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Ryon

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Everything posted by Ryon

  1. yeah exactly. WTF?!?
  2. You shouldnt happen to have the Orochi Pico i edited for him do you?
  3. what does config say?
  4. he comes and goes. the older staff isnt as active as they used to be.
  5. actually Zbrock. There was a BIG war back in the day. (Mugen Free For All, Infinity, Guild, and Infantry, It was us against them) and it was that day that Pico comes from. He is how you say a Elder here on mffa in a sense. The war is over Pico. Peace reigns. They have accepted us for who we are, one hell of a Mugen Database Collection. Standing wise, we are good, unless i destroy the forum again, you know how that works.
  6. you discouraged me as soon as i scrolled down and saw how long this was. if you had a issue with 1 character, i could help you but not this many.
  7. PICOTOTHEMAX!!!!!!! welcome back! and no! no one has your halfassed character! lol welcome home brother.
  8. Ryon

    j

    What do you mean? Yoko is only breasts.
  9. groovy. the reason i asked cause, it looks like a winmugen pack.
  10. i only have idea, not codes. otherwise.. GOOD LUCK.
  11. hey Zeph have you tried converting these sprites for mugen? the way they are now, they can not be used properly. all of the sprites have a PURPLE outline. which does not look good in mugen. thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.
  12. herp a derp. that being said. Today i've Removed Graphite theme. Im gonna assume that removing the theme would force everyone using it , to the default theme. I honestly didnt think anyone used Graphite anyways.
  13. filtered sprites suck ass. most people wouldnt make characters filtered nowadays. regardless of how cleansed you make them.
  14. which mugen are you using? winmugen or 1.0?
  15. that would involve coding a helper in the common1.cns to trigger when either players HP is low. and to have the sprites within the fightfx.air/sff. I know the concept, not the actual coding.
  16. I personally like the White one.
  17. majority of the time. the move just happens and if p2 is in the way, they get hit and he continues as normal. if you want to teleport infront of p2... try this code in the players state. [state 0, PosSet] type = PosSet trigger1 = time = # x = enemy,pos x - 40 y = 0 change # to when you want it to work.
  18. Permission is not needed in most cases, because majority of the time its not even there sprites. But its always nice to give some credit. "Sprites by Ryon" or something like that, ya know?
  19. honestly speaking , no character so far has made use of mugen 1.1's graphic engine. people might be using a few of the updated codes but thats it. (ROTATION!!!) you should test them in 1.0?
  20. your mugen.cfg. set your settings to match mine. Depth = 16 VRetrace = 0 FullScreen = 0 BlitMode = PageFlip RenderMode = OpenGLScreen and the "maximize window" option will be available by clicking on it, at the top right next to minimize and close.
  21. Explods ARE NOT HITABLE. THEY ARE EFFECTS. only EFFECTS, Nothing more. thus you need to use a Projectile code, or a Helper code.
  22. this is the only thing with relevance. [state 5900, PowerSet] Type = PowerSet Trigger1 = RoundNo >= 1 ;ƒ‰ƒEƒ“ƒh‚P‚Å Trigger1 = RoundsExisted >= 0;‰oꎞ Trigger1 = PalNo = [11,12] Trigger1 = Power < 9000 Value = 9000 but all it does is add 9000 power to the guage.
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