-
Posts
142 -
Joined
-
Last visited
Posts posted by Dronekiller
-
-
DRONEKILLER WIP THREAD
I have a Work my Progress to finish it. but I need every one know mine.
By This Thread, I will show my WIP
(BOSS)(1.1) (BOSS)
NAME: Neitram Dragon NAME: Iron Aim
ORIGIN: Dungeon Fighter ORIGIN: Dungeon Fighter
WIP: 90% WIP: COMPLETE[LINK]
(NOTE: If i can't find Filia FX, I made myself )
NAME: YUZURIHA NAME: FILIA
ORIGIN: Under Night in Birth ORIGIN: Skullgirls
WIP: COMPLETE[LINK] WIP:COMPLETE [LINK]
SpoilerBy This Section, They Always Get Pending and can't tell when they finished (Ah....I wish I can make the story......)
"They Are My Special Character"
NAME:LUKA
(If he look familiar to you, I think you know what kind am I.. -_-; )
WIP : SPRITE PROGRESS
NAME:NAITO
(actually, she doesn't have a name, The real is she was "Knight")
ORIGIN: Dungeon Fighter
WIP : Skills and Ideas
-
On 8/6/2016 at 6:38 PM, Galvatron said:
Hmm... looks like an interesting you made here.
I need to check this out. :-)Thank you, please have fun...
-
On 10/5/2016 at 2:39 AM, DartzPie said:
You have to like get the sound rips from resources here, dustloop zepp mueseum from a topic or mfg.
Not every character has jpn sound files
God. remind me the Blazblue CP/CPEX unfinished ripping. *sob* ;(
-
Update 08/06/2016
-AI Fixed
-
Remind me when try to make own stages by spriting myself.
and now I try to Polish up and this the Result
(using "Paint" and "Paint.NET")Contain 1.0 and 1.1 version.
Music: Elsword - Music036_Stages
I hope everyone enjoy this stages :D
http://www.mediafire.com/download/uow730vdvasgcoc/DeepForestLand_by_Dronekiller.rar -
On 17/5/2016 at 6:10 PM, yaminogun said:
[State -2, ]
type = palfx
trigger1 = palno=10
; trigger1 = time = 1
time = 99999
add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0
sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40
color = ceil((random%257 * cos(gametime * pi / 60)))
persistent = 1
[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 7
source = 1, 1
dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300)))[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 8
source = 1, 1
dest = 1, ceil(abs(4 * cos(gametime * pi / 30)));----yaminogun
[State -2, RemapPal]
type = RemapPal
trigger1 = palno = 9
trigger1 = GameTime % 5 = 0; && (PalNo = [1,6])
source = 1,1
dest = 1,1+floor(Gametime /30) %4
ignoreHitPause = 1..........
but to for sure with this code, i've been try them all.
the 3rd of 4 Glowing code is more suitable with this char.
Thank's for the code.
Update 19/05/2016
- Complete all Glow Line -
"Only a foolish looking fool could be fooled by such a foolish fool's foolish dream"
-Franziska von Karma
-
On 5/12/2016 at 2:44 AM, Weiss_Circal said:
So... it's Onslaught edit...
Yep. Using Onslaught Sprite
:P
-
Update 17/05/2016
Remade glow helper into Remappal. See "CONFIG" to setting the option color conditions.
But not all, I'm still work other Palette Glow.
-
5 hours ago, JARRO77 said:
This is an EPIC Release i love this type of chars!!! Great sprites,Marvelous Animations,Cool AI,mugen need these chars really congratulation MAN :)you did an Awesome work maybe some sounds need to be add or fixed a litle bit but for the rest is EPIC :)
Thanks
7 hours ago, ゴーストキラー said:I've noticed most of Merk's attacks don't have whiff sounds, you should fix that in an update. With the glowing lines on his body, have you considered using PalRemappal instead using a Helper to produce the effect? When using the latter, the effects are misplaced when pushing up against other characters, like so:
Thanks for the update.
I'm now try to adding fx on attacks.
And Ow
:P
You notice that.
. yes I'm using helper to produce the effect however the push player is a problem to any helper for effect like this one, Any suggestions ?? Or I just ignore this one ??
