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O Ilusionista

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Everything posted by O Ilusionista

  1. Oh, I forgot, I had made a new video of him
  2. Long time no see... I've been working on few things on mugen this weekend, and here is a new stage: Dark Guld's Chamber, from Golden Axe II. I've edited it to make it bigger. I had some ideas for making two final bosses, both original. I need more time to develop it. Since some chars have no stage (or the stage doesn't fits for beeing too flat), I started to make some custom stages, as they are easier to do and I can do it on my rare free time
  3. thanks :)
  4. I was bored so I decided to make this stage :) High jump enable, music, and the blood pools are animated. Background & executioner stocks by momotte2stocks Edits, animation and codes: O Ilusionista Preview Video Download at: http://adf.ly/8SaNi
  5. He is a guest char. There will be 2 or 3 more guest chars. And he is not a simple Megaman, he have 31 weapons for now. My plan is to add all the 75+ classic weapons http-~~-//www.youtube.com/watch?v=RkW-MiYDI-U
  6. weird...why? thanks. Its hard to convert a plataform game into a fighting game
  7. Fou had released the new beta from the Kirby the Dream Battle game. The game was converted to Mugen 1.0, so some parts are out of place. -Old chars update -New chars : Cappy, Ghost Knight, Mr Frosty, Megaman (guest char), Meta Knight and Galacta Knight ! -New stage : so much stage -Mugen 1.0, update screenpack -Only Waddle dee have a Story mode Intro -BOSS : Popon from Kirby : Right back at ya -AND ! .............................. No Kirby yet ... Download : http://www.mediafire.com/?6m6ya62i1uw6qnp manual in French ...
  8. yeah, it will have it :) I am studying OpenBOR right now, I will return to it tomorrow
  9. thanx. next release: March 25
  10. Thanks. I've done Yellow Devil for that project too:
  11. I've started to code Burstman, for IMT's Robot Master Meyhem The sprites were made by Magma Dragoon MKII I had an idea to add a water steam which comes from its cannon in some moves, like the run: Anyway, all the basics are done. Started to code his supers. Water Wave has a cool water steam on it
  12. Angoleiro reflects the Capoeira Master (Mestre). The old Masters fights using that cloth, and fights really slowly. And DO NOT get the cloths dirth :) But to play capoeira slowly is HELL HARD, they have an incredible power and equilibrium. But they can still play it fast and kick your ass :)
  13. yes. Capoeira, besides some people claims, was not made here in Brazil. It comes from Angola, Africa. There are tree types of Capoeira: - Angola, which were developed on the slave ship, so its moves are always low, the fighter never fights on a stand position, because the ship ceiling was too low. - Regional, which features more acrobatic moves (which doesn't exists on Angola) - Maculelê, also faced as a different Martial Art. On this version, the fighters weild big knifes (butcher knifes, or Facão as we call it here). In some versions, the fighters use razors/shaver between the foot fingers, and use circular kicks to cut the enemy face.
  14. thanks for the support, guys. try the direct link http://www.mediafire...55txsggbag940ox
  15. Foot Ninja almost done
  16. The work is pretty amazing, for sure. But I have to agree with some comments at Guild: If its not yet a release, then its should not be in the release section. Because this works as a reservation, something that isn't cool.
  17. Leave it to me! ok, go! :)
  18. Voice rips from the arcade game Download: http://brazilmugente...avengers-voices
  19. Its Binho's unfinished Mustafa char, a conversion from Cadillac & Dinosaurs
  20. heheeheheh thanks ? :)
  21. thanks Baker is done. He is a very comboable char, and his super move consumes 1000 points of power, but makes a long combo.
  22. there is nothing wrong with the way it was packed. It is working. Maybe the file is corrupted, download it again.
  23. but the download link is working :)
  24. now every char have a custom death
  25. turn off kasperky for a while. its a stupid false positive
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