Jump to content

Recommended Posts

Posted

This stage began with an AI-generated image and the isolation of a main element. It was then redrawed and worked on in pixel art, finally completed with an environment edited from ripped sprites.
The result was a kind of desolate, mountainous wasteland on the slope of a large, demonic rock, which I had already shown here.
It brings super jump, parallax floor, animation, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files.

 

 

 

Spoiler

Ev6IyrW.png

CEKkx1q.png

q3BALxE.png

 

STAGE DOWWNLOAD

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...