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Everything posted by Ryon
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im mainly waiting for Phantom's thought on this before i actually do it.
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thanks for your thoughts. its all being taken in.
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well i want it simple. because you have to consider none english speaking people. simple works such as MAKE, and REQUEST, more or less give them the idea of what it is. COMPLETE , meaning it must be done. its all keywords.
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it looks better on the light theme. and yes sweet irony LOL. also I wanted to rename the 2 request topics. [REQUEST STATION] -> MAKE A REQUEST -> COMPLETED REQUESTS What do you guys think about that?
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I've been thinking. The archiving has taken effect. and there are times the forum runs smooth but there are also alot of times it doesnt. I was thinking of removing the NON-MUGEN request section, and just making a general Request Section again, and a general FullFilled or "Request Complete" section. This way I can remove both boards (The Fulfilled Non Mugen section for WHATEVER REASON, is unviewable, even to me, I dont know why but i do know it has topics in it) so by removing both we free up alot of topics/board space and maybe load times will be sooner , less sections to load. Your thoughts comments?
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starting a pokemon sprite comic need some feedback for stuff
Ryon replied to superben2008's topic in [ RANDOM CHATTER ]
so its a sprite comic does that mean your gonna be using sprites from the game to make the comic? if thats the case. I'll make you an offer you cant bulbasaur. -
you should never use IE. it has to many backdoors that leads to trojans and stuff. but man since the host had a holiday sale, where they sold service for a cheap price. the server has slowned down. but i checked our logs, and each time we require more and more cpu.
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Yeah i figured yours would be the same as mine Phantom.
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So as some of you know the site has been really slow lately. And Im wondering does this affect any of you? like do you feel the slowdown will impact your feeling towards mffa?
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if i do it here it'll be teasing you guys lol. i'd be like that 1 girl you paid to sleep with, but didnt end up sleeping with but only talk to.
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I feel its backlash because, I dont offically have beta privileges. Chrono and the other guy DO have permission to beta test.
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shit, he went in before i could say anything about it! ARRGG.
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Yes i know, But i figured people were more sensitive regarding 1.1. I feel like releasing more 1.1 stages, But I dont want to get attacked.
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huh i didnt notice it. but if you look at the preview. it looks like the 16 9 images are ... "blown up" with a alien skin filter, it looks like, im probably wrong. dont know if i'll make another 1.1 stage. im expecting a backlash on guild for this.
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when i checked the 16_9 folder, it was empty?
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[Preview] http-~~-//www.youtube.com/watch?v=-NI3pTWIAJM [Download] http://www.mediafire...9qvdadqsb84y8rr [Comment] CHAOS CODE Hikaru's Stage For mugen 1.1 I know alot of you may not be able to use , play, or even joy this stage. And i'm deeply sorry for that. I wanted to make this stage with out color loss (without the RGB or other techniques), And I figured why not give 1.1 a test out and see how far I can go with it. So here are the features. Stage Zoom ✔ Animated ✔ BGM ✔ Super Jump ✔ Medium Width ✔ THERE IS A ISSUE WITH THE TV SCREEN. I THINK ITS ME BUT, WHEN THE STAGE IS MOVING OR SCALING, THE ANIMATION ON THE TV SEEMS TO GO OFF BY 1 PIXEL. (as seen in Preview Shot) THEY ALL HAVE THE SAME DELTA, SO IT MUST BE A SCALING ISSUE WITH 1.1?
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[Preview] [Download] Mountains - http://www.mediafire...qd87e4eeae5m8hq Sonic 3 - http://www.mediafire...ikgtamsdbrht280 [Comment] These stages and more in the future, are part of my "Series Of Low Res Stages" Im a huge fan of pixels. And in this day and age of beautiful high res high definition art work, that has anti alias written all over it, I think the pixel should have its day to shine as well. I didnt finish recoding the stages for mugen 1.1, but it can wait. Mountain's Stage originally from a RPG called "Brave Prove". I took the tiles and compiled them into the stage you see. Sonic's Stage is obviously from the actual game.
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its funny you post here, cause i was actually helping him 2 days ago LOL.
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ATV3:Legendary Terry Bogard Final progress
Ryon replied to Legendary DeMoNk@I's topic in [ CREATION LAB ]
its a mixture of KOF series, KOF13, Touhou effects, and I think some Eternal Fighter Zero effects. -
*Update* Cave of Wonders Stage aka the Alternate Ending
Ryon replied to Tia Tigressa's topic in [ RELEASES ]
excellent work on getting the characters there with out quality loss on them. -
as the man says! MAJOR UPDATE! You should all check out what Ky managed to do. with a little guidance! Its much better than before.
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you should take the head from the Gigant Battle. you wont have to edit much. (for the head) also you should have known what your stepping into. if its the future zoro then you are away one of his eyes is "sealed" closed. which would mean double sided sprites. i dont like to make people feel that there creation isnt worth it, but you gotta know what your jumping into.
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feedback. I dont know if it was stated already. ky get in contact with me on skype (ryon_persaud) well talk about squirtle and improve him. 1. b button, after turtle shell spins and he gets out, he slides a bit. his velset code is still active. your best bet is a velset code to trigger when he is not in the shell anymore. and x = 0. 2. c button, if you mash C you can repeat the attack over and over not actually doing it cause it cuts itself, and you gain a bit power. to fix this in the cmdfile, check your triggers. trigger1 = ctrl ,is important. 3. x , bubble? I can make it better if you want. but i want to teach you how. 4. y , water gun? I think i can make that better, but you need a better animation, it looks a tad strange. 5. z , surf, i can definately make better but it involves timing. what you can do is have squirtle jump up and literally ride the wave down. again CONTACT me on skype PLEASE.