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Ryon

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Everything posted by Ryon

  1. there are none. the reason I made my tutorials in the first place is because every single tutorial before me, was very confusing and did little to explain what to properly. they just threw words at you, that would make no sense. especially for a SGS, there are no written tutorials on it.
  2. Updates! I've gotten quite a bit of pal's which I love. I've added them in. I've updated his ki blasts to look better and more like the game. (I kinda feel like i've been doing ki blasts wrong all these years) Next is his second super. Which is rather crappy but thats how it is from the game.
  3. When I found out I was heart broken, like so many others before me have said. Hearing about his passing, feels like a death in the family. Out of all the CEO's of any company. By far He is the best. His passion for his employees and company, as well as his major contributions to the world of gaming are beyond words. Its really heart breaking to hear of his passing. *MAN TEARS*
  4. you should definately space out your coding. at least by 1 line. otherwise its a mess. in your helper your hitdef trigger is 1 trigger1 = 1 means INDEFINITELY. or INFINITELY. Basically your telling your helper to hit as many times as it can as long as the helper is alive. change it to trigger1 = time = 0
  5. nope there are no offical state 5900's. its a custom state, can you send me YOUR Ryu so I can see the problem myself.
  6. WOW! I didnt know it supported copy pasta!
  7. I've never had a issue with FF3. From what I was told, Small portraits do NOT need to share palettes with the characters at all. They can be there own seperate sprite (given they fit the size of the screenpack or whatever) So when you replace the sprites, you do not need .pcx files anymore, that was the OLD way, you can use indexed (256 colored) PNG files now. just load up your character, replace small portrait, save the sff as "M.U.G.E.N. 1.0" , and the small portrait SHOULD be added fine, without affecting the other palettes.
  8. I just coded the basics of his chain into super. command for this is X, X, Y, X, Y, Z While testing it out, chain combo can be done slowly and still works. but the faster the cooler it looks. I'm aiming to have his supers look like they do in the actual game.
  9. been busy. going on vacation. @ alexei maybe you can find something?
  10. OK this code [Command] name = "DD" ;Required (do not remove) command = D, D time = 10 This is the original transformation code. ; Super Saiyan [State -1, Super Saiyan] type = ChangeState triggerall = power = [600,1199] triggerall = var(2) = 0 Triggerall = var(3) = 0 value = 600 triggerall = command = "holddown" triggerall = command = "c" trigger1 = ctrl You need to remove some lines to make it work. ; Super Saiyan [State -1, Super Saiyan] type = ChangeState triggerall = var(2) = 0 Triggerall = var(3) = 0 value = 600 triggerall = command = "DD" trigger1 = ctrl and boom, it works.
  11. Honestly I wish I knew myself. Its probably something hardcoded. I'll take a look.
  12. it is. but having useless codes that are the same as default is not very optimized. I'm speaking from a older mind set, present day computers can handle characters coded badly. but years ago optimizing your code to not include useless lines of code was important, as a slow computer would lag during gameplay.
  13. adding a command means nothing unless you have a re-director statedef-1 to tell it what to do.
  14. That Marijuana one and "Chronic" Look american made. It just looks so horribly photoshoped.
  15. There cant be reaction videos to it, its super old. It predates stupid trends on youtube. I found out about it in 2000, thru a spanish friend, who downloaded the full game "Dragon Ball Z Mugen Edition" the first one by Emuboarding, and the 2nd as well. He explained how to find it, I got it, played it, loved it. (cause you know beginning of 2000's was the DBZ Hype Era) I tried to make something in 2001, failed, tried again in 2005, failed, so then i was determined in 2006, made my own and made MFFA.
  16. No i meant who became the winner? cause according to the title we are still doing Nominations, Its july.
  17. then why didnt you send me YOUR version with the problem! I'm not coding it from scratch for you, I'm gonna use your work man.
  18. Coruscation came with multiple variations I think. OR someone made it.. I think Mr.Steve here on MFFA made it YEARS ago. such a old pack. did you try looking for a download link for it?
  19. This hitdef has way to much info on it. This is what I copy and paste. [State 200, Hitdef] type = HitDef trigger1 = Time = 0 attr = S, NA damage = 23, 0 animtype = Light ; Light , Medium , Heavy guardflag = MA ; MAFD hitflag = MAF ; MAFDL priority = 3, Hit pausetime = 8, 8 guard.pausetime = 0,0 sparkno = s8000 guard.sparkno = s8010 sparkxy = -10,-50 hitsound = s1, 0 guardsound = s2, 0 ground.type = High air.type = High ground.slidetime = 5 ground.velocity = -7 air.velocity = -7,-3 ground.hittime = 11 air.hittime = 11 airguard.velocity = -1.9,-.8 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 down.cornerpush.veloff = 0 guard.cornerpush.veloff = 0 airguard.cornerpush.veloff = 0 fall = 0 ;getpower = 0,0
  20. I downloaded Goku. there is no D,D command.
  21. It has been updated to work with the sprites. but the problem is, whatever ORDER the sprites were in , it randomly randomizes them, so your order is not the same. and with large images it has given me crap results. my SSGSS Goku was made using the application.
  22. Im loving this board, please continue with these guys.
  23. hey for what its worth id like to think my akira was pretty accurate, especially the supers. your welcome for the SFF. feel free to use anything of mine.
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