-
Found some thing missing to this char. an ive been fixed
Update 12/05/2016
- add Attack box on Slam Crouch
- add Cancel on Slam Crouch -
Just Wanna Give the my Huge Old Boss. "This is Character that first time i made with Angle Control"
http://www.mediafire.com/download/5qd3n2frq4412hc/Blood_Murder_by_Dronekiller.rar
Feedback is always welcome :D
Update 08/06/2016
-AI Fixed
-
Wow.....you finish him at last.
Great.... Look interesting :)
-
-
A 6th Apostle the Wicked Direzie (Right), and his Phantasmal (Left)
Direzie (Phantasmal)
http://www.mediafire.com/download/2c2plu8z8fnnz8l/Direzie_by_Dronekiller.rar
Spoiler(For Who Doesn't have "Wicked Direzie")
Wicked Disease Direzie
http://www.mediafire.com/download/ehbi272illbgrf7/The_Wicked_Disease_Direzie_by_Dronekiller.rar
Have Fun :)
-
Update 26/04/2016
- Modif Slash Hit to Knockback
- Add Poison Effect
- Add Electric Effect
- Add Poison & Electric Hit -
On 17/4/2016 at 9:47 AM, ゴーストキラー said:
This was a quick one.
Looks Good. btw, my suggestion to this sprite if animated, just focus on feet, hair, ear, and ponytail. also keep going...
-
On 15/4/2016 at 4:33 PM, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:
There is a something about this robot that reminds me of Dr. Wheelo from Dragon Ball
Dronekiller, I am hoping that you make the bosses from Battle Toads. Those look really fun to fight
Dr. Wheelo.......mmm, the First I saw he was playable on Dragon Ball PS2 Game.
about Battle Toads, Looks like i need play that game.
well, too many Sprite pack on Game to Investigate (about up to 10 or 100 sprite, He's now available Global), to other choice. i use similar sprite to this boss.
Update 19/04/2016
- Add Half Life Condition of Some Attack Move
- Add FX Spinning
- Add FX Electric -
-
2 hours ago, ゴーストキラー said:
Sorry for the late reply. I very rarely take requests due to my tendency of getting burned out and not working on them. When I start taking them, I'd announce it via a status update or something. Thanks.
No problem, I've see this from beginning post. By using exist sprite part body and redrawn into original look, is that right??
-
7 hours ago, Ryochi said:
yeah that's better. One question though, Metal Gear himself doesn't get stunned when fighting himself and the clone shoots the stun gears at him. Was he like that in the game?
The Gear was Setting Enemy hit into Custom State, while Metal Gear itself has SuperArmor that Doesn't effect with Custom State.
Be Honestly, first on made him, i never face him before. That day as I has that game, he only included on Korean Version as I saw in YouTube. So, I decide made him according on YouTube that day.
Here For Example on First Server
The boss goes to on 2:40
This where I found out the stunning gear
And again. This is the Updated game I guess.
As far I look again. I think I missing something according this video. If I Fix something, I'll update this boss.
Btw, Some Boss I Create made with same way.
-
j
in [ NINTENDO ]
On 11/4/2016 at 8:10 AM, gui0007 said:On 11/4/2016 at 7:58 AM, MugoUrth said:I also never really understood the appeal of vore. I mean, I don't hate people for liking it, but still.
^ ^
THIS!
And there's a guy in Youtube that did Mugen videos only about vore. And no joking, it's kinda creepy. :\
Anyway, i pass this one like the other Pokémon vore chars. But i know that this won't be the last...
My theory is......*ahem* more of them, focus on digesting part.
-
-
1 hour ago, gui0007 said:
Are you said this one?
CHINESE/KOREAN VERSION! (But maybe that make sense too)
Let say about The Global Version
It my offer, if you like to put them all.(Chinese, Korean, Global)
Dronekiller WIP THREAD : ANNOUNCE YUZURIHA & FILIA RELEASE
in [ CREATION LAB ]
Posted
Well....because some reason i make her actually, I just have freaky idea
NEITRAM DRAGON
I need my mood to focus and polishing this boss, and Need some AI (Only for 1.1)
YUZURIHA
Progressing the FX......
LUKA
Just Finishing He's Stance Animation.......Long time ago.