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Ex✭Cᴀʜᴍ

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  1. Upvote
    Ex✭Cᴀʜᴍ reacted to Sir Ghostler in Ghost Killer's sprites and stuff   
    New custom Crouching Hard Punch anim for Doom 2099:


  2. Upvote
    Ex✭Cᴀʜᴍ reacted to Wargame-kun in +18 NSWF Jessica and Claudia hot updates.   
    H chars are allowed but no H thread :v
  3. Upvote
    Ex✭Cᴀʜᴍ got a reaction from gui0007 in Dark Rooftop   
    I like it.
     



     
    Looks very nice regardless of the resolution used due the deltas and parallax imo
  4. Upvote
    Ex✭Cᴀʜᴍ reacted to Mr. KOtik in Dark Rooftop   
    [Preview]   [Download]  Dark_Rooftop.7z   [Comments] -Parallax -Superjump -Winmugen & 1.0 compatible -Gimme feedback and suggestions for improvement
  5. Upvote
    Ex✭Cᴀʜᴍ reacted to Galvatron in [Winmugen/1.0] Golden Manor (with Ryoucchi and Excahm) (Updated!)   
    Beautiful! Man!
    Kai, Ryoucchi, Excham, and Toaster Yall Are the MFFA master of stages. :-D
     
    Good team work!!!
  6. Upvote
    Ex✭Cᴀʜᴍ reacted to Shinzaki in [Winmugen/1.0] Golden Manor (with Ryoucchi and Excahm) (Updated!)   
    [Preview]

     
    [info]
    Just posting what we have so far. Expect an update soon.
    Comes with 640x480, 1280x720 and 850x480 versions.
     
    [Download]
    http://www.mediafire.com/download/gl5z8ga816g3i7x/Mansion.zip
     
    640x480 and 1280x720 Update: http://www.mediafire.com/download/4ujr60p3109eyb4/Golden+Manor+640x480+and+1280x720+Update.zip
     
    Updates:
    Maids, resized background thanks to Dissidia/Dizzy
  7. Upvote
    Ex✭Cᴀʜᴍ reacted to sonikun in SVC - Guardian Dogs Temple "R" by Genesis & Excahm   
    Awesome. Downloading now.
  8. Upvote
    Ex✭Cᴀʜᴍ reacted to Duralminn in SVC - Guardian Dogs Temple "R" by Genesis & Excahm   
    Thanks for nice stage :)
  9. Upvote
    Ex✭Cᴀʜᴍ reacted to Legendary DeMoNk@I in SVC - Guardian Dogs Temple "R" by Genesis & Excahm   
    wow....nice tag team on the stage fellas!!
  10. Upvote
    Ex✭Cᴀʜᴍ reacted to Kazagami in Magical Radical Ideas   
    #4 Shinsenkendo   Theme/Motifs: Samurai  ← Totally not ripping off Shinkenger
      Setting: 1996 Neo A.D., fictional city of Neo-Osaka, Alternate earth (AR#389)                                         Overview: Youkais and humans once lived together in peace. Until Oniyamata no Habakiri, the arrogant and evil youkai warlord came to the conclusion that his kind are far superior than humans, inciting his army to kidnap and enslave humanity. Five best warriors from different samurai clans were chosen to face this threat. Granted with the power of "Shinkis", or Sacred Weapons, will they able to destroy the evil warlord's tyranny and bring back peace for both youkais and humans?     Characters: Shinsenkendos Akiho Sanada / Kendo Red (Fire)   Misao Naoe / Kendo Blue (Water)   Yoshino Akechi / Kendo Yellow (Earth)   Koharu Uesugi / Kendo Green (Wood)   Kuroyuki Date / Kendo Black (Metal)   Morpher & Items:
    Kamiwagami: Collectible items in form of ofuda, or paper talismans.   Kirigiriken: Sword morpher, also doubles as sidearm. Activated by inserting the Kamiwagami into a slot on its handle.   "Tenka Souchaku!" is the morphing call.   Arsenals: Shinkis The sacred weapons. Doubles as individual weapons for the girls and mecha parts for the giant robot. En-ryu / Fire-style Hagoromo (tsurugi / tiger), Magaboshi (daizantou / lion), Chimatsuri (ninjatou / wolf)   Sui-ryu / Water-style Mahoroba (yari / swordfish), Yukinadare (sasumata / shark), Kazanami (naginata / whale)   Do-ryu / Earth-style Getsubei (ono / bear),  Daikongou (otsuchi / rhinoceros), Gokumonji (kanabou / gorilla)   Moku-ryu / Wood-style Samidare (kusarifundo / frog), Kirisame (chigiriki / chameleon), Tenkyuu (kusarigama / basilisk)   Kane-ryu / Metal-style Kuroyanagi (hinawaju / dragon), Dokurobei (ozutsu / western dragon), Shirogane (bo-hiya / lindworm)
     
