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Posted

A new character is upon us, and this time its an Arcana Heart character!!!
I, randomly decided to make Kira Daidohji from Arcana Heart, with some influences from Hugo from SF3 and most importantly Potemkin from Guilty Gear.
Other than that, she's really just a regular Grappler!
(The main reason being that she sucks as a Grappler character and wanted to make her justice with some own stuff thrown in there lol)

 

Overall Note:
I moved the Angel and Suwako into the "Own Gameplay Chars" section under my Google Drive, from now on there will be all of my not Joke characters be.

 

PLAYSTYLE:
- 3 Buttons: X (LA), Y (HA), Z (KNOCKBACK ATTACK)

- 2 seperate Mechanics:

   L A - Grab

   L B - Burst (only on the ground at 1 Meter bar)

- Has EX moves available at .5 Meter

- Has an Airdash in both directions

 

SCREENSHOTS:

RhKWAEo.png  UtG2eUb.png

7aiIVKv.png  npDIrJ2.png

uvLNFEL.png  mk4ZlJR.png

 

And, as always, HAVE FUN!!

DL LINK:
https://drive.google.com/drive/folders/1_o4ILGByuxRlOS7sevyCCCxU3QDNRox4?usp=sharing

Posted

Nice. Thank you!

 

Some quick feedback...

 

 - Why no taunt?

 - Add in the readme what the air throws are.

 - As a old vivid Zangief player since Street Fighter II on the SNES... You have to add much more eventualities to the "360X+Y" command. With your command = ~B, $D, F,$U, x+y you're restricting to start the 360 with B and go Down, then up.
That is very limited. You should add every possibility to do the 360. 

ncPayEm.png

 

Posted

For the Taunt, I just had no real idea, the OG game doesn't feature taunnts and her sprites are very limited sooo, yeah.
I don't know what you mean with "Air Throw", I'm assuming you mean the air special she has, she only has a basic ground throw.

And as for the 360 input, I also added these:

"~F, $D, B,$U, x+y"

"~$U, B, $D,F, x+y"

"~$U, F, $D,B, x+y"

Which should allow for more possibilities to do the 360 input!

Posted

Thanks for more 360 input options.
I meant anti-air special, the Ekoda Style Landmine.
Kira Amaggedon Buster is clear because of the animation, still should be in the readme that it is an anti air super.

 

More feedback...
 - Kinda strange to me that not all specials have a EX variant. Why not?

 - Couldn't get Kira Buster EX to work, till I looked into your CMD file and realized that there is a typo in the readme...
 Speaking of typos...

   - Kira Buster EX is done with (while jumping) HCBF + Z, not with Y. So, Kira Buster EX is a air throw.
   - Normals ... Z is a Knockback Attack, not a Kockback Attack
 

Isn't that a perfect taunt animation?
 

kira-butt.gif

ncPayEm.png

 

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