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thebuddyadrian

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Everything posted by thebuddyadrian

  1. Lol yeah all I did was copy and paste files. But since some people wont want to copy and paste it themselves, I made this one that has it already transferred in.
  2. Speedster made a great MUGEN build with many different resolution and slot number options to choose from, however, it was only for MUGEN 1.0. I ported this to MUGEN 1.1 by copy and pasting fight.def, fight.sff, and all the system.def files into a MUGEN 1.1 build. Now MUGEN plus can be used in MUGEN 1.1 Download it here: http://www.mediafire.com/file/utdpc1ab4u37uba/mugen-1.1bPLUS.zip There are instructions included in the zip on how to change the slot count and resolution.
  3. I updated this to buff the Octopus move and Judge moves, the download link is the same.
  4. Mr. Game and Watch Edit (Originally by Nodog) This is my second Mr. Game and Watch edit, the first one was from Gif Mr. T's version, but now I made a version which is an edit of Nodog's Mr. Game and Watch. I actually released this quite a while ago, but I decided to post this here if someone wants to download it. This edit adds more comboing, move changes, and an Octopus move. Download: https://sites.google.com/site/tbamugen/chars/edits/mr-game-and-watch---new-version Video: https://www.youtube.com/watch?v=wiQZkvk7dKE Movelist:
  5. I added a minor update to Timmy, I fixed a few bugs and balancing issues Nodog mentioned. I didnt fix anything with the sprites yet, thats stil soon to come. He also has a different big portrait. The download link is the same (on my website).
  6. I made better kick animations for TImmy. If youre wondering why the pallette is weird its because im using this pallette for color seperation. In actual gameplay he will use the normal colors.
  7. 1) I'll try to find different sounds to use for him in the next update. 2) Those sprites actually come from Fairly OddParents video games. The reason I used those is because I'm not a great spriter so it would be easier to use those instead of making bad sprites for them. 3) Again, I'm not a great spriter but I'll try to improve the animations in the next update. 4) Yeah, I tried to make a proper throw animation but it looked bad so I just used the Cosmo and Wanda throw instead. 5) The sprites for Fairy Blaster are from Nicktoons: Attack of the Toybots DS. I edited them so they would match the pallette. The reason I used those is again, I tried to make my best to make my own sprites but again they looked bad so I used those. 6) I tried my best to balance them, for example Fairy Blaster Weak has low range but can chain up to 4 hits, Fairy Blaster Medium has long range but can only do one shot, Strong version is low range but high damage. Do u have a specific example of bad balancing in a special. 7) I did that because it's meant to be chained from Cleft Glove. After Cleft Glove comes in contact you can cancel into Big Wish. 8) It's supposed to be that way, you just choose a different version depending on how far the opponent is, they all have the same amount of damage. 9) I'll fix that in the next update. 10) I can't really think of any ways to make it different. 11) I'll make it cost 250 energy in the next update. 12) I'll look into what's causing it and then fix it in the next update. 13 and 14) I'll make them usable when crouching in the next update. 15) I'll add a taunt in the next update. The Fairy Beam moves are roughly based off his special from Super Brawl 3. Fairy glove and Fairy hammer are from Super Brawl World.
  8. Hmm that's a great idea, it could go like this. Cosmo: "Hey Wanda!" (to Mario and Wario's Wanda) Wanda: "Cosmo you idiot!"
  9. Timmy Turner Finally, an okay version of Timmy Turner in MUGEN! This character uses sprites edited from Jarquin10 and edited sprites from some Nicktoons Video Games. Download: https://sites.google.com/site/tbamugen/chars/original Video: https://www.youtube.com/watch?v=DKyi_JNQeI0 All Moves: D, DF, F, a/b/c: Wish D, DB, B, a/b/c: Fairy Beam D, DF, F, x/y/z: Cleft Glove D, DB, B, x/y/z: Fairy Blaster D, DF, F, a+b: BIG Wish (1 Bar) D, DB, B, a+b: Jorgen Von Strangle (2 Bars) D, DF, F, x+y: Cleft MegaPhone (1 Bar) D, DB, B, x+y: Super Fairy Blaster (1 Bar) I hope you guys enjoy this character! I tried my best on it but any feedback or recommendations would be reccomended, I might update this in the future.
  10. The Peach char is really good but the way the idle pose is facing diagonally down is just really off-putting to me
  11. How do you make sprites from MMD models? I want to make more Love Live characters for MUGEN using the MMD models. But, how do you do that? Do you have to use a seperate program or is there a way to do it using MMD?
  12. Well one thing that could work is First, add a varset in the attack, set any open variable to 1 (for this example i'll use 30). It should trigger right when the attack starts [State 0, Varset] trigger1 = Time = 0 v = 20 value = 1 Second , add a varset to statedef 0 [State 0, Varset] trigger1 = TIme = 0 v = 20 value = 0 Last, go to the CMD and add a triggerall to the move so that it requires the variable to be zero. triggerall = var(20 = 0 I'm pretty sure this should work, if you run into a problem ask me
  13. I don't really have anything against punching bag chars, they're just pretty much useless since fighting against an opponent in training mode is the same as a punching bag.
