    Flare-Gamer-64 reacted to RoySquadRocks in Commander Keen Blasts Off! (ONE FINAL HYPER!!!)   
    Everything is done! Win poses, Intros, Specials, and Hypers! There's only one more thing to go:
     
  23. Upvote
    Flare-Gamer-64 reacted to wicloud in Chloe by Moku   
    Moku made an original, she's a furry character. her looks are more dog like than anything else. 
    Her AI kinda...derps in a team fight...im guessing it's not fully done or like his ponies it's failing to recognize more than one opponent...
     
    Her gameplay is very similar to his ponies, however she can't combo forever like them. So be careful if you choose to fight her.
    Download: https://onedrive.live.com/?id=C72E9F7073C84A19!243&cid=C72E9F7073C84A19
     
  24. Upvote
    Flare-Gamer-64 reacted to PlasmoidThunder in Uncle Plas' BGM Loops   
    @Flare-Gamer-64
    Yer music
    bgmloopstart = 2180056
    bgmloopend = 6806910
     
    Sonic Forces me to loop music from his latest game.
  25. Upvote
    Flare-Gamer-64 reacted to kater15 in Feilong (POTS Style) by varo_hades & BahamianKing100   
    Feilong (POTS Style) by varo_hades & BahamianKing100
    Feilong, a master of Kung Fu, now in the POTS style.
     
     
    =====<Things That Was Edited And Added To Feilong>=====
    - Added extra sounds to kill, k.o, normal, special and super sounds 
    - Fix velocity in movements properly (all basic movements)
    - Added special move zero counter (i also added this to the A.I codes to)
    - Increase time for custom combo to stay on and lil more invincibility on start up more like the real games (sfa3 and cvs2)    
    - Added stopsnd code on intros and taunt voices and effects (just like in real games)
    - Added no music at the start of round 1 only (just like in cvs2) Added and fix assertspecial nobardisplay code for lifebars to show up when chars go to there win pose (thought it was pretty cool in kof98)
    - Fix all combos properly and accurate (super cancels and max cancels)
    - Added voice sound when hitting the ground (like a ground hit hurt sound)
    - Added voice on back dash
    - Added normal and special attacks and custom combo finish codes and sprites (finish codes and sprite used from mr.infinite pots style chars. custom combo finish codes and sprite used from one of P.O.T.S older chars) 
    - Fix and tweak alot of animations. especially the animations from 5000 to 5210. fix and tweak all normal, special and super animations. also fix and tweak hit and hurt boxes
    - Fix all hitdefs on normal, special, and supers properly and more accurate. all damage fix on everything more accurate, the way the chars fall and recover out the air from an attack (everything) even added codes to hitdefs for better custom combo juggling
    - Fix startup invinciblity on some special moves and supers
    - Added more sounds to the supers. they each have there own super sound effect (use those sounds from mr.infinite's pots style chars)
    - Added air block to certain special moves (special moves projectiles can always be air blocked)
    - Increase damage on throws and fix velocities more accurate on throws 
    - Increase juggling points on normals, special and supers more accurate (i only tweak this if needed for lil more juggle comboing)
    - Increase the velset on the throw escape to be more accurate like in cvs2 (when they break throw they get push back lil more furthur)
    - Tweak hitdefs in helpers CNS as well
    - Added pause k.o and slow down kill like in cvs2. (well the slow down part only works in my game because i have the slow down fix from my fightdef)
    - Fix and tweak A.I to fight lil more stronger 
    - Added dreamcancel code to a.i (a.i could now go to level 2 super from a level 1 super)
    - Added EX sprite message when you do a EX move
    - Added 2 power stock to be able to air recover (you can get out of juggle combos once you have 2 power)
     
    =====<Movelist>=====
    <NORMAL>
    .Hop Kick Strong            F + c
    .Hop Kick Medium            F/B + b
    .Seichuu Renten Geki:               F/B + 2p        (near opponent)
    .Shuu Kubi Kari:            F/B + 2k        (near opponent)
     
    <SPECIAL>
    .Rekkaken (EX)                D, DF, F, p
    .Shienkyaku (EX)            D, DB, B, k
    .Rekkukyaku (EX)            F, DF, F, k
    .Rekkukyaku 2 (EX)            D, DF, F, k
    .Tenshin (EX)                D, DB, B, p
     
    <SUPER>
    .Rekka Shinken (MAX):            D, DF, F, D, DF, F, p
    .Shien Renkyaku (MAX):            D, DB, B, D, DB, B, k
    .Ryu Yassai (MAX):            D, DB, B, D, DB, B, p
    .Rekkashingeki (MAX):            D, DF, F, D, DB, B, p
    <Lv3 SUPER>
    .Gekirinken:                        D, DF, F, D, DF, F, mp+mk
     
    <SYSTEM>
    .Forward Dash:                      F, F
    .Run:                                    hold
    .Backward Dash:                     B, B
    .Low Jump:                          tap U
    .High Jump:                         tap D, U
    .Long Low Jump:                     tap D, tap U            
    .Sidestep:                          a + x
    .Sidestep Attack:                        p / k
    .Forward Roll:                      F + a + x
    .Backward Roll:                     B + a + x
    .Parry High:                        tap F
    .Parry Low:                         tap D
    .Air Parry:                         tap F               (Air)
    .Power Charge:                      hold a + b + x
    .Zero Counter:                      B, DB, D, p / k     (during standing or crouching guard)
    .Special Move Zero Counter:             F + b + y             (during standing or crouching guard)
    .Custom Combo:                      c + z               (Air also)
    .Ground Recovery:                     a + x                  (while falling and allowed)
    .Air Recovery:                             a + x                  (while falling and allowed) - need 2 power stock
     
    =====<Download>=====
    http://www.mediafire.com/file/2dgfxe2cn66a82q/Feilong.rar
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