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Everything posted by Ryon
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Canceling moves into other moves, is not something we plan to do. Infact you rally can not attack again until your pokemon returns to there position from there previous attack. Exactly why I made him. I feel we should give some other pokemon the spotlight. I can't put Charmander, Squirtle and Bulbasaur as the first set. Next characters from me are Beedrill Rhyhorn
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
I was wondering why someone posted a INTRO topic saying "Temporary Leave" thats not a intro thats a good bye. LOL. Good updates. -
you would use a variable to check it if its used. 0 means not used >0 means used.
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I would be making your squirtle from our template not your character. to much work to use yours. we do use Serebii.net for all info. Lugia yes. the others were thinking.
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Hellz yeah. Remember I told you I wanted to make Blastoise? LOL. This is where he went.
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Is this feedback or are you just stating what you saw? All pokemon stats are based on there lv100 Best stats. Mugen does the math, but everything is calculated accurately. All moves do there damage as well, things like hyper beam and hydro pump, do the proper damage, even though its multiple hits, the total is the damage value from pokemon. The purple is because the stages are not coded normally. The lifebars are overlayers. So you never see the floor properly. so when making a stage I ususally have to find something to expand and cover it. the purple is me not covering it. Exactly! Give or take I wanna make a Fearow but still.
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I'll have to discuss this with alexei. But honestly, As we add more characters (I mean much more not 1 or 2) The screenpack is gonna update and stuff as well. So we'll see.
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The Enemy is not faster. The moves you choose each have there own recovery time, weak moves recover faster, strong moves recover slower. its the balance.
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Project Catch 'Em All Welcome to our full game. This is a Mugen project created by Alexei and Myself (Ryon). Project Catch 'Em All is a mugen fighting game like no other. Imagine a mash up of the Final Fantasy Battle System, with the Pokemon Battle System, then throw in some mugen. You end up with a Pokemon fighting game where all of your moves and attacks are based on ATB and range. The idea for this game came from Ryon. Just imagining a pokemon character for mugen that couldn't move, but would only move based on what attacks the player selected from a in game menu. Majority of the coding comes from Alexei. His Genius in coding has made this idea come to life and he even helped expand the idea of the ATB guage. Attack moves can clash. For instance, Bubble Beam vs. Flame Thrower, Or Hyper Beam vs. Hydro Pump. Everything can clash making for a more interesting battle. Recovery time is also included for moves such as Fly and Dig. Included in the demo is 2 Stages, 6 Characters (3 Alexei, 3 Ryon), a Beta Screenpack and Lifebars. What we are looking for are skilled stage creators and possible character coders who can follow our template for the engine. Now your probably wondering Which pokemon you can add, Well to tell you the truth, you can't just add anyone you want. A wonderful sprite artist by the name of Joshr has sprited all of the pokemon sprites that we use. You can view his sprites here following this link. If you choose to do so you may create that character. http://www.spriters-resource.com/submitter/JoshR691/ Alexei is doing all of the effects using After Effects. Unless you know how to use it or have fitting effects of your own, I would like to request we leave that to Alexei. If you'd like to make a character or contribute something, then PM either Ryon or Алексей (Alexei) here, so we can view your request and get back to you with some info and details on proceeding. [Title] - Temp [select] - Temp [battle] - In Game DOWNLOAD LINK http://www.mediafire.com/download/f9o1ixpp421m1y2/Project_Catch_'Em_All_Demo_1.zip PLEASE POST ANY FOUND ERRORS, AND GENERAL FEEDBACK HERE! ITS NOT PERFECT BUT THIS IS A START TO SOMETHING GREAT. DEVELOPER REFERENCE GUIDE Please use this a reference and a guide on making characters compatible for this game. Also please remember to make your characters WITHIN your downloaded version of the game, and PM myself or Alexei your work, So that we may add it to the offical game. http://www.mediafire.com/download/ysl46564oojj3p1/PCEA_-_Developer_Reference.txt
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hahaha. Sorry I made these lifebars. I don't have them anymore I lost them years ago.
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Hey brother! Welcome to the forum. Im pretty good with coding. so I'll help you. Great to have you here. -
i think all of your stages suffer from 1 major thing. CLOUDS. it looks ok in tihs stage but from the looks of the bottom the top of it would have more clouds not just end? good job on the tree.
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Jago K.I. 3 (Demo) by DRAGON972 and MUGEN 3D FIGHTERS MEGAMIX Updated
Ryon replied to KoFXIIIMugen's topic in [ 2013 ]
considering the hard work they took to get the "sprites" This could never be considered horrible characters. -
THE NEXT MFFA TOURNAMENT. Should it Continue?
Ryon replied to LegatoSkyheart's topic in [ RANDOM CHATTER ]
so it seems THIS is gonna happen huh? except its really happening now. http://www.youtube.com/watch?v=-e3z6RPqY34 -
my god that signature of the shuttle cocks are hilarious.
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Its a very good character. sadly most of it is based on the template he used. I wish Jarro you learned how to code things yourself. Your ideas and sprites are brilliant.
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Shall i cleanse this board? EDIT: Ok I tested the character. I can understand your out of ideas for attacks, or if you don't have enough sprites for attacks. but PLEASE do not spriteswap another character even if he is your own. Your doing it all wrong. You have so many effects that are miscolored. It doesnt make a better creation it makes it shit, because of all the overlooked stuff. Samus doesnt play to well either. Not fun, and not smooth. I wish you would remake this character from scratch (KFM as base) and recode all of his stuff. Also if you made this character Ax whats the point in leaving Authorname Blank in the def file?
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this looks nice. is this stage coded for widescreen or 4:3?
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the select screen image is on the first page. count the boxes.
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Same i've never heard of you.... only Ryoucchi. LOL. Welcome brother! Im sure you'll turn this place into your home before you know it. -
theere all great but they all don't match up. some are blured, and filtered, others are pixel perfect to there game. its a mixed bagged is what some would say. also. the reason your missle does that is cause its not coded right. if you re-code it as a helper. you can accomplish what you want with ease.
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How to fix this template? Easy! DO NOT USE IT! Seriously the template is slowing down your work more than you think. as for feedback. - Down, Forward, X , The rockets hitspark is misaligned. It hits his face but it explodes behind his body. - Down, Foward, 2 Punch, The super should knock down, he falls but then he lands on his feet. Add fall=1. - This is Ironic coming from me. Your effects are sorta all over the place, all of them are completely different from the rest, there is no consistency between the effects. as for your sinking into the floor issue. you need a changestate that activates when pos y >0 && vel y > 0, and set him back to land or fall.
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Amazing Spiderman Beta (Orig: Kong) by JEDDragon released 8/27/13
Ryon replied to Phantom Blood's topic in [ 2013 ]
no NOT edited by KONG. its EDIT FROM Kong. -
your sig is a bit on the big size please shrink it so height is 200px. as for this Cell. I was really hoping for a beta test or download link. it looks alot better than alienqueens.
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holy shit. This is by far one of the BEST screenpacks i've EVER seen in my years in mugen. You mixed color with style, and didnt go easy on the perfect. Next video I do im gonna promote this.