      Mecha System: Shinki Gattai Shinsenkenjin ◆◆◆◆◆ Combined from Hagoromo, Mahoroba, Getsubei, Samidare, and Kuroyanagi.   Shinsenkenjin KAEN ◆◆◆◆◆❖❖
    Shinsenkenjin combined with En-ryu (Fire-style) Shinkis.   Shinsenkenjin SUIKYO ◆◆◆◆◆❖❖
    Shinsenkenjin combined with Sui-ryu (Water-style) Shinkis,   Shinsenkenjin DOTEI ◆◆◆◆◆❖❖
    Shinsenkenjin combined with Do-ryu (Earth-style) Shinkis.   Shinsenkenjin MOKUREN ◆◆◆◆◆❖❖
    Shinsenkenjin combined with Moku-ryu (Wood-style) Shinkis.   Shinsenkenjin HAGANE ◆◆◆◆◆❖❖
    Shinsenkenjin combined with Kane-ryu (Metal-style) Shinkis.
  11. Upvote
    Ex✭Cᴀʜᴍ got a reaction from 00EccoTenshi in SVC - Guardian Dogs Temple "R" by Genesis & Excahm   
    [PREVIEW]

     
    Video:

     
    [LINK]
    http://excahm.tier-1.us/

    [iNFO]
    -Mugen 1.0 or Higher only.
    -Secondary DEF file for mugen 1.0 widescreen.
    -Superjump = Yes.

    [THANKS]
    To Genesis for doing all the coloring and other graphics stuff.
    To Shammahomega1 for the Original sprites.
    To Chrono Strife fro the Smoke animation.
    To GLB for the Clouds.
  12. Upvote
    Ex✭Cᴀʜᴍ reacted to Flowering Knight in j   
    I don't know if I can fap to this, but I'm damn sure going to try.
  13. Upvote
    Ex✭Cᴀʜᴍ got a reaction from gui0007 in SVC - Guardian Dogs Temple "R" by Genesis & Excahm   
    [PREVIEW]

     
    Video:

     
    [LINK]
    http://excahm.tier-1.us/

    [iNFO]
    -Mugen 1.0 or Higher only.
    -Secondary DEF file for mugen 1.0 widescreen.
    -Superjump = Yes.

    [THANKS]
    To Genesis for doing all the coloring and other graphics stuff.
    To Shammahomega1 for the Original sprites.
    To Chrono Strife fro the Smoke animation.
    To GLB for the Clouds.
  14. Upvote
    Ex✭Cᴀʜᴍ reacted to Kazagami in Magic Geese by The None released (04/01/2015)   
    http://justnopoint.com/lbends/
  15. Upvote
    Ex✭Cᴀʜᴍ got a reaction from FlunkyDave in Stage Problem   
    Well wasnt really an issue is just a way some ppl use to kinda make the Lower border part where the lifebars, credits and other info display in some old arcade games.
     
    But anyway:

     
    just had to lower the Position of all sprites to get rid of it.
    Here you go: https://www.sendspace.com/file/o3qzwk
  16. Upvote
    Ex✭Cᴀʜᴍ got a reaction from gui0007 in Ingrid by Sennou-Room Released (01/04/2015)   
    [PREVIEW]

     
    [LINK]
    Skydrive.com
    Source Thread: Mugen Fighters Guild.com
  17. Upvote
    Ex✭Cᴀʜᴍ reacted to DuckAzz in It's f#cking megaman! Check it out LMAO!   
    to alex: because trin had message limit of 3 messages per day,so I wanted to make only 3 basic,3 special and 3 hyper attacks :P
  18. Upvote
    Ex✭Cᴀʜᴍ reacted to HALE R@CE CAES@R in Albert Wesker by BUTT Arika   
    I thought you should see this 
     

     

     

     

     

     

  19. Upvote
    Ex✭Cᴀʜᴍ reacted to PlasmoidThunder in Yee Released! Well, TechnicallYee Updated...   
    So yes, even though April Fools is long gone, the character I released on that day (under the guise of a certain orange plasma ball) was worth updating to make it even more fun/challenging to fight.

