GarfieldfanMUGEN Posted June 18, 2022 Posted June 18, 2022 All credit for the original template belongs to Ryon, I just made this edit. Yeah, an edit of a template. I made this to compete with the edit by CrossoverLover98, but also because I found Ryon's original templete to be the best one out there. I just figured some things could be in my taste, but I mostly made some things accurate to MvC, as well as a few general fixes. Let me know if this needs to be moved. Changelog: Spoiler + = addition * = general change/replacement/fix - = removal + Added a new intro, as well as seperated the two intros. Useful if your character has more than one intro. + Gives players 1000 power for starting a match, which is accurate to how the MvC games work. + Seperated specials and hypers into seperate .cns files. While adding more files, it helps organize the character better. + Damage dampener added. * Power value change = 3000 > 5000, also making it accurate to MvC. * Tweaked explod in the jumpland state from AnimTime to Time to prevent the lag in the landing effect. * Replaced "Hyper Combo Finish" callout with that from MvC2. Honestly sounds cooler. * Changed KO cry (11, 0) back to default KFM's. * Properly labeled Triple Kung Fu Palm as a hyper. * Made Triple Kung Fu Palm slightly weaker. * Tweaked how comboing works. * Light > Medium > Heavy, with light punch and kick able to combo into one to the other - Removed "NoKOSlow" from Statedef -3. [Download here] HappyDappy666 1
CartoonProductions2000 Posted March 14, 2023 Posted March 14, 2023 that was me back then when i was CrossoverLover98, i am now TimsterProductions98. i am remaking my MVC Template
GarfieldfanMUGEN Posted November 22, 2023 Author Posted November 22, 2023 Version 1.1 released. A minor change in the form of removing the airjump, but also completely reworks how comboing works, including adding air StateTypes into the combo condition, for those who have Air OK/Only specials and/or hypers. Download link is the same.
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