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ShiniGami NoMeresu

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Posts posted by ShiniGami NoMeresu

  1. Gameplay details confirmed from new trailer


    • 3 on 3 team battle fighting game.
    • 16 teams, 50 playable fighters.
    • The trailer states 'new chapter'.
    • Online Battle and Party Battle are some of the game modes.
    new characters confirmed. Ralf, Billy Kane, Angel, Kula, and King will all be playable

    Thus a chinese Roster is leaked.

    262nng9.jpg

  2. If your Screenpack [sorry i dont know] is 16:9 res mean rectangle shape then you need add LocalCoord in each char's def file.
    @Risotto What you suggest is only going to effect char size [, i mean his movement/attack etc sprites] not whole thing.
    But with localcoord in def will effect everything in the char.
    Mine Sp res is:
    GameWidth = 854
    GameHeight = 480

    and for that i use localcoord in char's def files. which is :
    'Localcoord = 427,240''
    this makes char look suitable according to Sp's res.
    211mddf.jpg

    and without localcoord they look big in 16:9 res Sps
    2cdzm9h.jpg

  3. Well it depends on what you did!
    Anyways i am guessing you never touched Screenpacks before right?
    If yes then no wonder why what i said before didn't work out for you.
    You gonna Open the System.def in Fighter Factory . cause here you will find the sprites/coding/animation for ''Victory''.
    And in Fight.def and Fight.sff you will find the coding/sprites/animation for ''Versus''
    Sometime these 2 sections are made separately but mostly in System and Fight sections you can find them.
    When you found them. then check every single thing. sprites/coding/animation.
    see how they are added in that Sp.
    Move to next phase.
    Add the same details of sprites/coding/animation as it is in Sp to your Sp. This gotta work.

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