AxSeeker

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About AxSeeker

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    Mugenite

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    I'm going to devote my time to following the GOD of Abraham, The God of Isaac, and the GOD of Israel - formally known as Jacob or a.k.a. LORD YHWH and his only begotten SON, Yashua the anointed meshia, a.k.a. Jesus Christ.

    In case I lost favor here, just gonna say goodbye everyone. I enjoyed my time here. i hold no grudges and wish all of you well. Bye Bye.

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  1. First I want to state that I don't know if this is beta or finished. If beta, the issues are excusable since it's not finished but if it's finished, it needs more work in that case. Here's my review... Visually it has a lot of work done and it looks like an original base edit of some kind. Custom voice acting and intro, original moves, and it has some great visual fxs. I did notice some missing sounds though, unfortunately though hopefully this is just from an outdated video and not in this release. The pallete could be refined/redone as it hurts the blending of MvC style and perhaps the overall speed could be increased? I think it's a good release so far though. It just needs an update but the quality is pretty much there. It just missed a few areas to refine. Also i saw get hits in the video. Were the missing in the release? Or did you mean not enough frames because that I can somewhat agree on.
  2. COURAGE!!!!!!!!!!!!!!!!!!!
  3. The colors need some serious work judging from that video.
  4. I hope he does a Goron next or a zora!
  5. I think this is a video of her. Skip the anime intro...
  6. Oh i only mentioned those moves because those are normal attacks. At the time I assumed Evee would be type normal if he wasn't going to evolve; those were my guesses for attacks in type normal. Though keep in mind mugen is vastly different from pokemon so you can pretty much do what you like. In my opinion it would be all right to give Evee moves it doesn't learn in pokemon. For instance Pikachu in smash bros has attacks not in the pokemon handhelds but mugen creators still use them in their Pikachus. Pokemon only can use 4 attacks only in the pokemon games but creators often add much more, not including various kicks and punches if they choose to make a six-button fighter. Also you may not even realize this but some moves have been altered over the years in the pokemon sequel games where moves that some pokemon could learn and do in the previous games are no longer able to do in the present games and vice versa. It didn't just change that either, status effects and a whole bunch of other stuff to. The games are hardly consistent and if you base pokemon on the anime they are gonna be really inconsistent LOL. It's very interesting, you should read up on it. Though my overall point is don't sweat it and just make it however you like it. Cry babies like Garchomp (the "pokeman") are gonna give you hell either way
  7. You are off to a good start. Where is this wip heading though? Is it gonna evolve or is it only gonna stay evee and if so what is it gonna do then? Hyper beam? double kick? pound?
  8. No dexter's laboratory, power puff girls, johnny bravo? I think I've seen them in mugen videos floating around.
  9. MIB

    I was expecting will smith or tommy lee jones :P
  10. Does the video have the updates or is it an old one?
  11. These are simple edits. Just duplicate the same images until you have around 15-30, depending how smooth you want the transition. Then Simply run the images in a photo editor and darken each one more than the last one until you have the desired darkness level on the final copy. You can also slightly modify the palette in a progression, changing more the next one in the same color transition to further enhance the illusion. You should receive the same effect once all that is completed to the mvC stage. Just test it through an image viewer while moving through the images in the proper order of transition. Next properly convert the images into .pcx format or .bmp with an index palette of 256 colors. After that just simply code it in your stage .def as an animation. Refer to a mugen with animations to see how to create one or use a mugen tool like stage creator/maker/builder or whatever it's called over at mfg. You can also check out the mugen docs or default stages and read up on the coding aspects of stages. Alternative to a photo editor you may also be able to do all of this through fighter factory's palette editor and save as .pcx function.
  12. Love those colors on Vegeta. Very close to the anime.
  13. Are you challenging me into a pokemon battle XD
  14. Welcome! You found a great place to download from. I bet you have a nice collection coming from 2005. There's probably some stuff you missed though, do check out the database when you have a chance. I'll be looking forward to your mugen interests. ;) Cheers!