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Ryon

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Everything posted by Ryon

  1. Wow. I tested him out and im impressed! Considering how the sprites look and how he is suppose to play, You did a excellent job on this one. I love the Kamekaze Ghosts, They make it a bit scary to fight lol. And I love the projectiles you choose, I never seen those before. The only thing I feel thats lacking is that he doesnt have a "Ultimate" Attack, like how goku had one. Never the less, Excellent work. Who's next?
  2. Click on the author's name to download. Red: offline CHARACTER SELECT - POWER INSTICT 1 / GOKETSUJI ICHIZOKU Keith Wayne: Basara-kun || Otane Goketsuji: Capitan Trueno || Reiji Oyama: Basara-kun || Saizo Hattori: Basara-kun / O Ilusionista / 119way || Thinnen: Capitan Trueno / Ihoo1386 White Buffalo: Basara-kun / 119way || Angela Belti: Masa00341 CHARACTER SELECT - POWER INSTICT 2 / POWER INSTINCT LEGENDS Keith Wayne: Mouser || Annie Hamilton: 177 / Yaten-Kou || Kurara Hananokouji: Amago / 119way || Kuroko: 119way || Young Oume: 117 || Oshima Goketsuji: Mass Reiji Oyama: IIGamesMaster|| / 119way || Sahad Asran Ryuto: Mass || Angela Belti: Ryoga_RG / 119way CHARACTER SELECT - EDITED CHARACTERS Evil Reiji Oyama: Basara-kun STAGE SELECT Power Instinct 1: Stages by JAM || Stages by OldGamer || Angela's Stage by Ryoucchi & Toaster Power Instinct 2: Stages by JAM || Oume's Stage by OldGamer Power Instinct Legends: Stages by JAM || Angela's Stage and Keith's Stage by Reginukem JAM's stages located are under ※豪血寺一族 in the blog post SEE ALSO Groove on Fight / Power Instinct 3 Power Instinct Matrimelee / Bonnō Kaihō / Matsuri Senzo Kuyou
  3. Click on the author's name to download. Red: offline CHARACTER SELECT Bristol: Choujin || Bristol-D: BoyBoyz || Chris Wayne: Mass || Damian Shade: Hanyu-Maru || M.A.D: NS || Oume & Otane: Nyo Popura Hananokouji: Nyo || Remi Otogiri: Mass / Ryokucha [MVC] || Solis R-8000: Mass KNOWN WIPS Larry Light by Basara-Kun STAGE SELECT Stages by Cerisier || Stages by Hanyu-Maru || Laboratory by Mugen King OTHER STUFF Sprite rips by Kong SEE ALSO Power Instinct 1 / 2 / Legend Power Instinct Matrimelee / Bonnō Kaihō / Matsuri Senzo Kuyou
  4. why is there color dithering in his sprites??
  5. Ryon

    Ryu

    Not a bad idea Balthy! Thanks! Its lacking wall bounce, but ill add it. (fact, i've been copying and pasting KFM's wall bounce code for years.) Im gonna call it "Surge Fist" and its gonna have 3 different endings. (a b c) what your seeing in the gif, is ending 1. ending 2 will feature the same 4 hit punch combo, into a shoryuken, into a double kick in the air, that sends p2 flying diagup. ending 3 i'll be creative about but it will feature a hadouken or air hadouken, in part of the combo. keep in mind its all practical and nothing over the top. i.e. no giant beam of death. here are my ideas for EX moves. Ex Hadouken - Multiple Hit Hadouken (generic i know) Ex Shoryuken - a Shin Shoryuken looking move, without all of the damage. OR make it similar to Evil Ken (by Reu) Shoryuken, into a spining "Shinryuken" looking move. Ex Tatsumaki - a mini "shinku tatsumaki seppu kyaku" stationary, multiple hits, and fast. just like SF4. Ex Stallion Kick - Faster Kick, Wall Bounce. Ex Air Hadouken - Multiple Hit Hadouken.
  6. not at all. coding it himself.
  7. character is on hold. laharl finally relized how, NOT EASY it is to code him.
  8. Ryon

    Ryu

    why what?
  9. Ryon

    Ryu

    Pallete makers! Drunk Ryu! Check your PM box broski.
  10. My feedback would be to align your hitsparks correctly, for mainly the rope attack.
  11. exshadows version works on winmugen.
  12. Ryon

    Ryu

    it is from the EX Series.
  13. You should stop living in the past and move to mugen 1.0 winmugen died off years ago bro. catch up to the present day.
  14. yeah thanks. i constantly forget. also you cant use xscale, unless the image is , as i said in the video (slanted already)
  15. yeah. scared me to death honestly.
  16. I get a bit confused for a bit, but the end result is successful! EXITO!!!!
  17. please keep me updated in this topic about speed issues ok guys?
  18. yeah about wayback machine. i can never figure out why but they cant achieve us. i've asked them countless times to.
  19. any progress on this?
  20. awesome! it takes alot of time, but its really fun all the same.
  21. I agree. not easy at all.
  22. Its possible that (i heard of this) sometimes when the stage name has spaces inbetween it such as "Arlong Park Road" It tends to error out, and ignore it. try renaming your stages using underscores. "Arlong_Park_Road.def" if that works, then order= will work as well.
  23. no THANK YOU!
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