    FYeeatures
    -WinMUGEN compatibilitYee! Now you old fogeys can enjoy Yee!
    -DifficultYee levels! The difficulty changes with the level MUGEN is set to or the value set in Config.txt, depending on which version of Yee you're using. Hard 8 still exists :P
    -A RYeeadMYee! Yay!

    MYeedia

     
    Get yours today!
  20. Upvote
    Ex✭Cᴀʜᴍ reacted to Hellzone in Pokemon Gold Lets Play   
    Hey Everyone, this is my first video of my lets play pokemon gold series. Please Like & Comment, i hope you enjoy the video and stay tuned for more video's . I will upload another video to this series this week. Once The series is done i will be doing pokemon stadium battles and battle one of my good friends after he completes his lets play series, i will be posting all of my video's in this topic so please check back daily
     

  21. Upvote
    Ex✭Cᴀʜᴍ reacted to Ultra Fatality in Shizuo Heiwajima [Fighting Climax]   
    Crappy trailer wish i could of made it better but had to make something kept on lagging oh well enjoy the video...

     
     
    Shizuo Heiwajima plays 90 to 95% source gameplay with the rest added in he still plays like 100% DBFC don't get me wrong but you may notice a change or edit here and there
     
    x - light attack
    y - Med attack
    z - Heavy attack
    a - Striker 1
    b - Striker 2 
    z - Brust
     
    Here's his link enjoy
    http://www.mediafire.com/download/bud51ni849oliov/Shizuo+Heiwajima%283%29.rar
     
    Please report all bugs/glitches if any are found 
  22. Upvote
    Ex✭Cᴀʜᴍ reacted to dragonrod in Krookodile made by Dragonrod   
    UPDATED KROOKODILE!
     
    http://www.4shared.com/rar/DwsWL0U3ce/krookodile_v12.html
     
    Here's the list of updated things:
     
    • Earthquake damage has being decreased to 150 normally, and 30 when blocked; • The Sandstorm was changed to a "normal" hyper attack. Now it does 9 hit at maximum, can be blocked, it's much more faster, and krookodile is not able to regain control before it ends; • Stone Edge's blank point now have greater damage and throws the opponent into the main attack (the flying rocks); • Normal attacks don't deal damage on blocks anymore; • Infinite stomp, rage attack and dragon breath are no longer infinite; • Some questionable hitboxes have been removed; • Voices have been changed from anime bad sounds to Pokepark's game voices; • The blind point of medium and strong attacks have been fixed; • Now he have a Throw attack (as you can see in the picture; • Some other minor fixes!
  23. Upvote
    Ex✭Cᴀʜᴍ reacted to HALE R@CE CAES@R in Rouga Zanma by R@CE AKIR@ & LANCEL   
    ROUGA ZANMA UPDATED 3/28/15  
    -Fixed all collision boxes -Adjusted Mid and Head position -Adjusted both attack and hit boxes on Wild Fang and Max Wild Fang - Adjust attack collision boxes on Wild Wolf Sharpshooter -Adjust attack collision boxes on both throws -Took collision boxes off one of his his intros -Adjusted damage values on Smash, Knuckle, Fang EX, Napalm, Napalm EX, Dunk, Dunk EX -Adjust Dampener on Special Attacks -Adjusted positioning of FX on Knuckle -Adjusted positioning of Ground Impact FX when P2 lands on the ground -Changed Atrr on Wild Wolf Sharpshooter to HA because it was NA -Added voice snd to the end of power charge Stateno 731 -Added Napalm special move to the Read Me -Added LANCEL's name to the top with my name in the Read Me -Adjusted the command noted for Dunk and changed it what it should be in the Read Me -Noted that both Smash and Knuckle are chargeable in the Read Me
  24. Upvote
    Ex✭Cᴀʜᴍ reacted to HALE R@CE CAES@R in Rouga Zanma by R@CE AKIR@ & LANCEL   
    Rouga Zanma     Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108   Note 1: For Mugen 1.0 or Higher only   Note 2: This is not an accurate Rouga whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well.   Note 3: Check the config file to see changes that can be made into the character. 
  25. Upvote
    Ex✭Cᴀʜᴍ got a reaction from KeyRogue in Excahm`s Sprites   
    le-Bumb bumb again!
     

    did another sprite of my OC but this time wearing a Slifer Red Uniform (Since totally love Yugioh 5Ds <3)
    the shoes took them from already made sprite just resize them down and fixed some pixels.
    This time used more anti-alias than before but again didnt aim total source accurate.
     
    I feel like making more of these XD
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