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O Ilusionista

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Everything posted by O Ilusionista

  1. aperson98 and Glisp, please submit those sheets to: http://spriters-resource.com and http://sdb.drshnaps.com/
  2. Oh, I forgot, I had made a new video of him
  3. Long time no see... I've been working on few things on mugen this weekend, and here is a new stage: Dark Guld's Chamber, from Golden Axe II. I've edited it to make it bigger. I had some ideas for making two final bosses, both original. I need more time to develop it. Since some chars have no stage (or the stage doesn't fits for beeing too flat), I started to make some custom stages, as they are easier to do and I can do it on my rare free time
  4. I was bored so I decided to make this stage :) High jump enable, music, and the blood pools are animated. Background & executioner stocks by momotte2stocks Edits, animation and codes: O Ilusionista Preview Video Download at: http://adf.ly/8SaNi
  5. He is a guest char. There will be 2 or 3 more guest chars. And he is not a simple Megaman, he have 31 weapons for now. My plan is to add all the 75+ classic weapons http-~~-//www.youtube.com/watch?v=RkW-MiYDI-U
  6. weird...why? thanks. Its hard to convert a plataform game into a fighting game
  7. Fou had released the new beta from the Kirby the Dream Battle game. The game was converted to Mugen 1.0, so some parts are out of place. -Old chars update -New chars : Cappy, Ghost Knight, Mr Frosty, Megaman (guest char), Meta Knight and Galacta Knight ! -New stage : so much stage -Mugen 1.0, update screenpack -Only Waddle dee have a Story mode Intro -BOSS : Popon from Kirby : Right back at ya -AND ! .............................. No Kirby yet ... Download : http://www.mediafire.com/?6m6ya62i1uw6qnp manual in French ...
  8. yeah, it will have it :) I am studying OpenBOR right now, I will return to it tomorrow
  9. Thanks. I've done Yellow Devil for that project too:
  10. I've started to code Burstman, for IMT's Robot Master Meyhem The sprites were made by Magma Dragoon MKII I had an idea to add a water steam which comes from its cannon in some moves, like the run: Anyway, all the basics are done. Started to code his supers. Water Wave has a cool water steam on it
  11. Angoleiro reflects the Capoeira Master (Mestre). The old Masters fights using that cloth, and fights really slowly. And DO NOT get the cloths dirth :) But to play capoeira slowly is HELL HARD, they have an incredible power and equilibrium. But they can still play it fast and kick your ass :)
  12. yes. Capoeira, besides some people claims, was not made here in Brazil. It comes from Angola, Africa. There are tree types of Capoeira: - Angola, which were developed on the slave ship, so its moves are always low, the fighter never fights on a stand position, because the ship ceiling was too low. - Regional, which features more acrobatic moves (which doesn't exists on Angola) - Maculelê, also faced as a different Martial Art. On this version, the fighters weild big knifes (butcher knifes, or Facão as we call it here). In some versions, the fighters use razors/shaver between the foot fingers, and use circular kicks to cut the enemy face.
  13. thanks for the support, guys. try the direct link http://www.mediafire...55txsggbag940ox
  14. The work is pretty amazing, for sure. But I have to agree with some comments at Guild: If its not yet a release, then its should not be in the release section. Because this works as a reservation, something that isn't cool.
  15. Voice rips from the arcade game Download: http://brazilmugente...avengers-voices
  16. Its Binho's unfinished Mustafa char, a conversion from Cadillac & Dinosaurs
  17. thanks Baker is done. He is a very comboable char, and his super move consumes 1000 points of power, but makes a long combo.
  18. there is nothing wrong with the way it was packed. It is working. Maybe the file is corrupted, download it again.
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