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Posted

Its a noob question but let me tell you when i love to do something i try so hard to make it look Guud so please bear with me... Ive never made something for mugen...but im willing to start making Screenpacks & stages, (in Hires), my question is: Is it gonna be a lil bit easier for someone has some experience in the graphics field to make SP, Stages!! or its totally different? The things that im gonna need!!! Some tuttorials please!! And of course im gonna need your help when i face problems with making these stuff..

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Posted

  On 9/29/2012 at 3:47 AM, 'Laharl said:

i believe ryons tutorials should help you?

Sure thing but i cant find them, all his tuts are about making chars!!!.

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Posted

Its ok, im gonna try to find some helpful tuts on my own, but im looking forward for his next one, thanks.

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Posted

Try making screenpacks cause you do a good work in graphics and yeah you can do good stages too. So you already made the right choice, you just have to start learning some coding.

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Guest Hyde Phantasma
Posted

I'm just like u Sou-Bot I'm just like u

Posted

  On 9/29/2012 at 5:41 AM, 'Adam Excahm said:

Try a screenpack bro!

Yes ill but first i need to take some coding leasons....

  On 9/29/2012 at 6:21 AM, 'Leo said:

Try making screenpacks cause you do a good work in graphics and yeah you can do good stages too. So you already made the right choice, you just have to start learning some coding.

Thanks "Leo" appreciated & you're right, its time to make something for mugen.

  On 9/29/2012 at 7:04 AM, 'Laharl said:

im stupid he DID make a stage tutorial forget everything i said

http-~~-//www.youtube.com/watch?v=lNd2g76J0Wg&feature=plcp

Thank you so much, im sure that im gonna learn many stuff from that tut...

  On 9/29/2012 at 8:12 AM, 'Hyde Phantasma said:

I'm just like u Sou-Bot I'm just like u

Lets see what we can do :goodmood: . .

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Posted

Go for, Sou-Bot! I had little or no graphic skillz. But I just dove right in. Research, study, and ask for help. Ryons got some good tutorials. Check'm out. I gotcha back. I'm still learning everyday, but I'll do what I can.

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Do your best to become stronger. Become stronger, so you can do your best

Posted

I also did a screenpack tutorial.

Having a graphical/artistic sense helps ALOT in mugen. its an ability that you have that makes you better than me in terms of coming up with ideas for screenpacks or stages. the difference is our knowledge on the field. but your ability as a photoshop artist will definately help you out greatly.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

Posted

  On 9/30/2012 at 1:36 AM, 'LightFlare_Da_Realest said:

Go for, Sou-Bot! I had little or no graphic skillz. But I just dove right in. Research, study, and ask for help. Ryons got some good tutorials. Check'm out. I gotcha back. I'm still learning everyday, but I'll do what I can.

Thanks "Elder, im counting on your help, any stage or ScreenPack i make will be exclusively for "MFFA".

Maybe we can make some stages together in the future....

  On 9/30/2012 at 2:04 AM, 'Ryon said:

Having a graphical/artistic sense helps ALOT in mugen.

its an ability that you have that makes you better than me in terms of coming up with ideas for screenpacks or stages.

the difference is our knowledge on the field.

but your ability as a photoshop artist will definately help you out greatly.

Thanks! what you said is really motivating me....

Those videos are really amazing "Ryon", i donno nothing about making stages &SPs but i think youve explained almost everything...im learning so much from them right now.

Make more tuts pleeeeasse....

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Posted

Appreciated..thanks, im gonna request some tuts in the future.... Im looking forward for your next tut about lifebars because I think making one wont be a problem for me.....

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Posted

Hi Elder coding is ridiculous, im trying to make a Hires Stage first to get familiar with these stupid numbers in the "def" file and im following Ryon's tut for lowres stage.. Im not getting many problems with making lowres stages but Hires ones are pissing me off.... The Hires stage that im trying to make has 3 sprites..."Backgrounda", "Backgroundb" & "floor". The problem is when i try to test it in mugen i see three of "floor" in the middle, botton, above..

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Posted

  On 10/3/2012 at 12:13 AM, 'Ryon said:

the hardest part to making lifebars.

is Design.

I can make some good designs for Lifebars but im so nood when it comes to coding them....well at least im gonna have your next tut about them...

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Posted

Yea. Almost all my stages are low-res. Well, actually they run at 640x480. So technically, they may be Hires. I've never been all that sure. The sprites for most of my stages look low-res, so...well...Ryon?

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Posted

You're right 640x480 is for Hires stages, i know it cause i saw Ryon saying that in his tut.

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Posted

  On 10/3/2012 at 12:43 AM, 'LightFlare_Da_Realest said:

Yea. Almost all my stages are low-res. Well, actually they run at 640x480. So technically, they may be Hires. I've never been all that sure. The sprites for most of my stages look low-res, so...well...Ryon?

your stages are low res, mugen 1.0 just plays them full screened so it looks normal.

its not high res.

  On 10/3/2012 at 1:08 AM, 'Sou-Bot said:

You're right 640x480 is for Hires stages, i know it cause i saw Ryon saying that in his tut.

your

spriteno = x,x

is probably the same on all 3 thats why? or maybe check your sff to make sure you didnt add the image 3 times?

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

Posted

  On 10/3/2012 at 9:35 AM, 'Ryon said:

your stages are low res, mugen 1.0 just plays them full screened so it looks normal.

its not high res.

your

spriteno = x,x

is probably the same on all 3 thats why? or maybe check your sff to make sure you didnt add the image 3 times?

I fixed it, the problem is with [bG 0,bgc] when i resized with "paintshop" it worked just fine but anyway this is how it looks in my def life:

;-------------------------------------

; Main background definition

[bGdef]

spr = SOU.sff

debugbg = 0

[bG 0,bga]

type = normal

spriteno = 0,0

start = 0,0

delta = 1, 1

mask = 1

[bG 0,bgb]

type = normal

spriteno = 0,1

start = 0,0

delta = 1, 1

mask = 1

[bG 0,bgc]

type = normal

spriteno = 0,2

start = 0,400

tile = 0, 1

tilespacing = 0, 0

delta = 1, 1

mask = 1

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Posted

Nope, because i wanted to do something on my own to see what kind of errors i get and fix them, this way im gonna learn better i guess but i had to make sure the stage has three pieces like yours in your tut.

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