  14. Timmy Turner Progress Thread In this thread I will post updates for my Timmy Turner Char Latest Video: Current Specials: -Wish -Cleft Glove Current Supers: -BIG Wish
  15. hello i'm thebuddyadrian ive been on this site for a few days but i feel like i should at least introduce myself. Hello, i'm thebuddyadrian and I'm a fan of MUGEN and a beginner MUGEN creator. I don't really have a lot of creations as of right now but one WIP im very excited about is my Timmy Turner. He's a character that has NO good versions in MUGEN but im sure alot of people will be happy to seem him get in. If you want to see my other stuff, check out these links Website: sites.google.com/site/tbamugen YouTube: www.youtube.com/user/thebuddyadrian
  16. KRUSTY KRAAAAAAAAAAAAAAAAAB PIZZAAAAA IS THE PIZZA YEAAH FOR YOU AND MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  17. I dont understand what you're trying to say. What do you mean by "combining" palettes?
  18. you should just add these triggers to the super trigger1= movecontact trigger1 = stateno = <stateno of special move>
  19. Phoenix Wright Moveset Concept I've had this idea to create a M.U.G.E.N. character of Phoenix Wright, he would play kind of like Umvc3 but with a few differences. For sprites I could rip them from Super Smash Bros. Crusade and edit them so he could work more like a normal character rather than SSB style. Moveset: Normals: Phoenix Wright would be a three button character, which means he would have 3 attack buttons. (Light, Medium, Heavy) (a, b, c) Standing Normals: A: Hold paper in front of him B: Pushes paper forward C: Point Outward Crouching Normals: A: Hold paper in front of him B: Holds out magnifying glass C: Sneeze (would be a launcher like in Umvc3) Air Normals: They would be the same as in the air. But if you hold down while using heavy attack, he would do a sneeze attack that sends the opponent downward, just like in Umvc3. Specials: x: Find evidence, this move would work like Umvc3, but without the chance of getting bad evidence. Getting evidence is much faster than in Umvc3, Also you can hold up to 10 pieces of evidence. The specials rely on evidence to work. The more evidence you have the more effective the attack is. Every time you use a special your evidence is reset back to zero. D, F, a: Hold It! This move stuns opponents. The more evidence you have the longer it stuns for. Without evidence the attack wont stun. D, F, b: Objection! This move does more damage based on how much evidence you have. It is also capable of reflecting projectiles. Without evidence the attack will do very low damage and cannot reflect projectiles. D, F, c: Take That! This move does more damage and knockback based on how much evidence you have. D,B,a/b/c: Paperwork Wright throws papers at the opponent. "Please, take a look!" The more evidence you have the more papers he will throw. Without evidence you won't throw any papers Supers: Order In The Court! (1000 Power) Just like in Umvc3, the Judge slams his gavel down on both players, but only damaging the opponent. This move does not require evidence. Ace Attorney: (3000 Power) If the opponent is close enough, he will be able to initiate this move. Just like in Umvc3 he uses his evidence to prove the opponent guilty. This move requires 6 pieces of evidence. "The one who actually commited the crime... is you! No alibi no justice no dream no hope! Time to pay for your crimes, take this!" The opponent would be hit with a strong TAKE THAT which would deal a lot of damage and knockback. Turnabout Riot: Instead of going into turnabout mode like in Umvc3, he would be able to go on a turnabout riot. This move would be similar to Homer's beer riot or Spongebob's patty riot where they become stronger and have a different set of moves. When first initiating this move Wright would to an OBJECTION and if it hits, he would go into this riot. This move requires 6 pieces of evidence and 1/4 of your health left. Turnabout Riot Normals: a: Push paper outward b: Punch fist upward in joy c: Slams (what's that thing people stand behind in court?) in front of him all crouch and air normals are the same
  20. Mr. Game and Watch Definitive Edition by thebuddyadrian Mr. Game and Watch joins the battle with new attacks never seen before. This two dimensional fighter has great air comboabillity and takes a lot of inspiration from Super Smash Bros, Originally created by: Gif Mr. T Download Link: http://www.mediafire.com/file/c4ob48y0bp87z3z/Mrgw.zip Video: Full Movelist Stand Normals a: Greenhouse b: Chair c: Torch x: Bell Smack y: Flag z: Deep Sea Air Normals: a: Fish Bowl b: Cement Block c: Air Dodge x: Spitball Sparky y: Turtle z: Key Crouch Normals: a: Crouch Greenhouse b: Manhole c: Hammer Time x/y/z: Fire Specials: D, DF, F, x: Normal Chef D, DF, F, y: Short Order Chef D, DF, F, z: XL Chef D, DF, F a/b/c: Helmet Charge D, B, a/b/c: Judge Hammer Supers: D, DF, F, a+b: Stampede (1000) D, DF, F, x+y: Super Chef (1000) D, D, a+b: Oil Panic (2000) D, DB, B, D, DB , B, a+b: The Zero (3000) D, DB, B, D, DB , B, x+y: Octopus (3000) Air Supers: D, DF, F, a+b: Super Keyblade (2000) D, DF, F, x+y: Game and Watch Drill (2000) Others: a+b: grab Any feedback will be appreciated. If you find any bugs or mistakes or anything you dont like I will fix it and update the character.
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