Jump to content

ShiniGami NoMeresu

Member
  • Posts

    1,228
  • Joined

  • Last visited

Posts posted by ShiniGami NoMeresu

  1. 2 things :
    1 = if its an animation then load the stage in FF3, go to animation section , find that animation.
    55kpdh.jpg

    2 = Code

     

    [BG ”pšÐ]

    type = normal

    spriteno = 5, 2

    start = 0,650

    delta = 0.5,1

    trans = add

    "spriteno = 5, 2" ; 5 is group number and 2 is index number of that sprite, you gotta check the sff section to see which sprite is transparent in stage, when you find its group and index number,
    look for it in def file. when you find it, "trans = add" ; removes this . save the def file.
    check your stage again, should be fixed.
    Note : if author of the stage has set those animation/single sprite as transparent then there gotta be reason for that.
    Oh and one more thing, sometimes animation is also has this code "trans = add " it might not be like 1s option i showed, then it will be in code of that animation .
    try it. hope it helps.

  2. 19 hours ago, Galvatron said:

    5OI99n4.jpg?1

    Cosmic-Cat....

    cat scares me, i once killed a kitten out of revenge [his mother killed few of my pets and i was so furious >_< i was a kid then] since that day cats haunted me for so many following years , i had nightmares and i wake up burning in fever -_- , Thank God its been quite for 3 + years..i dunt have cats nightmare anymore.cuz i literally asked for forgiveness to a cat . dunt know why im telling u that :ReallyTruly:

  3. On 17/04/2016 at 0:48 AM, Ryon said:

    it could be done 1 of 2 ways.

     

    1. it's literally just the animation for the move.

     

    2. I got this info from Alexei, basically you start the balls at point A (player) and then you have them move away at a random velocity in both X and Y directions. after time ticks (time > 10) or 5 or whatever. you use a posset code to move them to point B (enemy)

     

    Using a posset as a velocity is extremely tricky. My broli has the code in him, I do not know it off hand.

    1 = its not an animation because i talk to author , he gave the "reference code" and according to him i can learn from it.
    and i read all of it, he sent me the coding of that skill from start to end, now i do not know what animation/helper he used and what is its statedef no, i asked him again he just told me that everything is in it, now i do not have his char so how come i know the animation or anything else regarding what i wanted to know? he refused. kinda.

    2 = Boss link me the char so i can see and read the codes.

  4. I do not know about all chars, some has AI switches in Command file or some has separate cns for it.
    but i have a char ,and it has switch [state] in commands section

    ; AI swich -> ON

    [State -1,¡¾AI¿ª¹Ø¡¿]

    type = Varset

    triggerall = var(59) != 1

    triggerall = RoundState != 3

    trigger1 = command = "CPU1"

    trigger2 = command = "CPU2"

    trigger3 = command = "CPU3"

    trigger4 = command = "CPU4"

    trigger5 = command = "CPU5"

    trigger6 = command = "CPU6"

    trigger7 = command = "CPU7"

    trigger8 = command = "CPU8"

    trigger9 = command = "CPU9"

    trigger10 = command = "CPU10"

    trigger11 = command = "CPU11"

    trigger12 = command = "CPU12"

    trigger13 = command = "CPU13"

    trigger14 = command = "CPU14"

    trigger15 = command = "CPU15"

    trigger16 = command = "CPU16"

    trigger17 = command = "CPU17"

    trigger18 = command = "CPU18"

    trigger19 = command = "CPU19"

    trigger20 = command = "CPU20"

    trigger21 = command = "CPU21"

    trigger22 = command = "CPU22"

    trigger23 = command = "CPU23"

    trigger24 = command = "CPU24"

    trigger25 = command = "CPU25"

    trigger26 = command = "CPU26"

    trigger27 = command = "CPU27"

    trigger28 = command = "CPU28"

    trigger29 = command = "CPU29"

    trigger30 = command = "CPU30"

    trigger31 = command = "CPU31"

    trigger32 = command = "CPU32"

    trigger33 = command = "CPU33"

    trigger34 = command = "CPU34"

    trigger35 = command = "CPU35"

    trigger36 = command = "CPU36"

    trigger37 = command = "CPU37"

    trigger38 = command = "CPU38"

    trigger39 = command = "CPU39"

    trigger40 = command = "CPU40"

    trigger41 = command = "CPU41"

    trigger42 = command = "CPU42"

    trigger43 = command = "CPU43"

    trigger44 = command = "CPU44"

    trigger45 = command = "CPU45"

    trigger46 = command = "CPU46"

    trigger47 = command = "CPU47"

    trigger48 = command = "CPU48"

    trigger49 = command = "CPU49"

    trigger50 = command = "CPU50"

    trigger51 = command = "CPU51"

    trigger52 = command = "CPU52"

    trigger53 = command = "CPU53"

    trigger54 = command = "CPU54"

    trigger55 = command = "CPU55"

    trigger56 = command = "CPU56"

    trigger57 = command = "CPU57"

    trigger58 = command = "CPU58"

    trigger59 = command = "CPU59"

    trigger60 = command = "CPU60"

    trigger61 = 1;ÊÖ²Ù¿ª¹Ø

    var(59) = 0

    -------------------------------------------------------

    var(59) = 0 :this is turned off now, 1 is for turning it on.
    Same like the doods said above,
    var(59) = 0 <----< this Var is for AI

  5. Are you Kidding ?
    Athena always looked so awesome and delight for the eyes, she sure looks great this time as well, Like Galv said, 'they might give all characters  Alt. outfits in this game.'' it will be great!

  6. 22 hours ago, Infinite Kyo said:

     this is fucking badass 

    You think ? :awesome

    On 18/03/2016 at 0:52 PM, gui0007 said:

    HmnA8qd.png

    THIS DOLL FACE KYO AGAIN!! :idontknowwhatthisone:

    Anyway, Kim and Vice looks awesome and that Sylvie... LOL!

    haha right, Lucas said, they should have invested more on game's graphics rather than Vice's boobs :=D:

×
×
  • Create New...